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Unified Diff: third_party/webgl/sdk/tests/conformance/glsl/misc/glsl-function-nodes.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/sdk/tests/conformance/glsl/misc/glsl-function-nodes.html
===================================================================
--- third_party/webgl/sdk/tests/conformance/glsl/misc/glsl-function-nodes.html (revision 121077)
+++ third_party/webgl/sdk/tests/conformance/glsl/misc/glsl-function-nodes.html (working copy)
@@ -1,135 +0,0 @@
-<!--
-Copyright (c) 2011 The Chromium Authors. All rights reserved.
-Use of this source code is governed by a BSD-style license that can be
-found in the LICENSE file.
- -->
-<!DOCTYPE html>
-<html>
-<head>
-<meta charset="utf-8">
-<title>GLSL function nodes Test</title>
-<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
-<script src="../../../resources/js-test-pre.js"></script>
-<script src="../../resources/webgl-test.js"> </script>
-<script src="../../resources/webgl-test-utils.js"> </script>
-
-<script id="vshaderFunction", type="x-shader/x-vertex">
-attribute vec4 aPosition;
-varying vec4 vColor;
-
-float sign_emu(float value) {
- if (value == 0.0) return 0.0;
- return value > 0.0 ? 1.0 : -1.0;
-}
-
-void main()
-{
- gl_Position = aPosition;
- vec2 texcoord = vec2(aPosition.xy * 0.5 + vec2(0.5, 0.5));
- vec4 color = vec4(
- texcoord,
- texcoord.x * texcoord.y,
- (1.0 - texcoord.x) * texcoord.y * 0.5 + 0.5);
- vColor = vec4(
- sign_emu(color.x * 2.0 - 1.0) * 0.5 + 0.5,
- sign_emu(color.y * 2.0 - 1.0) * 0.5 + 0.5,
- 0,
- 1);
-}
-</script>
-
-<script id="vshaderMacro", type="x-shader/x-vertex">
-attribute vec4 aPosition;
-varying vec4 vColor;
-
-#define sign_emu(value) ((value) == 0.0 ? 0.0 : ((value) > 0.0 ? 1.0 : -1.0))
-
-void main()
-{
- gl_Position = aPosition;
- vec2 texcoord = vec2(aPosition.xy * 0.5 + vec2(0.5, 0.5));
- vec4 color = vec4(
- texcoord,
- texcoord.x * texcoord.y,
- (1.0 - texcoord.x) * texcoord.y * 0.5 + 0.5);
- vColor = vec4(
- sign_emu(color.x * 2.0 - 1.0) * 0.5 + 0.5,
- sign_emu(color.y * 2.0 - 1.0) * 0.5 + 0.5,
- 0,
- 1);
-}
-</script>
-
-<script id="fshader", type="x-shader/x-fragment">
-#if defined(GL_ES)
-precision mediump float;
-#endif
-varying vec4 vColor;
-void main()
-{
- gl_FragColor = vColor;
-}
-</script>
-</head>
-<body>
-<canvas id="canvasFunction" width="50" height="50"></canvas>
-<canvas id="canvasMacro" width="50" height="50"></canvas>
-<div id="description">This tests against a Mac driver bug related to function calls.</div>
-<div id="console"></div>
-<script>
-var width = 50;
-var height = 50;
-
-function drawAndRead(canvasID, vshaderID, buffer)
-{
- var gl = initWebGL(canvasID, vshaderID, "fshader", ["aPosition"], [0, 0, 0, 1], 1);
- var vertexObject = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ 0,0.5,0, -0.5,-0.5,0, 0.5,-0.5,0 ]), gl.STATIC_DRAW);
- gl.enableVertexAttribArray(0);
- gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
-
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
- gl.drawArrays(gl.TRIANGLES, 0, 3);
- gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, buffer);
- if (gl.getError() != gl.NO_ERROR)
- return false;
- return true;
-}
-
-function compareRendering(buffer1, buffer2, tol)
-{
- for (var i = 0; i < width * height * 4; ++i) {
- if (Math.abs(buffer1[i] - buffer2[i]) > tol)
- return false;
- }
- return true;
-}
-
-function init()
-{
- if (window.initNonKhronosFramework) {
- window.initNonKhronosFramework(false);
- }
-
- var bufFunction = new Uint8Array(width * height * 4);
- var bufMacro = new Uint8Array(width * height * 4);
-
- if (drawAndRead("canvasFunction", "vshaderFunction", bufFunction) == false ||
- drawAndRead("canvasMacro", "vshaderMacro", bufMacro) == false) {
- testFailed("Setup failed");
- } else {
- if (compareRendering(bufFunction, bufMacro, 4) == false)
- testFailed("Rendering results are different");
- else
- testPassed("Rendering results are the same");
- }
-}
-
-init();
-successfullyParsed = true;
-</script>
-<script src="../../../resources/js-test-post.js"></script>
-</body>
-</html>
-

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