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Unified Diff: third_party/webgl/sdk/tests/conformance/glsl/misc/glsl-2types-of-textures-on-same-unit.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/sdk/tests/conformance/glsl/misc/glsl-2types-of-textures-on-same-unit.html
===================================================================
--- third_party/webgl/sdk/tests/conformance/glsl/misc/glsl-2types-of-textures-on-same-unit.html (revision 121077)
+++ third_party/webgl/sdk/tests/conformance/glsl/misc/glsl-2types-of-textures-on-same-unit.html (working copy)
@@ -1,137 +0,0 @@
-<!--
-Copyright (c) 2011 The Chromium Authors. All rights reserved.
-Use of this source code is governed by a BSD-style license that can be
-found in the LICENSE file.
- -->
-<!DOCTYPE html>
-<html>
- <head>
-<meta charset="utf-8">
- <title>WebGL GLSL 2 types of textures on same unit conformance test.</title>
- <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
- <script src="../../../resources/js-test-pre.js"></script>
- <script src="../../resources/webgl-test.js"> </script>
- <script src="../../../debug/webgl-debug.js"> </script>
-</head>
-<body>
-<canvas id="example" width="2" height="2" style="width: 40px; height: 40px;"></canvas>
-<canvas id="canvas2d" width="1" height="1" style="width: 40px; height: 40px;"></canvas>
-<div id="description"></div>
-<div id="console"></div>
-<script id="vshader" type="x-shader/x-vertex">
-attribute vec4 vPosition;
-attribute vec2 texCoord0;
-varying vec2 texCoord;
-void main()
-{
- gl_Position = vPosition;
- texCoord = texCoord0;
-}
-</script>
-
-<script id="fshader" type="x-shader/x-fragment">
-precision mediump float;
-
-uniform sampler2D tex2d;
-uniform samplerCube texCube;
-varying vec2 texCoord;
-void main()
-{
- gl_FragColor = texture2D(tex2d, texCoord) +
- textureCube(texCube, vec3(0,1,0));
-}
-</script>
-
- <script>
-function init()
-{
- if (window.initNonKhronosFramework) {
- window.initNonKhronosFramework(false);
- }
-
- debug("Tests that using 2 types of textures on the same texture unit");
- debug("and referencing them both in the same program fails as per");
- debug("OpenGL ES 2.0.24 spec section 2.10.4, Samplers subsection.");
- debug("");
-
- var canvas2d = document.getElementById("canvas2d");
- var ctx2d = canvas2d.getContext("2d");
-
- gl = initWebGL("example", "vshader", "fshader", [ "vPosition", "texCoord0"],
- [ 0, 0, 0, 1 ], 1);
-
- gl.disable(gl.DEPTH_TEST);
- gl.disable(gl.BLEND);
-
- var vertexObject = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
- gl.bufferData(
- gl.ARRAY_BUFFER,
- new Float32Array([
- -1, 1,0, 1,1,0, -1,-1,0,
- -1,-1,0, 1,1,0, 1,-1,0]),
- gl.STATIC_DRAW);
- gl.enableVertexAttribArray(0);
- gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
-
- var vertexObject = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
- gl.bufferData(
- gl.ARRAY_BUFFER,
- new Float32Array([
- 0,0, 1,0, 0,1,
- 0,1, 1,0, 1,1]),
- gl.STATIC_DRAW);
- gl.enableVertexAttribArray(1);
- gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 0, 0);
-
- // Make texture unit 1 active.
- gl.activeTexture(gl.TEXTURE1);
-
- // Make a 2d texture
- var tex2d = gl.createTexture();
- gl.bindTexture(gl.TEXTURE_2D, tex2d);
- ctx2d.fillStyle = "rgba(0, 0, 255, 255)";
- ctx2d.fillRect(0, 0, 1, 1);
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas2d);
-
- // make a cube texture
- var texCube = gl.createTexture();
- ctx2d.fillStyle = "rgba(0, 255, 0, 64)";
- ctx2d.fillRect(0, 0, 1, 1);
- var targets = [
- gl.TEXTURE_CUBE_MAP_POSITIVE_X,
- gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
- gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
- gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
- gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
- gl.TEXTURE_CUBE_MAP_NEGATIVE_Z];
- for (var ii = 0; ii < targets.length; ++ii) {
- gl.texImage2D(targets[ii], 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas2d);
- }
-
- var tex2dLoc = gl.getUniformLocation(gl.program, "tex2d");
- var texCubeLoc = gl.getUniformLocation(gl.program, "texCube");
- gl.uniform1i(tex2dLoc, 1);
- gl.uniform1i(texCubeLoc, 1);
-
- gl.clearColor(1,0,0,1);
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
-
- for (var ii = 0; ii < 4; ++ii) {
- var x = ii % 2;
- var y = Math.floor(ii / 2);
- gl.drawArrays(gl.TRIANGLES, 0, 6);
- glErrorShouldBe(gl, gl.INVALID_OPERATION,
- "drawing with 2 different targets on the same texture unit should generate INVALID_VALUE");
- }
-}
-
-init();
-successfullyParsed = true;
-</script>
-<script src="../../../resources/js-test-post.js"></script>
-
-</body>
-</html>
-

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