Index: third_party/webgl/other/get.webgl.org/emit2.glsl |
=================================================================== |
--- third_party/webgl/other/get.webgl.org/emit2.glsl (revision 121077) |
+++ third_party/webgl/other/get.webgl.org/emit2.glsl (working copy) |
@@ -1,26 +0,0 @@ |
- |
-precision highp float; |
- |
-uniform sampler2D GLGE_PASS0; |
-uniform sampler2D GLGE_RENDER; |
- |
-varying vec2 texCoord; |
- |
-float blurSize=0.007; |
- |
- |
- |
-void main(void){ |
- vec4 color=vec4(0.0,0.0,0.0,0.0); |
- color += texture2D(GLGE_PASS0, vec2(texCoord.x, texCoord.y - 4.0*blurSize)) * 0.05; |
- color += texture2D(GLGE_PASS0, vec2(texCoord.x, texCoord.y - 3.0*blurSize)) * 0.09; |
- color += texture2D(GLGE_PASS0, vec2(texCoord.x, texCoord.y - 2.0*blurSize)) * 0.12; |
- color += texture2D(GLGE_PASS0, vec2(texCoord.x, texCoord.y - blurSize)) * 0.15; |
- color += texture2D(GLGE_PASS0, vec2(texCoord.x, texCoord.y)) * 0.16; |
- color += texture2D(GLGE_PASS0, vec2(texCoord.x, texCoord.y + blurSize)) * 0.15; |
- color += texture2D(GLGE_PASS0, vec2(texCoord.x, texCoord.y + 2.0*blurSize)) * 0.12; |
- color += texture2D(GLGE_PASS0, vec2(texCoord.x, texCoord.y + 3.0*blurSize)) * 0.09; |
- color += texture2D(GLGE_PASS0, vec2(texCoord.x, texCoord.y + 4.0*blurSize)) * 0.05; |
- gl_FragColor = vec4(color.rgb*3.0+texture2D(GLGE_RENDER,texCoord).rgb,1.0); |
-} |
- |