Index: third_party/webgl/sdk/tests/conformance/buffers/buffer-bind-test.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/buffers/buffer-bind-test.html (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/buffers/buffer-bind-test.html (working copy) |
@@ -1,63 +0,0 @@ |
-<!-- |
-Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-Use of this source code is governed by a BSD-style license that can be |
-found in the LICENSE file. |
- --> |
-<!DOCTYPE html> |
-<html> |
- <head> |
-<meta charset="utf-8"> |
- <title>WebGL BindBuffer conformance test.</title> |
- <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
- <script src="../../resources/js-test-pre.js"></script> |
- <script src="../resources/webgl-test.js"> </script> |
-</head> |
-<body> |
-<canvas id="example" width="40" height="40" style="width: 40px; height: 40px;"></canvas> |
-<div id="description"></div> |
-<div id="console"></div> |
-<script> |
-description("Checks a buffer can only be bound to 1 target."); |
- |
-debug(""); |
-debug("Canvas.getContext"); |
- |
-var gl = create3DContext(document.getElementById("canvas")); |
-if (!gl) { |
- testFailed("context does not exist"); |
-} else { |
- testPassed("context exists"); |
- |
- debug(""); |
- |
- var buf = gl.createBuffer(); |
- gl.bindBuffer(gl.ARRAY_BUFFER, buf); |
- glErrorShouldBe(gl, gl.NO_ERROR, |
- "should be able to bind buffer."); |
- gl.bindBuffer(gl.ARRAY_BUFFER, null); |
- glErrorShouldBe(gl, gl.NO_ERROR, |
- "should be able to unbind buffer."); |
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buf); |
- glErrorShouldBe(gl, gl.INVALID_OPERATION, |
- "should get INVALID_OPERATION if attempting to bind buffer to different target"); |
- |
- var buf = gl.createBuffer(); |
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buf); |
- glErrorShouldBe(gl, gl.NO_ERROR, |
- "should be able to bind buffer."); |
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, null); |
- glErrorShouldBe(gl, gl.NO_ERROR, |
- "should be able to unbind buffer."); |
- gl.bindBuffer(gl.ARRAY_BUFFER, buf); |
- glErrorShouldBe(gl, gl.INVALID_OPERATION, |
- "should get INVALID_OPERATION if attempting to bind buffer to different target"); |
-} |
- |
-debug(""); |
-successfullyParsed = true; |
-</script> |
-<script src="../../resources/js-test-post.js"></script> |
- |
-</body> |
-</html> |
- |