Index: third_party/webgl/sdk/tests/conformance/renderbuffers/renderbuffer-initialization.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/renderbuffers/renderbuffer-initialization.html (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/renderbuffers/renderbuffer-initialization.html (working copy) |
@@ -1,99 +0,0 @@ |
-<!-- |
-Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-Use of this source code is governed by a BSD-style license that can be |
-found in the LICENSE file. |
- --> |
-<!DOCTYPE html> |
-<html> |
-<head> |
-<meta charset="utf-8"> |
-<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
-<script src="../../resources/js-test-pre.js"></script> |
-<script src="../resources/webgl-test.js"></script> |
-<script src="../resources/webgl-test-utils.js"></script> |
-</head> |
-<body> |
-<canvas id="testbed" width="400" height="400" style="width: 40px; height: 40px;"></canvas> |
-<div id="description"></div> |
-<div id="console"></div> |
-<script> |
-var wtu = WebGLTestUtils; |
-description('Verify renderbuffers are initialized to 0 before being read in WebGL'); |
- |
-var canvas = document.getElementById("testbed"); |
-var gl = create3DContext(canvas); |
-if (!gl) { |
- testFailed('canvas.getContext() failed'); |
-} else { |
- // Set the clear color to green. It should never show up. |
- gl.clearColor(0, 1, 0, 1); |
- |
- runTest(gl, canvas.width, canvas.height, 0); |
- runTest(gl, canvas.width, canvas.height, 1); |
- runTest(gl, canvas.width, canvas.height, 0); |
- runTest(gl, canvas.width, canvas.height, 1); |
- |
- // Testing buffer clearing won't change the clear values. |
- var clearColor = gl.getParameter(gl.COLOR_CLEAR_VALUE); |
- shouldBe("clearColor", "[0, 1, 0, 1]"); |
- glErrorShouldBe(gl, gl.NO_ERROR, 'should be no errors'); |
-} |
- |
-function runTest(gl, width, height, order) |
-{ |
- wtu.checkCanvasRect(gl, 0, 0, width, height, [0,0,0,0], |
- "internal buffers have been initialized to 0"); |
- |
- // fill the back buffer so we know that reading below happens from |
- // the renderbuffer. |
- gl.clear(gl.COLOR_BUFFER_BIT); |
- |
- var fbo = gl.createFramebuffer(); |
- gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
- var colorbuffer = gl.createRenderbuffer(); |
- gl.bindRenderbuffer(gl.RENDERBUFFER, colorbuffer); |
- switch (order) { |
- case 0: |
- allocStorage(width, height); |
- attachBuffer(colorbuffer); |
- break; |
- case 1: |
- attachBuffer(colorbuffer); |
- allocStorage(width, height); |
- break; |
- } |
- |
- function allocStorage(width, height) { |
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, width, height); |
- glErrorShouldBe(gl, gl.NO_ERROR, 'should be no error after renderbufferStorage(internalformat = RGBA4).'); |
- } |
- |
- function attachBuffer(colorbuffer) { |
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorbuffer); |
- } |
- |
- if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) { |
- testFailed('Framebuffer incomplete.'); |
- return; |
- } |
- |
- wtu.checkCanvasRect(gl, 0, 0, width, height, [0,0,0,0], |
- "user buffers have been initialized to 0"); |
- |
- gl.deleteFramebuffer(fbo); |
- gl.deleteRenderbuffer(colorbuffer); |
- |
- // this clear should not matter we are about to resize |
- gl.clear(gl.COLOR_BUFFER_BIT); |
- |
- canvas.width += 1; |
- canvas.height += 1; |
- |
- debug(''); |
-} |
- |
-successfullyParsed = true; |
-</script> |
-<script src="../../resources/js-test-post.js"></script> |
-</body> |
-</html> |