Index: third_party/webgl/sdk/tests/conformance/programs/get-active-test.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/programs/get-active-test.html (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/programs/get-active-test.html (working copy) |
@@ -1,135 +0,0 @@ |
-<!-- |
-Copyright (C) 2011 Apple Computer, Inc. All rights reserved. |
- |
-Redistribution and use in source and binary forms, with or without |
-modification, are permitted provided that the following conditions |
-are met: |
-1. Redistributions of source code must retain the above copyright |
- notice, this list of conditions and the following disclaimer. |
-2. Redistributions in binary form must reproduce the above copyright |
- notice, this list of conditions and the following disclaimer in the |
- documentation and/or other materials provided with the distribution. |
- |
-THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
-EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
-PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
-CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
-PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
-OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
-OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
---> |
-<!DOCTYPE html> |
-<html> |
-<head> |
-<meta charset="utf-8"> |
-<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
-<script src="../../resources/js-test-pre.js"></script> |
-<script src="../resources/webgl-test.js"></script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<div id="console"></div> |
- |
-<script> |
-description("Test of getActiveAttrib and getActiveUniform"); |
- |
-var context = create3DContext(); |
-var context2 = create3DContext(); |
-var program = loadStandardProgram(context); |
-var program2 = loadProgram(context2, |
- "../resources/intArrayUniformShader.vert", |
- "../resources/noopUniformShader.frag"); |
- |
-glErrorShouldBe(context, context.NO_ERROR); |
-shouldBe("context.getActiveUniform(program, 0).name", "'u_modelViewProjMatrix'"); |
-shouldBe("context.getActiveUniform(program, 0).type", "context.FLOAT_MAT4"); |
-shouldBe("context.getActiveUniform(program, 0).size", "1"); |
-shouldBeNull("context.getActiveUniform(program, 1)"); |
-glErrorShouldBe(context, context.INVALID_VALUE); |
-shouldBeNull("context.getActiveUniform(program, -1)"); |
-glErrorShouldBe(context, context.INVALID_VALUE); |
-shouldBeNull("context.getActiveUniform(null, 0)"); |
-glErrorShouldBe(context, context.INVALID_VALUE); |
- |
-// we don't know the order the attribs will appear. |
-var info = [ |
- context.getActiveAttrib(program, 0), |
- context.getActiveAttrib(program, 1) |
-]; |
-for (var ii = 0; ii < info.length; ++ii) |
- shouldBeNonNull("info[ii]"); |
- |
-var expected = [ |
- { name: 'a_normal', type: context.FLOAT_VEC3, size: 1 }, |
- { name: 'a_vertex', type: context.FLOAT_VEC4, size: 1 } |
-]; |
- |
-if (info[0].name != expected[0].name) { |
- t = info[0]; |
- info[0] = info[1]; |
- info[1] = t; |
-} |
- |
-for (var ii = 0; ii < info.length; ++ii) { |
- shouldBe("info[ii].name", "expected[ii].name"); |
- shouldBe("info[ii].type", "expected[ii].type"); |
- shouldBe("info[ii].size", "expected[ii].size"); |
-} |
- |
-// we don't know the order the uniforms will appear. |
-var info2 = [ |
- context2.getActiveUniform(program2, 0), |
- context2.getActiveUniform(program2, 1) |
-]; |
-for (var ii = 0; ii < info2.length; ++ii) |
- shouldBeNonNull("info2[ii]"); |
- |
-var expected2 = [ |
- { name: 'ival', type: context2.INT, size: 1 }, |
- { name: 'ival2[0]', type: context2.INT, size: 2 } |
-]; |
- |
-if (info2[0].name != expected2[0].name) { |
- t = info2[0]; |
- info2[0] = info2[1]; |
- info2[1] = t; |
-} |
- |
-for (var ii = 0; ii < info2.length; ++ii) { |
- shouldBe("info2[ii].name", "expected2[ii].name"); |
- shouldBe("info2[ii].type", "expected2[ii].type"); |
- shouldBe("info2[ii].size", "expected2[ii].size"); |
-} |
- |
-shouldBeNull("context.getActiveAttrib(program, 2)"); |
-glErrorShouldBe(context, context.INVALID_VALUE); |
-shouldBeNull("context.getActiveAttrib(program, -1)"); |
-glErrorShouldBe(context, context.INVALID_VALUE); |
-shouldBeNull("context.getActiveAttrib(null, 0)"); |
-glErrorShouldBe(context, context.INVALID_VALUE); |
- |
-glErrorShouldBe(context2, context.NO_ERROR); |
- |
-debug("Check trying to get attribs from different context"); |
-shouldBeNull("context2.getActiveAttrib(program, 0)"); |
-glErrorShouldBe(context2, context2.INVALID_OPERATION); |
-shouldBeNull("context2.getActiveUniform(program, 0)"); |
-glErrorShouldBe(context2, context2.INVALID_OPERATION); |
- |
-debug("Check trying to get attribs from deleted program"); |
-context.deleteProgram(program); |
-shouldBeNull("context.getActiveUniform(program, 0)"); |
-glErrorShouldBe(context, context.INVALID_VALUE); |
-shouldBeNull("context.getActiveAttrib(program, 0)"); |
-glErrorShouldBe(context, context.INVALID_VALUE); |
- |
-successfullyParsed = true; |
-</script> |
- |
-<script src="../../resources/js-test-post.js"></script> |
-</body> |
-</html> |