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Unified Diff: third_party/webgl/sdk/tests/conformance/more/functions/isTests.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/sdk/tests/conformance/more/functions/isTests.html
===================================================================
--- third_party/webgl/sdk/tests/conformance/more/functions/isTests.html (revision 121077)
+++ third_party/webgl/sdk/tests/conformance/more/functions/isTests.html (working copy)
@@ -1,82 +0,0 @@
-<!DOCTYPE html>
-<html><head>
-<meta charset="utf-8">
-<!--
-Tests for the OpenGL ES 2.0 HTML Canvas context
-
-Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com>
-
-Permission is hereby granted, free of charge, to any person
-obtaining a copy of this software and associated documentation
-files (the "Software"), to deal in the Software without
-restriction, including without limitation the rights to use,
-copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the
-Software is furnished to do so, subject to the following
-conditions:
-
-The above copyright notice and this permission notice shall be
-included in all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
-OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
-HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
-OTHER DEALINGS IN THE SOFTWARE.
-
--->
-<link rel="stylesheet" type="text/css" href="../unit.css" />
-<script type="application/x-javascript" src="../unit.js"></script>
-<script type="application/x-javascript" src="../util.js"></script>
-<script type="application/x-javascript">
-
-Tests.startUnit = function () {
- var canvas = document.getElementById('gl');
- var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID));
- return [gl];
-}
-
-Tests.testIs = function(gl) {
- var tex = loadTexture(gl, document.getElementById('2d'));
- gl.bindTexture(gl.TEXTURE_2D, tex);
- var fbo = new FBO(gl, 1, 1);
- fbo.use();
- var prog = gl.createProgram();
- var sh1 = gl.createShader(gl.VERTEX_SHADER);
- var sh2 = gl.createShader(gl.FRAGMENT_SHADER);
- var buf = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, buf);
- assert("tex", gl.isTexture(tex));
- assert("fbo", gl.isFramebuffer(fbo.fbo));
- assert("rbo", gl.isRenderbuffer(fbo.rbo));
- assert("prog", gl.isProgram(prog));
- assert("sh1", gl.isShader(sh1));
- assert("sh2", gl.isShader(sh2));
- assert("buf", gl.isBuffer(buf));
- gl.deleteTexture(tex);
- gl.deleteFramebuffer(fbo.fbo);
- gl.deleteRenderbuffer(fbo.rbo);
- gl.deleteProgram(prog);
- gl.deleteShader(sh1);
- gl.deleteShader(sh2);
- gl.deleteBuffer(buf);
- // NOTE: we purposely do not unbind things.
- assert("tex", !gl.isTexture(tex));
- assert("fbo", !gl.isFramebuffer(fbo.fbo));
- assert("rbo", !gl.isRenderbuffer(fbo.rbo));
- assert("prog", !gl.isProgram(prog));
- assert("sh1", !gl.isShader(sh1));
- assert("sh2", !gl.isShader(sh2));
- assert("buf", !gl.isBuffer(buf));
-}
-
-</script>
-
-<style>canvas{ position:absolute; }</style>
-</head><body>
- <canvas id="gl" width="1" height="1"></canvas>
- <canvas id="2d" width="16" height="16"></canvas>
-</body></html>

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