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1 <!DOCTYPE html> | |
2 <html><head> | |
3 <meta charset="utf-8"> | |
4 <!-- | |
5 Tests for the OpenGL ES 2.0 HTML Canvas context | |
6 | |
7 Copyright (C) 2011 Ilmari Heikkinen <ilmari.heikkinen@gmail.com> | |
8 | |
9 Permission is hereby granted, free of charge, to any person | |
10 obtaining a copy of this software and associated documentation | |
11 files (the "Software"), to deal in the Software without | |
12 restriction, including without limitation the rights to use, | |
13 copy, modify, merge, publish, distribute, sublicense, and/or sell | |
14 copies of the Software, and to permit persons to whom the | |
15 Software is furnished to do so, subject to the following | |
16 conditions: | |
17 | |
18 The above copyright notice and this permission notice shall be | |
19 included in all copies or substantial portions of the Software. | |
20 | |
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES | |
23 OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | |
24 NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT | |
25 HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | |
26 WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |
27 FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | |
28 OTHER DEALINGS IN THE SOFTWARE. | |
29 | |
30 --> | |
31 <link rel="stylesheet" type="text/css" href="../unit.css" /> | |
32 <script type="application/x-javascript" src="../unit.js"></script> | |
33 <script type="application/x-javascript" src="../util.js"></script> | |
34 <script type="application/x-javascript"> | |
35 | |
36 Tests.startUnit = function () { | |
37 var canvas = document.getElementById('gl'); | |
38 var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID)); | |
39 return [gl]; | |
40 } | |
41 | |
42 Tests.testIs = function(gl) { | |
43 var tex = loadTexture(gl, document.getElementById('2d')); | |
44 gl.bindTexture(gl.TEXTURE_2D, tex); | |
45 var fbo = new FBO(gl, 1, 1); | |
46 fbo.use(); | |
47 var prog = gl.createProgram(); | |
48 var sh1 = gl.createShader(gl.VERTEX_SHADER); | |
49 var sh2 = gl.createShader(gl.FRAGMENT_SHADER); | |
50 var buf = gl.createBuffer(); | |
51 gl.bindBuffer(gl.ARRAY_BUFFER, buf); | |
52 assert("tex", gl.isTexture(tex)); | |
53 assert("fbo", gl.isFramebuffer(fbo.fbo)); | |
54 assert("rbo", gl.isRenderbuffer(fbo.rbo)); | |
55 assert("prog", gl.isProgram(prog)); | |
56 assert("sh1", gl.isShader(sh1)); | |
57 assert("sh2", gl.isShader(sh2)); | |
58 assert("buf", gl.isBuffer(buf)); | |
59 gl.deleteTexture(tex); | |
60 gl.deleteFramebuffer(fbo.fbo); | |
61 gl.deleteRenderbuffer(fbo.rbo); | |
62 gl.deleteProgram(prog); | |
63 gl.deleteShader(sh1); | |
64 gl.deleteShader(sh2); | |
65 gl.deleteBuffer(buf); | |
66 // NOTE: we purposely do not unbind things. | |
67 assert("tex", !gl.isTexture(tex)); | |
68 assert("fbo", !gl.isFramebuffer(fbo.fbo)); | |
69 assert("rbo", !gl.isRenderbuffer(fbo.rbo)); | |
70 assert("prog", !gl.isProgram(prog)); | |
71 assert("sh1", !gl.isShader(sh1)); | |
72 assert("sh2", !gl.isShader(sh2)); | |
73 assert("buf", !gl.isBuffer(buf)); | |
74 } | |
75 | |
76 </script> | |
77 | |
78 <style>canvas{ position:absolute; }</style> | |
79 </head><body> | |
80 <canvas id="gl" width="1" height="1"></canvas> | |
81 <canvas id="2d" width="16" height="16"></canvas> | |
82 </body></html> | |
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