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Unified Diff: third_party/webgl/sdk/tests/conformance/buffers/buffer-bind-test.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/sdk/tests/conformance/buffers/buffer-bind-test.html
===================================================================
--- third_party/webgl/sdk/tests/conformance/buffers/buffer-bind-test.html (revision 121077)
+++ third_party/webgl/sdk/tests/conformance/buffers/buffer-bind-test.html (working copy)
@@ -1,63 +0,0 @@
-<!--
-Copyright (c) 2011 The Chromium Authors. All rights reserved.
-Use of this source code is governed by a BSD-style license that can be
-found in the LICENSE file.
- -->
-<!DOCTYPE html>
-<html>
- <head>
-<meta charset="utf-8">
- <title>WebGL BindBuffer conformance test.</title>
- <link rel="stylesheet" href="../../resources/js-test-style.css"/>
- <script src="../../resources/js-test-pre.js"></script>
- <script src="../resources/webgl-test.js"> </script>
-</head>
-<body>
-<canvas id="example" width="40" height="40" style="width: 40px; height: 40px;"></canvas>
-<div id="description"></div>
-<div id="console"></div>
-<script>
-description("Checks a buffer can only be bound to 1 target.");
-
-debug("");
-debug("Canvas.getContext");
-
-var gl = create3DContext(document.getElementById("canvas"));
-if (!gl) {
- testFailed("context does not exist");
-} else {
- testPassed("context exists");
-
- debug("");
-
- var buf = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, buf);
- glErrorShouldBe(gl, gl.NO_ERROR,
- "should be able to bind buffer.");
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
- glErrorShouldBe(gl, gl.NO_ERROR,
- "should be able to unbind buffer.");
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buf);
- glErrorShouldBe(gl, gl.INVALID_OPERATION,
- "should get INVALID_OPERATION if attempting to bind buffer to different target");
-
- var buf = gl.createBuffer();
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buf);
- glErrorShouldBe(gl, gl.NO_ERROR,
- "should be able to bind buffer.");
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null);
- glErrorShouldBe(gl, gl.NO_ERROR,
- "should be able to unbind buffer.");
- gl.bindBuffer(gl.ARRAY_BUFFER, buf);
- glErrorShouldBe(gl, gl.INVALID_OPERATION,
- "should get INVALID_OPERATION if attempting to bind buffer to different target");
-}
-
-debug("");
-successfullyParsed = true;
-</script>
-<script src="../../resources/js-test-post.js"></script>
-
-</body>
-</html>
-

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