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1 <!-- | |
2 Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
3 Use of this source code is governed by a BSD-style license that can be | |
4 found in the LICENSE file. | |
5 --> | |
6 <html> | |
7 <head> | |
8 <link rel="stylesheet" href="../resources/js-test-style.css"/> | |
9 <script src="../resources/js-test-pre.js"></script> | |
10 <script src="resources/webgl-test.js"></script> | |
11 <script src="resources/webgl-test-utils.js"></script> | |
12 </head> | |
13 <body> | |
14 <div id="description"></div> | |
15 <div id="console"></div> | |
16 | |
17 <script> | |
18 description("Tests deletion behavior for texture, renderbuffer, shader, and prog
ram"); | |
19 | |
20 var wtu = WebGLTestUtils; | |
21 var gl = wtu.create3DContext(); | |
22 var shouldGenerateGLError = wtu.shouldGenerateGLError; | |
23 | |
24 debug(""); | |
25 debug("shader and program deletion"); | |
26 | |
27 var vertexShader = wtu.loadStandardVertexShader(gl); | |
28 assertMsg(vertexShader, "vertex shader loaded"); | |
29 var fragmentShader = wtu.loadStandardFragmentShader(gl); | |
30 assertMsg(fragmentShader, "fragment shader loaded"); | |
31 | |
32 var program = gl.createProgram(); | |
33 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, vertexShader)")
; | |
34 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.attachShader(program, fragmentShader)
"); | |
35 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.linkProgram(program)"); | |
36 shouldBeTrue("gl.getProgramParameter(program, gl.LINK_STATUS)"); | |
37 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.useProgram(program)"); | |
38 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(vertexShader)"); | |
39 shouldBeTrue("gl.isShader(vertexShader)"); | |
40 shouldBeTrue("gl.getShaderParameter(vertexShader, gl.DELETE_STATUS)"); | |
41 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.detachShader(program, vertexShader)")
; | |
42 shouldBeFalse("gl.isShader(vertexShader)"); | |
43 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteShader(fragmentShader)"); | |
44 shouldBeTrue("gl.isShader(fragmentShader)"); | |
45 shouldBeTrue("gl.getShaderParameter(fragmentShader, gl.DELETE_STATUS)"); | |
46 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteProgram(program)"); | |
47 shouldBeTrue("gl.isProgram(program)"); | |
48 shouldBeTrue("gl.getProgramParameter(program, gl.DELETE_STATUS)"); | |
49 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.useProgram(null)"); | |
50 shouldBeFalse("gl.isProgram(program)"); | |
51 shouldBeFalse("gl.isShader(fragmentShader)"); | |
52 | |
53 debug(""); | |
54 debug("texture deletion"); | |
55 | |
56 var fbo = gl.createFramebuffer(); | |
57 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"
); | |
58 | |
59 var tex = gl.createTexture(); | |
60 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)"); | |
61 shouldBe("gl.getParameter(gl.TEXTURE_BINDING_2D)", "tex"); | |
62 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferTexture2D(gl.FRAMEBUFFER,
gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0)"); | |
63 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHME
NT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "tex"); | |
64 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(tex)"); | |
65 // Deleting a texture bound to the currently-bound fbo is the same as | |
66 // detaching the textue from fbo first, then delete the texture. | |
67 shouldBeNull("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTA
CHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)"); | |
68 shouldBeFalse("gl.isTexture(tex)"); | |
69 shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)"); | |
70 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_2D, tex)"); | |
71 shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_2D)"); | |
72 | |
73 var texCubeMap = gl.createTexture(); | |
74 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texC
ubeMap)"); | |
75 shouldBe("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)", "texCubeMap"); | |
76 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteTexture(texCubeMap)"); | |
77 shouldBeFalse("gl.isTexture(texCubeMap)"); | |
78 shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)"); | |
79 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindTexture(gl.TEXTURE_CUBE_MAP, texC
ubeMap)"); | |
80 shouldBeNull("gl.getParameter(gl.TEXTURE_BINDING_CUBE_MAP)"); | |
81 | |
82 debug(""); | |
83 debug("renderbuffer deletion"); | |
84 | |
85 var rbo = gl.createRenderbuffer(); | |
86 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo
)"); | |
87 shouldBe("gl.getParameter(gl.RENDERBUFFER_BINDING)", "rbo"); | |
88 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.framebufferRenderbuffer(gl.FRAMEBUFFE
R, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, rbo)"); | |
89 shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHME
NT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)", "rbo"); | |
90 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteRenderbuffer(rbo)"); | |
91 // Deleting a renderbuffer bound to the currently-bound fbo is the same as | |
92 // detaching the renderbuffer from fbo first, then delete the renderbuffer. | |
93 shouldBeNull("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTA
CHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)"); | |
94 shouldBeFalse("gl.isRenderbuffer(rbo)"); | |
95 shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)"); | |
96 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindRenderbuffer(gl.RENDERBUFFER, rbo
)"); | |
97 shouldBeNull("gl.getParameter(gl.RENDERBUFFER_BINDING)"); | |
98 | |
99 debug(""); | |
100 debug("buffer deletion"); | |
101 | |
102 var buffer = gl.createBuffer(); | |
103 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)")
; | |
104 shouldBe("gl.getParameter(gl.ARRAY_BUFFER_BINDING)", "buffer"); | |
105 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(buffer)"); | |
106 shouldBeFalse("gl.isBuffer(buffer)"); | |
107 shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)"); | |
108 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ARRAY_BUFFER, buffer)")
; | |
109 shouldBeNull("gl.getParameter(gl.ARRAY_BUFFER_BINDING)"); | |
110 | |
111 var bufferElement = gl.createBuffer(); | |
112 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, b
ufferElement)"); | |
113 shouldBe("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)", "bufferElement"); | |
114 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteBuffer(bufferElement)"); | |
115 shouldBeFalse("gl.isBuffer(bufferElement)"); | |
116 shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)"); | |
117 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, b
ufferElement)"); | |
118 shouldBeNull("gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING)"); | |
119 | |
120 debug(""); | |
121 debug("framebuffer deletion"); | |
122 | |
123 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"
); | |
124 shouldBe("gl.getParameter(gl.FRAMEBUFFER_BINDING)", "fbo"); | |
125 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.deleteFramebuffer(fbo)"); | |
126 shouldBeFalse("gl.isFramebuffer(fbo)"); | |
127 shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)"); | |
128 shouldGenerateGLError(gl, gl.NO_ERROR, "gl.bindFramebuffer(gl.FRAMEBUFFER, fbo)"
); | |
129 shouldBeNull("gl.getParameter(gl.FRAMEBUFFER_BINDING)"); | |
130 | |
131 successfullyParsed = true; | |
132 </script> | |
133 | |
134 <script src="../resources/js-test-post.js"></script> | |
135 </body> | |
136 </html> | |
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