Index: third_party/webgl/sdk/tests/conformance/buffers/index-validation.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/buffers/index-validation.html (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/buffers/index-validation.html (working copy) |
@@ -1,140 +0,0 @@ |
-<!-- |
-Copyright (c) 2011 The Chromium Authors. All rights reserved. |
- |
-Redistribution and use in source and binary forms, with or without |
-modification, are permitted provided that the following conditions are |
-met: |
- |
- * Redistributions of source code must retain the above copyright |
-notice, this list of conditions and the following disclaimer. |
- * Redistributions in binary form must reproduce the above |
-copyright notice, this list of conditions and the following disclaimer |
-in the documentation and/or other materials provided with the |
-distribution. |
- * Neither the name of Google Inc. nor the names of its |
-contributors may be used to endorse or promote products derived from |
-this software without specific prior written permission. |
- |
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
-"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
-LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
-A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
-OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
-SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
-LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
-DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
-THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
---> |
-<!DOCTYPE html> |
-<html> |
-<head> |
-<meta charset="utf-8"> |
-<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
-<script src="../../resources/js-test-pre.js"></script> |
-<script src="../resources/webgl-test.js"></script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<div id="console"></div> |
- |
-<script> |
-description("Tests that index validation verifies the correct number of indices"); |
- |
-function sizeInBytes(type) { |
- switch (type) { |
- case gl.BYTE: |
- case gl.UNSIGNED_BYTE: |
- return 1; |
- case gl.SHORT: |
- case gl.UNSIGNED_SHORT: |
- return 2; |
- case gl.INT: |
- case gl.UNSIGNED_INT: |
- case gl.FLOAT: |
- return 4; |
- default: |
- throw "unknown type"; |
- } |
-} |
- |
-var gl = create3DContext(); |
-var program = loadStandardProgram(gl); |
- |
-// 3 vertices => 1 triangle, interleaved data |
-var dataComplete = new Float32Array([0, 0, 0, 1, |
- 0, 0, 1, |
- 1, 0, 0, 1, |
- 0, 0, 1, |
- 1, 1, 1, 1, |
- 0, 0, 1]); |
-var dataIncomplete = new Float32Array([0, 0, 0, 1, |
- 0, 0, 1, |
- 1, 0, 0, 1, |
- 0, 0, 1, |
- 1, 1, 1, 1]); |
-var indices = new Uint16Array([0, 1, 2]); |
- |
-debug("Testing with valid indices"); |
- |
-var bufferComplete = gl.createBuffer(); |
-gl.bindBuffer(gl.ARRAY_BUFFER, bufferComplete); |
-gl.bufferData(gl.ARRAY_BUFFER, dataComplete, gl.STATIC_DRAW); |
-var elements = gl.createBuffer(); |
-gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, elements); |
-gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW); |
-gl.useProgram(program); |
-var vertexLoc = gl.getAttribLocation(program, "a_vertex"); |
-var normalLoc = gl.getAttribLocation(program, "a_normal"); |
-gl.vertexAttribPointer(vertexLoc, 4, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 0); |
-gl.enableVertexAttribArray(vertexLoc); |
-gl.vertexAttribPointer(normalLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 4 * sizeInBytes(gl.FLOAT)); |
-gl.enableVertexAttribArray(normalLoc); |
-shouldBe('gl.checkFramebufferStatus(gl.FRAMEBUFFER)', 'gl.FRAMEBUFFER_COMPLETE'); |
-glErrorShouldBe(gl, gl.NO_ERROR); |
-shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)'); |
-glErrorShouldBe(gl, gl.NO_ERROR); |
- |
-debug("Testing with out-of-range indices"); |
- |
-var bufferIncomplete = gl.createBuffer(); |
-gl.bindBuffer(gl.ARRAY_BUFFER, bufferIncomplete); |
-gl.bufferData(gl.ARRAY_BUFFER, dataIncomplete, gl.STATIC_DRAW); |
-gl.vertexAttribPointer(vertexLoc, 4, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 0); |
-gl.enableVertexAttribArray(vertexLoc); |
-gl.disableVertexAttribArray(normalLoc); |
-debug("Enable vertices, valid"); |
-glErrorShouldBe(gl, gl.NO_ERROR); |
-shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)'); |
-glErrorShouldBe(gl, gl.NO_ERROR); |
-debug("Enable normals, out-of-range"); |
-gl.vertexAttribPointer(normalLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 4 * sizeInBytes(gl.FLOAT)); |
-gl.enableVertexAttribArray(normalLoc); |
-glErrorShouldBe(gl, gl.NO_ERROR); |
-shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)'); |
-glErrorShouldBe(gl, gl.INVALID_OPERATION); |
- |
-debug("Test with enabled attribute that does not belong to current program"); |
- |
-gl.disableVertexAttribArray(normalLoc); |
-var extraLoc = Math.max(vertexLoc, normalLoc) + 1; |
-gl.enableVertexAttribArray(extraLoc); |
-debug("Enable an extra attribute with null"); |
-glErrorShouldBe(gl, gl.NO_ERROR); |
-shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)'); |
-glErrorShouldBe(gl, gl.INVALID_OPERATION); |
-debug("Enable an extra attribute with insufficient data buffer"); |
-gl.vertexAttribPointer(extraLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), 4 * sizeInBytes(gl.FLOAT)); |
-glErrorShouldBe(gl, gl.NO_ERROR); |
-shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)'); |
-gl.vertexAttribPointer(normalLoc, 3, gl.FLOAT, false, 7 * sizeInBytes(gl.FLOAT), -2000000000 * sizeInBytes(gl.FLOAT)); |
-glErrorShouldBe(gl, gl.NO_ERROR); |
-shouldBeUndefined('gl.drawElements(gl.TRIANGLES, 3, gl.UNSIGNED_SHORT, 0)'); |
- |
-successfullyParsed = true; |
-</script> |
- |
-<script src="../../resources/js-test-post.js"></script> |
-</body> |
-</html> |