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1 <!-- | |
2 Copyright (c) 2011 The Chromium Authors. All rights reserved. | |
3 Use of this source code is governed by a BSD-style license that can be | |
4 found in the LICENSE file. | |
5 --> | |
6 <!DOCTYPE html> | |
7 <html> | |
8 <head> | |
9 <meta charset="utf-8"> | |
10 <title>gl-fragcoord Test</title> | |
11 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> | |
12 <script src="../../../resources/js-test-pre.js"></script> | |
13 <script src="../../resources/webgl-test.js"> </script> | |
14 <script src="../../resources/webgl-test-utils.js"> </script> | |
15 </head> | |
16 <body> | |
17 <canvas id="example" width="32" height="32"> | |
18 </canvas> | |
19 <div id="description"></div> | |
20 <div id="console"></div> | |
21 <script id="vshader" type="x-shader/x-vertex"> | |
22 attribute vec4 vPosition; | |
23 void main() | |
24 { | |
25 gl_Position = vPosition; | |
26 } | |
27 </script> | |
28 | |
29 <script id="fshader" type="x-shader/x-fragment"> | |
30 precision mediump float; | |
31 void main() | |
32 { | |
33 gl_FragColor = vec4( | |
34 floor(gl_FragCoord.x * 4.0 / 32.0) / 4.0, | |
35 floor(gl_FragCoord.y * 4.0 / 32.0) / 4.0, | |
36 floor(gl_FragCoord.z * 4.0) / 4.0, | |
37 1); | |
38 } | |
39 </script> | |
40 | |
41 <script> | |
42 function init() | |
43 { | |
44 if (window.initNonKhronosFramework) { | |
45 window.initNonKhronosFramework(false); | |
46 } | |
47 | |
48 wtu = WebGLTestUtils; | |
49 gl = initWebGL("example", "vshader", "fshader", [ "vPosition"], [ 0, 0, 0,
1 ], 1); | |
50 | |
51 var vertexObject = gl.createBuffer(); | |
52 gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject); | |
53 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array( | |
54 [-1, -1, -1, 1, -1, 0, -1, 1, 0, | |
55 -1, 1, 0, 1, -1, 0, 1, 1, 1]), | |
56 gl.STATIC_DRAW); | |
57 gl.enableVertexAttribArray(0); | |
58 gl.vertexAttribPointer(0, 3, gl.FLOAT, false, 0, 0); | |
59 | |
60 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); | |
61 gl.drawArrays(gl.TRIANGLES, 0, 6); | |
62 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "no errors from draw"); | |
63 | |
64 for (var xx = 0; xx < 32; xx += 4) { | |
65 for (var yy = 0; yy < 32; yy += 4) { | |
66 var zz = (xx / 64) + (yy / 64); | |
67 var color = [ | |
68 Math.floor(Math.floor(xx * 4.0 / 32.0) / 4 * 256), | |
69 Math.floor(Math.floor(yy * 4.0 / 32.0) / 4 * 256), | |
70 Math.floor(Math.floor(zz * 4.0) / 4 * 256) | |
71 ]; | |
72 var msg = "should be " + color; | |
73 wtu.checkCanvasRect( | |
74 gl, xx, yy, 1, 1, color, msg, 4); | |
75 } | |
76 } | |
77 } | |
78 | |
79 init(); | |
80 successfullyParsed = true; | |
81 </script> | |
82 <script src="../../../resources/js-test-post.js"></script> | |
83 | |
84 </body> | |
85 </html> | |
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