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Unified Diff: third_party/webgl/sdk/tests/conformance/textures/texture-npot.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/sdk/tests/conformance/textures/texture-npot.html
===================================================================
--- third_party/webgl/sdk/tests/conformance/textures/texture-npot.html (revision 121077)
+++ third_party/webgl/sdk/tests/conformance/textures/texture-npot.html (working copy)
@@ -1,228 +0,0 @@
-<!--
-Copyright (c) 2011 The Chromium Authors. All rights reserved.
-Use of this source code is governed by a BSD-style license that can be
-found in the LICENSE file.
- -->
-<!DOCTYPE html>
-<html>
-<head>
-<meta charset="utf-8">
-<title>WebGL Non-Power of 2 texture conformance test.</title>
-<link rel="stylesheet" href="../../resources/js-test-style.css"/>
-<script src="../../resources/js-test-pre.js"></script>
-<script src="../resources/webgl-test.js"> </script>
-<script src="../resources/webgl-test-utils.js"> </script>
-</head>
-<body>
-<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
-<div id="description"></div>
-<div id="console"></div>
-<script id="vshader" type="x-shader/x-vertex">
-attribute vec4 vPosition;
-attribute vec2 texCoord0;
-varying vec2 texCoord;
-void main()
-{
- gl_Position = vPosition;
- texCoord = texCoord0;
-}
-</script>
-
-<script id="fshader" type="x-shader/x-fragment">
-precision mediump float;
-uniform samplerCube tex;
-varying vec2 texCoord;
-void main()
-{
- gl_FragColor = textureCube(tex, normalize(vec3(texCoord, 1)));
-}
-</script>
-<script>
-var wtu = WebGLTestUtils;
-var canvas = document.getElementById("example");
-var gl = wtu.create3DContext(canvas);
-var program = wtu.setupTexturedQuad(gl);
-
-glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
-
-var tex = gl.createTexture();
-
-// Check that an NPOT texture not on level 0 generates INVALID_VALUE
-wtu.fillTexture(gl, tex, 5, 3, [0, 192, 128, 255], 1);
-glErrorShouldBe(gl, gl.INVALID_VALUE,
- "gl.texImage2D with NPOT texture with level > 0 should return INVALID_VALUE");
-
-// Check that an NPOT texture on level 0 succeeds
-wtu.fillTexture(gl, tex, 5, 3, [0, 192, 128, 255]);
-glErrorShouldBe(gl, gl.NO_ERROR,
- "gl.texImage2D with NPOT texture at level 0 should succeed");
-
-// Check that generateMipmap fails on NPOT
-gl.generateMipmap(gl.TEXTURE_2D);
-glErrorShouldBe(gl, gl.INVALID_OPERATION,
- "gl.generateMipmap with NPOT texture should return INVALID_OPERATION");
-
-var loc = gl.getUniformLocation(program, "tex");
-gl.uniform1i(loc, 0);
-
-// Check that nothing is drawn if filtering is not correct for NPOT
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
-
-wtu.drawQuad(gl);
-wtu.checkCanvas(
- gl, [0, 0, 0, 255],
- "NPOT texture with TEXTURE_WRAP set to REPEAT should draw with 0,0,0,255");
-glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
-
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_LINEAR);
-
-wtu.drawQuad(gl);
-wtu.checkCanvas(
- gl, [0, 0, 0, 255],
- "NPOT texture with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255");
-glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
-
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
-
-wtu.drawQuad(gl);
-wtu.checkCanvas(
- gl, [0, 192, 128, 255],
- "NPOT texture with TEXTURE_MIN_FILTER set to LINEAR should draw.");
-
-gl.copyTexImage2D(gl.TEXTURE_2D, 1, gl.RGBA, 0, 0, 5, 3, 0);
-glErrorShouldBe(gl, gl.INVALID_VALUE,
- "copyTexImage2D with NPOT texture with level > 0 should return INVALID_VALUE.");
-
-// Check that generateMipmap for an POT texture succeeds
-wtu.fillTexture(gl, tex, 4, 4, [0, 192, 128, 255]);
-gl.generateMipmap(gl.TEXTURE_2D);
-glErrorShouldBe(gl, gl.NO_ERROR,
- "gl.texImage2D and gl.generateMipmap with POT texture at level 0 should succeed");
-
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
-
-wtu.drawQuad(gl);
-wtu.checkCanvas(
- gl, [0, 192, 128, 255],
- "POT texture with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw.");
-glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
-
-debug("");
-debug("check using cubemap");
-var program = wtu.setupProgram(
- gl,
- [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER),
- wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)],
- ['vPosition', 'texCoord0'], [0, 1]);
-var tex = gl.createTexture();
-
-// Check that an NPOT texture not on level 0 generates INVALID_VALUE
-fillCubeTexture(gl, tex, 5, 3, [0, 192, 128, 255], 1);
-glErrorShouldBe(gl, gl.INVALID_VALUE,
- "gl.texImage2D with NPOT texture with level > 0 should return INVALID_VALUE");
-
-// Check that an NPOT texture on level 0 succeeds
-fillCubeTexture(gl, tex, 5, 5, [0, 192, 128, 255]);
-glErrorShouldBe(gl, gl.NO_ERROR,
- "gl.texImage2D with NPOT texture at level 0 should succeed");
-
-// Check that generateMipmap fails on NPOT
-gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
-glErrorShouldBe(gl, gl.INVALID_OPERATION,
- "gl.generateMipmap with NPOT texture should return INVALID_OPERATION");
-
-var loc = gl.getUniformLocation(program, "tex");
-gl.uniform1i(loc, 0);
-
-// Check that nothing is drawn if filtering is not correct for NPOT
-gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
-gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
-gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.REPEAT);
-gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.REPEAT);
-
-wtu.drawQuad(gl);
-wtu.checkCanvas(
- gl, [0, 0, 0, 255],
- "NPOT cubemap with TEXTURE_WRAP set to REPEAT should draw with 0,0,0,255");
-glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
-
-gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
-gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
-gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_LINEAR);
-
-wtu.drawQuad(gl);
-wtu.checkCanvas(
- gl, [0, 0, 0, 255],
- "NPOT cubemap with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255");
-glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
-
-gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
-
-wtu.drawQuad(gl);
-wtu.checkCanvas(
- gl, [0, 192, 128, 255],
- "NPOT cubemap with TEXTURE_MIN_FILTER set to LINEAR should draw.");
-
-// Check that an POT texture on level 0 succeeds
-fillCubeTexture(gl, tex, 4, 4, [0, 192, 128, 255]);
-glErrorShouldBe(gl, gl.NO_ERROR,
- "gl.texImage2D with POT texture at level 0 should succeed");
-
-gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
-gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
-gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.REPEAT);
-gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.REPEAT);
-
-wtu.drawQuad(gl);
-wtu.checkCanvas(
- gl, [0, 0, 0, 255],
- "POT cubemap with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR but no mips draw with 0,0,0,255");
-
-// Check that generateMipmap succeeds on POT
-gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
-glErrorShouldBe(gl, gl.NO_ERROR,
- "gl.generateMipmap with POT texture should return succeed");
-
-wtu.drawQuad(gl);
-wtu.checkCanvas(
- gl, [0, 192, 128, 255],
- "POT cubemap with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw.");
-
-successfullyParsed = true;
-
-function fillCubeTexture(gl, tex, width, height, color, opt_level) {
- opt_level = opt_level || 0;
- var canvas = document.createElement('canvas');
- canvas.width = width;
- canvas.height = height;
- var ctx2d = canvas.getContext('2d');
- ctx2d.fillStyle = "rgba(" + color[0] + "," + color[1] + "," + color[2] + "," + color[3] + ")";
- ctx2d.fillRect(0, 0, width, height);
- gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex);
- var targets = [
- gl.TEXTURE_CUBE_MAP_POSITIVE_X,
- gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
- gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
- gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
- gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
- gl.TEXTURE_CUBE_MAP_NEGATIVE_Z];
- for (var tt = 0; tt < targets.length; ++tt) {
- gl.texImage2D(
- targets[tt], opt_level, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas);
- }
-};
-
-</script>
-<script src="../../resources/js-test-post.js"></script>
-
-</body>
-</html>
-

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