Index: third_party/webgl/sdk/tests/conformance/uniforms/null-uniform-location.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/uniforms/null-uniform-location.html (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/uniforms/null-uniform-location.html (working copy) |
@@ -1,76 +0,0 @@ |
-<!-- |
-Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-Use of this source code is governed by a BSD-style license that can be |
-found in the LICENSE file. |
- --> |
-<!DOCTYPE html> |
-<html> |
-<head> |
-<meta charset="utf-8"> |
-<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
-<script src="../../resources/js-test-pre.js"></script> |
-<script src="../resources/webgl-test.js"></script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<div id="console"></div> |
- |
-<script> |
-description("Tests calling the various uniform[Matrix]* APIs with a null uniform location"); |
- |
-var gl = create3DContext(); |
-var program = loadStandardProgram(gl); |
- |
-glErrorShouldBe(gl, gl.NO_ERROR); |
-shouldBeUndefined("gl.useProgram(program)"); |
-var floatArray = new Float32Array([1, 2, 3, 4]); |
-var intArray = new Int32Array([1, 2, 3, 4]); |
- |
-function callUniformFunction(name) { |
- var isArrayVariant = (name.charAt(name.length - 1) == 'v'); |
- var isMatrix = (name.indexOf("Matrix") != -1); |
- var isFloat = |
- (name.charAt(name.length - 1) == 'f' || |
- name.charAt(name.length - 2) == 'f'); |
- var sizeIndex = (isArrayVariant ? name.length - 3 : name.length - 2); |
- var size = parseInt(name.substring(sizeIndex, sizeIndex + 1)); |
- // Initialize argument list with null uniform location |
- var args = [ null ]; |
- if (isArrayVariant) { |
- // Call variant which takes values as array |
- if (isMatrix) { |
- size = size * size; |
- args.push(false); |
- } |
- var array = (isFloat ? new Float32Array(size) : new Int32Array(size)); |
- for (var i = 0; i < size; i++) { |
- array[i] = i; |
- } |
- args.push(array); |
- } else { |
- // Call variant which takes values as parameters |
- for (var i = 0; i < size; i++) { |
- args.push(i); |
- } |
- } |
- var func = gl[name]; |
- return func.apply(gl, args); |
-} |
- |
-var funcs = [ "uniform1f", "uniform1fv", "uniform1i", "uniform1iv", |
- "uniform2f", "uniform2fv", "uniform2i", "uniform2iv", |
- "uniform3f", "uniform3fv", "uniform3i", "uniform3iv", |
- "uniform4f", "uniform4fv", "uniform4i", "uniform4iv", |
- "uniformMatrix2fv", "uniformMatrix3fv", "uniformMatrix4fv" ]; |
-for (var i = 0; i < funcs.length; i++) { |
- callString = "callUniformFunction('" + funcs[i] + "')"; |
- shouldBeUndefined(callString); |
- glErrorShouldBe(gl, gl.NO_ERROR); |
-} |
- |
-successfullyParsed = true; |
-</script> |
- |
-<script src="../../resources/js-test-post.js"></script> |
-</body> |
-</html> |