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1 <!-- | |
2 Copyright (C) 2011 Apple Computer, Inc. All rights reserved. | |
3 | |
4 Redistribution and use in source and binary forms, with or without | |
5 modification, are permitted provided that the following conditions | |
6 are met: | |
7 1. Redistributions of source code must retain the above copyright | |
8 notice, this list of conditions and the following disclaimer. | |
9 2. Redistributions in binary form must reproduce the above copyright | |
10 notice, this list of conditions and the following disclaimer in the | |
11 documentation and/or other materials provided with the distribution. | |
12 | |
13 THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | |
14 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
15 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
16 PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | |
17 CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
18 EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
19 PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
20 PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
21 OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
22 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
23 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
24 --> | |
25 <!DOCTYPE html> | |
26 <html> | |
27 <head> | |
28 <meta charset="utf-8"> | |
29 <link rel="stylesheet" href="../../resources/js-test-style.css"/> | |
30 <script src="../../resources/js-test-pre.js"></script> | |
31 <script src="../resources/webgl-test.js"></script> | |
32 </head> | |
33 <body> | |
34 <div id="description"></div> | |
35 <div id="console"></div> | |
36 | |
37 <script> | |
38 description("Test of getActiveAttrib and getActiveUniform"); | |
39 | |
40 var context = create3DContext(); | |
41 var context2 = create3DContext(); | |
42 var program = loadStandardProgram(context); | |
43 var program2 = loadProgram(context2, | |
44 "../resources/intArrayUniformShader.vert", | |
45 "../resources/noopUniformShader.frag"); | |
46 | |
47 glErrorShouldBe(context, context.NO_ERROR); | |
48 shouldBe("context.getActiveUniform(program, 0).name", "'u_modelViewProjMatrix'")
; | |
49 shouldBe("context.getActiveUniform(program, 0).type", "context.FLOAT_MAT4"); | |
50 shouldBe("context.getActiveUniform(program, 0).size", "1"); | |
51 shouldBeNull("context.getActiveUniform(program, 1)"); | |
52 glErrorShouldBe(context, context.INVALID_VALUE); | |
53 shouldBeNull("context.getActiveUniform(program, -1)"); | |
54 glErrorShouldBe(context, context.INVALID_VALUE); | |
55 shouldBeNull("context.getActiveUniform(null, 0)"); | |
56 glErrorShouldBe(context, context.INVALID_VALUE); | |
57 | |
58 // we don't know the order the attribs will appear. | |
59 var info = [ | |
60 context.getActiveAttrib(program, 0), | |
61 context.getActiveAttrib(program, 1) | |
62 ]; | |
63 for (var ii = 0; ii < info.length; ++ii) | |
64 shouldBeNonNull("info[ii]"); | |
65 | |
66 var expected = [ | |
67 { name: 'a_normal', type: context.FLOAT_VEC3, size: 1 }, | |
68 { name: 'a_vertex', type: context.FLOAT_VEC4, size: 1 } | |
69 ]; | |
70 | |
71 if (info[0].name != expected[0].name) { | |
72 t = info[0]; | |
73 info[0] = info[1]; | |
74 info[1] = t; | |
75 } | |
76 | |
77 for (var ii = 0; ii < info.length; ++ii) { | |
78 shouldBe("info[ii].name", "expected[ii].name"); | |
79 shouldBe("info[ii].type", "expected[ii].type"); | |
80 shouldBe("info[ii].size", "expected[ii].size"); | |
81 } | |
82 | |
83 // we don't know the order the uniforms will appear. | |
84 var info2 = [ | |
85 context2.getActiveUniform(program2, 0), | |
86 context2.getActiveUniform(program2, 1) | |
87 ]; | |
88 for (var ii = 0; ii < info2.length; ++ii) | |
89 shouldBeNonNull("info2[ii]"); | |
90 | |
91 var expected2 = [ | |
92 { name: 'ival', type: context2.INT, size: 1 }, | |
93 { name: 'ival2[0]', type: context2.INT, size: 2 } | |
94 ]; | |
95 | |
96 if (info2[0].name != expected2[0].name) { | |
97 t = info2[0]; | |
98 info2[0] = info2[1]; | |
99 info2[1] = t; | |
100 } | |
101 | |
102 for (var ii = 0; ii < info2.length; ++ii) { | |
103 shouldBe("info2[ii].name", "expected2[ii].name"); | |
104 shouldBe("info2[ii].type", "expected2[ii].type"); | |
105 shouldBe("info2[ii].size", "expected2[ii].size"); | |
106 } | |
107 | |
108 shouldBeNull("context.getActiveAttrib(program, 2)"); | |
109 glErrorShouldBe(context, context.INVALID_VALUE); | |
110 shouldBeNull("context.getActiveAttrib(program, -1)"); | |
111 glErrorShouldBe(context, context.INVALID_VALUE); | |
112 shouldBeNull("context.getActiveAttrib(null, 0)"); | |
113 glErrorShouldBe(context, context.INVALID_VALUE); | |
114 | |
115 glErrorShouldBe(context2, context.NO_ERROR); | |
116 | |
117 debug("Check trying to get attribs from different context"); | |
118 shouldBeNull("context2.getActiveAttrib(program, 0)"); | |
119 glErrorShouldBe(context2, context2.INVALID_OPERATION); | |
120 shouldBeNull("context2.getActiveUniform(program, 0)"); | |
121 glErrorShouldBe(context2, context2.INVALID_OPERATION); | |
122 | |
123 debug("Check trying to get attribs from deleted program"); | |
124 context.deleteProgram(program); | |
125 shouldBeNull("context.getActiveUniform(program, 0)"); | |
126 glErrorShouldBe(context, context.INVALID_VALUE); | |
127 shouldBeNull("context.getActiveAttrib(program, 0)"); | |
128 glErrorShouldBe(context, context.INVALID_VALUE); | |
129 | |
130 successfullyParsed = true; | |
131 </script> | |
132 | |
133 <script src="../../resources/js-test-post.js"></script> | |
134 </body> | |
135 </html> | |
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