Index: third_party/webgl/sdk/tests/conformance/textures/texture-mips.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/textures/texture-mips.html (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/textures/texture-mips.html (working copy) |
@@ -1,179 +0,0 @@ |
-<!-- |
-Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-Use of this source code is governed by a BSD-style license that can be |
-found in the LICENSE file. |
- --> |
-<!DOCTYPE html> |
-<html> |
-<head> |
-<meta charset="utf-8"> |
-<title>WebGL texture mips conformance test.</title> |
-<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
-<script src="../../resources/js-test-pre.js"></script> |
-<script src="../resources/webgl-test.js"> </script> |
-<script src="../resources/webgl-test-utils.js"></script> |
-</head> |
-<body> |
-<canvas id="example" width="2" height="2" style="width: 40px; height: 40px;"></canvas> |
-<div id="description"></div> |
-<div id="console"></div> |
-<script id="vshader" type="x-shader/x-vertex"> |
-uniform vec4 uOffset; |
-uniform vec4 uMult; |
-attribute vec4 vPosition; |
-attribute vec2 texCoord0; |
-varying vec2 texCoord; |
-void main() |
-{ |
- gl_Position = vPosition * uMult + uOffset; |
- texCoord = texCoord0; |
-} |
-</script> |
- |
-<script id="fshader" type="x-shader/x-fragment"> |
-precision mediump float; |
-uniform sampler2D tex; |
-varying vec2 texCoord; |
-void main() |
-{ |
- gl_FragColor = texture2D(tex, texCoord); |
-} |
-</script> |
-<script> |
-var canvas; |
-function init() |
-{ |
- if (window.initNonKhronosFramework) { |
- window.initNonKhronosFramework(false); |
- } |
- |
- debug("Checks mip issues"); |
- debug(""); |
- |
- var wtu = WebGLTestUtils; |
- canvas = document.getElementById("example"); |
- shouldBe("canvas.width", "2"); |
- shouldBe("canvas.height", "2"); |
- |
- gl = wtu.create3DContext(canvas); |
- wtu.setupUnitQuad(gl, 0, 1); |
- var program = wtu.setupProgram( |
- gl, |
- [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER), |
- wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)], |
- ['vPosition', 'texCoord0'], [0, 1]); |
- |
- gl.disable(gl.DEPTH_TEST); |
- gl.disable(gl.BLEND); |
- |
- var blue = [0, 0, 255, 255]; |
- var red = [255, 0, 0, 255]; |
- var green = [0, 255, 0, 255]; |
- var lightGreen = [128, 255, 192, 255]; |
- var black = [0, 0, 0, 255]; |
- |
- var tex = gl.createTexture(); |
- gl.bindTexture(gl.TEXTURE_2D, tex); |
- // 16x16 texture no mips |
- fillLevel(0, 16, lightGreen); |
- debug("mips: lightGreen(16x16), undef, undef, undef, undef"); |
- |
- var texLoc = gl.getUniformLocation(program, "tex"); |
- gl.uniform1i(texLoc, 0); |
- var offLoc = gl.getUniformLocation(program, "uOffset"); |
- var multLoc = gl.getUniformLocation(program, "uMult"); |
- |
- gl.uniform4f(offLoc, 0, 0, 0, 0); |
- gl.uniform4f(multLoc, 1, 1, 1, 1); |
- |
- wtu.drawQuad(gl); |
- wtu.checkCanvas(gl, black, |
- "texture that is missing mips when " + |
- "TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with black"); |
- |
- gl.generateMipmap(gl.TEXTURE_2D); |
- debug("mips: lightGreen(16x16), lightGreen(8x8), lightGreen(4x4), lightGreen(2x2), lightGreen(1x1)"); |
- |
- wtu.drawQuad(gl); |
- wtu.checkCanvas(gl, lightGreen, |
- "texture that has all mips when should draw with light green"); |
- |
- // Fill in the bottom 2 mips with a different color. |
- fillLevel(4, 1, green); |
- fillLevel(3, 2, green); |
- debug("mips: lightGreen(16x16), lightGreen(8x8), lightGreen(4x4), green(2x2), green(1x1)"); |
- |
- // Choose the nearest mip |
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_NEAREST); |
- |
- wtu.drawQuad(gl); |
- wtu.checkCanvas(gl, green, |
- "texture that is only using the smallest 2 mips should draw with green"); |
- |
- gl.uniform4f(multLoc, 16, 16, 1, 1); |
- |
- wtu.drawQuad(gl); |
- wtu.checkCanvas(gl, lightGreen, |
- "texture that is using only the largest 2 mips should draw with light green"); |
- |
- // Set the top level |
- fillLevel(0, 1, red); |
- debug("mips: red(1x1), lightGreen(8x8-unused), lightGreen(4x4-unused), lightGreen(2x2-unused), lightGreen(1x1-unused)"); |
- wtu.drawQuad(gl); |
- wtu.checkCanvas(gl, red, |
- "texture that is only using the top level even though other levels are defined " + |
- "should draw with red"); |
- |
- // Set the top 2 levels using generateMipmap |
- fillLevel(0, 2, blue); |
- debug("mips: blue(2x2), lightGreen(8x8-unused), lightGreen(4x4-unused), lightGreen(2x2-unused), lightGreen(1x1-unused)"); |
- gl.generateMipmap(gl.TEXTURE_2D); |
- debug("mips: blue(2x2), blue(1x1), lightGreen(4x4-unused), lightGreen(2x2-unused), lightGreen(1x1-unused)"); |
- |
- wtu.drawQuad(gl); |
- wtu.checkCanvas(gl, blue, |
- "texture that is only using the top 2 levels even though other levels are defined " + |
- "should draw with blue"); |
- |
- |
- // Set the top 2 levels back to sizes that end up using levels 2, 3, and 4 again. |
- fillLevel(0, 16, blue); |
- debug("mips: blue(16x16), blue(1x1), lightGreen(4x4-unused), lightGreen(2x2-unused), lightGreen(1x1-unused)"); |
- fillLevel(1, 8, blue); |
- debug("mips: blue(16x16), blue(8x8), lightGreen(4x4), lightGreen(2x2), lightGreen(1x1)"); |
- wtu.drawQuad(gl); |
- wtu.checkCanvas(gl, blue, |
- "texture that is only using the largest 2 mips should draw with blue"); |
- gl.uniform4f(multLoc, 1, 1, 1, 1); |
- wtu.drawQuad(gl); |
- wtu.checkCanvas(gl, green, |
- "texture that is only using the smalles 2 mips should draw with green"); |
- |
- |
- glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors."); |
-} |
- |
-function fillLevel(level, size, color) { |
- var numPixels = size * size; |
- var pixels = new Uint8Array(numPixels * 4); |
- for (var jj = 0; jj < numPixels; ++jj) { |
- var off = jj * 4; |
- pixels[off + 0] = color[0]; |
- pixels[off + 1] = color[1]; |
- pixels[off + 2] = color[2]; |
- pixels[off + 3] = color[3]; |
- } |
- gl.texImage2D( |
- gl.TEXTURE_2D, level, gl.RGBA, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, |
- pixels); |
-} |
- |
-init(); |
-successfullyParsed = true; |
-</script> |
- |
-<script src="../../resources/js-test-post.js"></script> |
- |
-</body> |
-</html> |
- |