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Unified Diff: third_party/webgl/sdk/tests/conformance/renderbuffers/framebuffer-test.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/sdk/tests/conformance/renderbuffers/framebuffer-test.html
===================================================================
--- third_party/webgl/sdk/tests/conformance/renderbuffers/framebuffer-test.html (revision 121077)
+++ third_party/webgl/sdk/tests/conformance/renderbuffers/framebuffer-test.html (working copy)
@@ -1,172 +0,0 @@
-<!--
-Copyright (c) 2011 The Chromium Authors. All rights reserved.
-Use of this source code is governed by a BSD-style license that can be
-found in the LICENSE file.
- -->
-<!DOCTYPE html>
-<html>
-<head>
-<meta charset="utf-8">
-<title>WebGL Framebuffer Test</title>
-<link rel="stylesheet" href="../../resources/js-test-style.css"/>
-<script src="../../resources/js-test-pre.js"></script>
-<script src="../resources/webgl-test.js"></script>
-</head>
-<body>
-<div id="description"></div>
-<div id="console"></div>
-<canvas id="canvas" width="2" height="2"> </canvas>
-<script>
-description("This tests framebuffer/renderbuffer-related functions");
-
-debug("");
-debug("Canvas.getContext");
-
-var canvas = document.getElementById("canvas");
-var gl = create3DContext(canvas);
-if (!gl) {
- testFailed("context does not exist");
-} else {
- testPassed("context exists");
-
- debug("");
- debug("Checking framebuffer/renderbuffer stuff.");
-
- var value = gl.getFramebufferAttachmentParameter(
- gl.FRAMEBUFFER,
- gl.COLOR_ATTACHMENT0,
- gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
- glErrorShouldBe(gl, gl.INVALID_OPERATION,
- "calling getFramebufferAttachmentParameter on the default framebuffer should generate INVALID_OPERATION.");
-
- assertMsg(gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE,
- "calling checkFramebufferStatus on the default framebuffer should generate FRAMEBUFFER_COMPLETE.");
-
- var tex = gl.createTexture();
- gl.bindTexture(gl.TEXTURE_2D, tex);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- gl.texImage2D(gl.TEXTURE_2D,
- 0, // level
- gl.RGBA, // internalFormat
- canvas.width, // width
- canvas.height, // height
- 0, // border
- gl.RGBA, // format
- gl.UNSIGNED_BYTE, // type
- null); // data
- gl.framebufferTexture2D(
- gl.FRAMEBUFFER,
- gl.COLOR_ATTACHMENT0,
- gl.TEXTURE_2D,
- tex,
- 0);
- glErrorShouldBe(gl, gl.INVALID_OPERATION,
- "trying to attach a texture to default framebuffer should generate INVALID_OPERATION.");
-
- gl.framebufferRenderbuffer(
- gl.FRAMEBUFFER,
- gl.COLOR_ATTACHMENT0,
- gl.RENDERBUFFER,
- null);
- glErrorShouldBe(gl, gl.INVALID_OPERATION,
- "trying to detach default renderbuffer from default framebuffer should generate INVALID_OPERATION.");
-
- var rb = gl.createRenderbuffer();
- gl.bindRenderbuffer(gl.RENDERBUFFER, rb);
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, canvas.width, canvas.height);
- glErrorShouldBe(gl, gl.NO_ERROR,
- "allocating renderbuffer storage of a newly created renderbuffer should succeed.");
-
- gl.framebufferRenderbuffer(
- gl.FRAMEBUFFER,
- gl.COLOR_ATTACHMENT0,
- gl.RENDERBUFFER,
- rb);
- glErrorShouldBe(gl, gl.INVALID_OPERATION,
- "trying to attach a renderbuffer to the default framebuffer should generate INVALID_OPERATION.");
-
- var fbtex = gl.createTexture();
- gl.bindTexture(gl.TEXTURE_2D, fbtex);
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, canvas.width, canvas.height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
- var fb = gl.createFramebuffer();
-
- gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
- glErrorShouldBe(gl, gl.NO_ERROR,
- "binding a newly created framebuffer should succeed.");
-
- var target = 0x8CA8; // GL_READ_FRAMEBUFFER
- gl.getFramebufferAttachmentParameter(
- target,
- gl.COLOR_ATTACHMENT0,
- gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
- glErrorShouldBe(gl, gl.INVALID_ENUM,
- "calling getFramebufferAttachmentParameter with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
- assertMsg(gl.checkFramebufferStatus(target) == 0,
- "calling checkFramebufferStatus with target = READ_FRAMEBUFFER should return 0.");
- glErrorShouldBe(gl, gl.INVALID_ENUM,
- "calling checkFramebufferStatus with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
- gl.bindFramebuffer(target, gl.createFramebuffer());
- glErrorShouldBe(gl, gl.INVALID_ENUM,
- "calling bindFramebuffer with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
- assertMsg(fb == gl.getParameter(gl.FRAMEBUFFER_BINDING),
- "calling bindFramebuffer with target = READ_FRAMEBUFFER should not change FRAMEBUFFER_BINDING.");
- gl.getFramebufferAttachmentParameter(target, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);
- glErrorShouldBe(gl, gl.INVALID_ENUM,
- "calling getFramebufferAttachmentParameter with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
- gl.framebufferTexture2D(target, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0);
- glErrorShouldBe(gl, gl.INVALID_ENUM,
- "calling framebufferTexImage2D with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
- gl.framebufferRenderbuffer(target, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
- glErrorShouldBe(gl, gl.INVALID_ENUM,
- "calling framebufferRenderbuffer with target = READ_FRAMEBUFFER should generate INVALID_ENUM.");
-
- var attachment = 0x8CE1; // GL_COLOR_ATTACHMENT1
- gl.framebufferTexture2D(gl.FRAMEBUFFER, attachment, gl.TEXTURE_2D, fbtex, 0);
- glErrorShouldBe(gl, gl.INVALID_ENUM,
- "calling framebufferTexImage2D with attachment = COLOR_ATTACHMENT1 should generate INVALID_ENUM.");
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, attachment, gl.RENDERBUFFER, rb);
- glErrorShouldBe(gl, gl.INVALID_ENUM,
- "calling framebufferRenderbuffer with attachment = COLOR_ATTACHMENT1 should generate INVALID_ENUM.");
-
- gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER,
- gl.COLOR_ATTACHMENT0,
- 0x8210); // GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
- glErrorShouldBe(gl, gl.INVALID_ENUM,
- "calling getFramebufferAttachmentParameter with pname = GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING should generate INVALID_ENUM.");
-
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 0);
- glErrorShouldBe(gl, gl.NO_ERROR,
- "attaching a texture to a framebuffer should succeed.");
-
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 0);
- glErrorShouldBe(gl, gl.NO_ERROR,
- "detaching a texture from a framebuffer should succeed.");
-
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, fbtex, 1);
- glErrorShouldBe(gl, gl.INVALID_VALUE,
- "calling framebufferTexture2D with non-zero mipmap level should generate INVALID_VALUE.");
-
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rb);
- glErrorShouldBe(gl, gl.NO_ERROR,
- "attaching a renderbuffer to a framebuffer should succeed.");
-
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null);
- glErrorShouldBe(gl, gl.NO_ERROR,
- "detaching a renderbuffer from a framebuffer should succeed.");
-
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
- glErrorShouldBe(gl, gl.NO_ERROR,
- "binding default (null) framebuffer should succeed.");
-}
-
-debug("");
-successfullyParsed = true;
-
-</script>
-<script src="../../resources/js-test-post.js"></script>
-
-</body>
-</html>

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