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Unified Diff: third_party/webgl/sdk/tests/conformance/glsl/variables/gl-fragcoord.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/sdk/tests/conformance/glsl/variables/gl-fragcoord.html
===================================================================
--- third_party/webgl/sdk/tests/conformance/glsl/variables/gl-fragcoord.html (revision 121077)
+++ third_party/webgl/sdk/tests/conformance/glsl/variables/gl-fragcoord.html (working copy)
@@ -1,85 +0,0 @@
-<!--
-Copyright (c) 2011 The Chromium Authors. All rights reserved.
-Use of this source code is governed by a BSD-style license that can be
-found in the LICENSE file.
- -->
-<!DOCTYPE html>
-<html>
-<head>
-<meta charset="utf-8">
- <title>gl-fragcoord Test</title>
- <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
- <script src="../../../resources/js-test-pre.js"></script>
- <script src="../../resources/webgl-test.js"> </script>
- <script src="../../resources/webgl-test-utils.js"> </script>
-</head>
-<body>
-<canvas id="example" width="32" height="32">
-</canvas>
-<div id="description"></div>
-<div id="console"></div>
- <script id="vshader" type="x-shader/x-vertex">
- attribute vec4 vPosition;
- void main()
- {
- gl_Position = vPosition;
- }
- </script>
-
- <script id="fshader" type="x-shader/x-fragment">
- precision mediump float;
- void main()
- {
- gl_FragColor = vec4(
- floor(gl_FragCoord.x * 4.0 / 32.0) / 4.0,
- floor(gl_FragCoord.y * 4.0 / 32.0) / 4.0,
- floor(gl_FragCoord.z * 4.0) / 4.0,
- 1);
- }
- </script>
-
- <script>
- function init()
- {
- if (window.initNonKhronosFramework) {
- window.initNonKhronosFramework(false);
- }
-
- wtu = WebGLTestUtils;
- gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0, 1 ], 1);
-
- var vertexObject = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(
- [-1, -1, -1, 1, -1, 0, -1, 1, 0,
- -1, 1, 0, 1, -1, 0, 1, 1, 1]),
- gl.STATIC_DRAW);
- gl.enableVertexAttribArray(0);
- gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0);
-
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
- gl.drawArrays(gl.TRIANGLES, 0, 6);
- wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no errors from draw");
-
- for (var xx = 0; xx < 32; xx += 4) {
- for (var yy = 0; yy < 32; yy += 4) {
- var zz = (xx / 64) + (yy / 64);
- var color = [
- Math.floor(Math.floor(xx * 4.0 / 32.0) / 4 * 256),
- Math.floor(Math.floor(yy * 4.0 / 32.0) / 4 * 256),
- Math.floor(Math.floor(zz * 4.0) / 4 * 256)
- ];
- var msg = "should be " + color;
- wtu.checkCanvasRect(
- gl, xx, yy, 1, 1, color, msg, 4);
- }
- }
- }
-
- init();
- successfullyParsed = true;
- </script>
-<script src="../../../resources/js-test-post.js"></script>
-
-</body>
-</html>

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