Index: third_party/webgl/conformance-suites/1.0.0/conformance/object-deletion-behaviour.html |
=================================================================== |
--- third_party/webgl/conformance-suites/1.0.0/conformance/object-deletion-behaviour.html (revision 121077) |
+++ third_party/webgl/conformance-suites/1.0.0/conformance/object-deletion-behaviour.html (working copy) |
@@ -1,136 +0,0 @@ |
-<!-- |
-Copyright (c) 2010 The Chromium Authors. All rights reserved. |
-Use of this source code is governed by a BSD-style license that can be |
-found in the LICENSE file. |
- --> |
-<html> |
-<head> |
-<link rel="stylesheet" href="../resources/js-test-style.css"/> |
-<script src="../resources/js-test-pre.js"></script> |
-<script src="resources/webgl-test.js"></script> |
-<script src="resources/webgl-test-utils.js"></script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<div id="console"></div> |
- |
-<script> |
-description("Tests deletion behavior for texture, renderbuffer, shader, and program"); |
- |
-var wtu = WebGLTestUtils; |
-var gl = wtu.create3DContext(); |
-var shouldGenerateGLError = wtu.shouldGenerateGLError; |
- |
-debug(""); |
-debug("shader and program deletion"); |
- |
-var vertexShader = wtu.loadStandardVertexShader(gl); |
-assertMsg(vertexShader, "vertex shader loaded"); |
-var fragmentShader = wtu.loadStandardFragmentShader(gl); |
-assertMsg(fragmentShader, "fragment shader loaded"); |
- |
-var program = gl.createProgram(); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, vertexShader)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, fragmentShader)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.linkProgram(program)"); |
-shouldBeTrue("gl.getProgramParameter(program, gl.LINK_STATUS)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.useProgram(program)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(vertexShader)"); |
-shouldBeTrue("gl.isShader(vertexShader)"); |
-shouldBeTrue("gl.getShaderParameter(vertexShader, gl.DELETE_STATUS)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.detachShader(program, vertexShader)"); |
-shouldBeFalse("gl.isShader(vertexShader)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(fragmentShader)"); |
-shouldBeTrue("gl.isShader(fragmentShader)"); |
-shouldBeTrue("gl.getShaderParameter(fragmentShader, gl.DELETE_STATUS)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)"); |
-shouldBeTrue("gl.isProgram(program)"); |
-shouldBeTrue("gl.getProgramParameter(program, gl.DELETE_STATUS)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.useProgram(null)"); |
-shouldBeFalse("gl.isProgram(program)"); |
-shouldBeFalse("gl.isShader(fragmentShader)"); |
- |
-debug(""); |
-debug("texture deletion"); |
- |
-var fbo = gl.createFramebuffer(); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); |
- |
-var tex = gl.createTexture(); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)"); |
-shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "tex"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)"); |
-shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "tex"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)"); |
-// Deleting a texture bound to the currently-bound fbo is the same as |
-// detaching the textue from fbo first, then delete the texture. |
-shouldBeNull("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)"); |
-shouldBeFalse("gl.isTexture(tex)"); |
-shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)"); |
-shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)"); |
- |
-var texCubeMap = gl.createTexture(); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap)"); |
-shouldBe("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)", "texCubeMap"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(texCubeMap)"); |
-shouldBeFalse("gl.isTexture(texCubeMap)"); |
-shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCubeMap)"); |
-shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)"); |
- |
-debug(""); |
-debug("renderbuffer deletion"); |
- |
-var rbo = gl.createRenderbuffer(); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)"); |
-shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)"); |
-shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)"); |
-// Deleting a renderbuffer bound to the currently-bound fbo is the same as |
-// detaching the renderbuffer from fbo first, then delete the renderbuffer. |
-shouldBeNull("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)"); |
-shouldBeFalse("gl.isRenderbuffer(rbo)"); |
-shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo)"); |
-shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)"); |
- |
-debug(""); |
-debug("buffer deletion"); |
- |
-var buffer = gl.createBuffer(); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)"); |
-shouldBe("gl.getParameter(gl.ARRAY_BUFFER_BINDING)", "buffer"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(buffer)"); |
-shouldBeFalse("gl.isBuffer(buffer)"); |
-shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)"); |
-shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)"); |
- |
-var bufferElement = gl.createBuffer(); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufferElement)"); |
-shouldBe("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)", "bufferElement"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(bufferElement)"); |
-shouldBeFalse("gl.isBuffer(bufferElement)"); |
-shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, bufferElement)"); |
-shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)"); |
- |
-debug(""); |
-debug("framebuffer deletion"); |
- |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); |
-shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo)"); |
-shouldBeFalse("gl.isFramebuffer(fbo)"); |
-shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)"); |
-shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"); |
-shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)"); |
- |
-successfullyParsed = true; |
-</script> |
- |
-<script src="../resources/js-test-post.js"></script> |
-</body> |
-</html> |