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Unified Diff: third_party/webgl/sdk/tests/conformance/textures/texture-mips.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/sdk/tests/conformance/textures/texture-mips.html
===================================================================
--- third_party/webgl/sdk/tests/conformance/textures/texture-mips.html (revision 121077)
+++ third_party/webgl/sdk/tests/conformance/textures/texture-mips.html (working copy)
@@ -1,179 +0,0 @@
-<!--
-Copyright (c) 2011 The Chromium Authors. All rights reserved.
-Use of this source code is governed by a BSD-style license that can be
-found in the LICENSE file.
- -->
-<!DOCTYPE html>
-<html>
-<head>
-<meta charset="utf-8">
-<title>WebGL texture mips conformance test.</title>
-<link rel="stylesheet" href="../../resources/js-test-style.css"/>
-<script src="../../resources/js-test-pre.js"></script>
-<script src="../resources/webgl-test.js"> </script>
-<script src="../resources/webgl-test-utils.js"></script>
-</head>
-<body>
-<canvas id="example" width="2" height="2" style="width: 40px; height: 40px;"></canvas>
-<div id="description"></div>
-<div id="console"></div>
-<script id="vshader" type="x-shader/x-vertex">
-uniform vec4 uOffset;
-uniform vec4 uMult;
-attribute vec4 vPosition;
-attribute vec2 texCoord0;
-varying vec2 texCoord;
-void main()
-{
- gl_Position = vPosition * uMult + uOffset;
- texCoord = texCoord0;
-}
-</script>
-
-<script id="fshader" type="x-shader/x-fragment">
-precision mediump float;
-uniform sampler2D tex;
-varying vec2 texCoord;
-void main()
-{
- gl_FragColor = texture2D(tex, texCoord);
-}
-</script>
-<script>
-var canvas;
-function init()
-{
- if (window.initNonKhronosFramework) {
- window.initNonKhronosFramework(false);
- }
-
- debug("Checks mip issues");
- debug("");
-
- var wtu = WebGLTestUtils;
- canvas = document.getElementById("example");
- shouldBe("canvas.width", "2");
- shouldBe("canvas.height", "2");
-
- gl = wtu.create3DContext(canvas);
- wtu.setupUnitQuad(gl, 0, 1);
- var program = wtu.setupProgram(
- gl,
- [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER),
- wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)],
- ['vPosition', 'texCoord0'], [0, 1]);
-
- gl.disable(gl.DEPTH_TEST);
- gl.disable(gl.BLEND);
-
- var blue = [0, 0, 255, 255];
- var red = [255, 0, 0, 255];
- var green = [0, 255, 0, 255];
- var lightGreen = [128, 255, 192, 255];
- var black = [0, 0, 0, 255];
-
- var tex = gl.createTexture();
- gl.bindTexture(gl.TEXTURE_2D, tex);
- // 16x16 texture no mips
- fillLevel(0, 16, lightGreen);
- debug("mips: lightGreen(16x16), undef, undef, undef, undef");
-
- var texLoc = gl.getUniformLocation(program, "tex");
- gl.uniform1i(texLoc, 0);
- var offLoc = gl.getUniformLocation(program, "uOffset");
- var multLoc = gl.getUniformLocation(program, "uMult");
-
- gl.uniform4f(offLoc, 0, 0, 0, 0);
- gl.uniform4f(multLoc, 1, 1, 1, 1);
-
- wtu.drawQuad(gl);
- wtu.checkCanvas(gl, black,
- "texture that is missing mips when " +
- "TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with black");
-
- gl.generateMipmap(gl.TEXTURE_2D);
- debug("mips: lightGreen(16x16), lightGreen(8x8), lightGreen(4x4), lightGreen(2x2), lightGreen(1x1)");
-
- wtu.drawQuad(gl);
- wtu.checkCanvas(gl, lightGreen,
- "texture that has all mips when should draw with light green");
-
- // Fill in the bottom 2 mips with a different color.
- fillLevel(4, 1, green);
- fillLevel(3, 2, green);
- debug("mips: lightGreen(16x16), lightGreen(8x8), lightGreen(4x4), green(2x2), green(1x1)");
-
- // Choose the nearest mip
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_NEAREST);
-
- wtu.drawQuad(gl);
- wtu.checkCanvas(gl, green,
- "texture that is only using the smallest 2 mips should draw with green");
-
- gl.uniform4f(multLoc, 16, 16, 1, 1);
-
- wtu.drawQuad(gl);
- wtu.checkCanvas(gl, lightGreen,
- "texture that is using only the largest 2 mips should draw with light green");
-
- // Set the top level
- fillLevel(0, 1, red);
- debug("mips: red(1x1), lightGreen(8x8-unused), lightGreen(4x4-unused), lightGreen(2x2-unused), lightGreen(1x1-unused)");
- wtu.drawQuad(gl);
- wtu.checkCanvas(gl, red,
- "texture that is only using the top level even though other levels are defined " +
- "should draw with red");
-
- // Set the top 2 levels using generateMipmap
- fillLevel(0, 2, blue);
- debug("mips: blue(2x2), lightGreen(8x8-unused), lightGreen(4x4-unused), lightGreen(2x2-unused), lightGreen(1x1-unused)");
- gl.generateMipmap(gl.TEXTURE_2D);
- debug("mips: blue(2x2), blue(1x1), lightGreen(4x4-unused), lightGreen(2x2-unused), lightGreen(1x1-unused)");
-
- wtu.drawQuad(gl);
- wtu.checkCanvas(gl, blue,
- "texture that is only using the top 2 levels even though other levels are defined " +
- "should draw with blue");
-
-
- // Set the top 2 levels back to sizes that end up using levels 2, 3, and 4 again.
- fillLevel(0, 16, blue);
- debug("mips: blue(16x16), blue(1x1), lightGreen(4x4-unused), lightGreen(2x2-unused), lightGreen(1x1-unused)");
- fillLevel(1, 8, blue);
- debug("mips: blue(16x16), blue(8x8), lightGreen(4x4), lightGreen(2x2), lightGreen(1x1)");
- wtu.drawQuad(gl);
- wtu.checkCanvas(gl, blue,
- "texture that is only using the largest 2 mips should draw with blue");
- gl.uniform4f(multLoc, 1, 1, 1, 1);
- wtu.drawQuad(gl);
- wtu.checkCanvas(gl, green,
- "texture that is only using the smalles 2 mips should draw with green");
-
-
- glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors.");
-}
-
-function fillLevel(level, size, color) {
- var numPixels = size * size;
- var pixels = new Uint8Array(numPixels * 4);
- for (var jj = 0; jj < numPixels; ++jj) {
- var off = jj * 4;
- pixels[off + 0] = color[0];
- pixels[off + 1] = color[1];
- pixels[off + 2] = color[2];
- pixels[off + 3] = color[3];
- }
- gl.texImage2D(
- gl.TEXTURE_2D, level, gl.RGBA, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE,
- pixels);
-}
-
-init();
-successfullyParsed = true;
-</script>
-
-<script src="../../resources/js-test-post.js"></script>
-
-</body>
-</html>
-

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