Index: third_party/webgl/sdk/tests/conformance/textures/texture-npot.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/textures/texture-npot.html (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/textures/texture-npot.html (working copy) |
@@ -1,228 +0,0 @@ |
-<!-- |
-Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-Use of this source code is governed by a BSD-style license that can be |
-found in the LICENSE file. |
- --> |
-<!DOCTYPE html> |
-<html> |
-<head> |
-<meta charset="utf-8"> |
-<title>WebGL Non-Power of 2 texture conformance test.</title> |
-<link rel="stylesheet" href="../../resources/js-test-style.css"/> |
-<script src="../../resources/js-test-pre.js"></script> |
-<script src="../resources/webgl-test.js"> </script> |
-<script src="../resources/webgl-test-utils.js"> </script> |
-</head> |
-<body> |
-<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas> |
-<div id="description"></div> |
-<div id="console"></div> |
-<script id="vshader" type="x-shader/x-vertex"> |
-attribute vec4 vPosition; |
-attribute vec2 texCoord0; |
-varying vec2 texCoord; |
-void main() |
-{ |
- gl_Position = vPosition; |
- texCoord = texCoord0; |
-} |
-</script> |
- |
-<script id="fshader" type="x-shader/x-fragment"> |
-precision mediump float; |
-uniform samplerCube tex; |
-varying vec2 texCoord; |
-void main() |
-{ |
- gl_FragColor = textureCube(tex, normalize(vec3(texCoord, 1))); |
-} |
-</script> |
-<script> |
-var wtu = WebGLTestUtils; |
-var canvas = document.getElementById("example"); |
-var gl = wtu.create3DContext(canvas); |
-var program = wtu.setupTexturedQuad(gl); |
- |
-glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
- |
-var tex = gl.createTexture(); |
- |
-// Check that an NPOT texture not on level 0 generates INVALID_VALUE |
-wtu.fillTexture(gl, tex, 5, 3, [0, 192, 128, 255], 1); |
-glErrorShouldBe(gl, gl.INVALID_VALUE, |
- "gl.texImage2D with NPOT texture with level > 0 should return INVALID_VALUE"); |
- |
-// Check that an NPOT texture on level 0 succeeds |
-wtu.fillTexture(gl, tex, 5, 3, [0, 192, 128, 255]); |
-glErrorShouldBe(gl, gl.NO_ERROR, |
- "gl.texImage2D with NPOT texture at level 0 should succeed"); |
- |
-// Check that generateMipmap fails on NPOT |
-gl.generateMipmap(gl.TEXTURE_2D); |
-glErrorShouldBe(gl, gl.INVALID_OPERATION, |
- "gl.generateMipmap with NPOT texture should return INVALID_OPERATION"); |
- |
-var loc = gl.getUniformLocation(program, "tex"); |
-gl.uniform1i(loc, 0); |
- |
-// Check that nothing is drawn if filtering is not correct for NPOT |
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT); |
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT); |
- |
-wtu.drawQuad(gl); |
-wtu.checkCanvas( |
- gl, [0, 0, 0, 255], |
- "NPOT texture with TEXTURE_WRAP set to REPEAT should draw with 0,0,0,255"); |
-glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
- |
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_LINEAR); |
- |
-wtu.drawQuad(gl); |
-wtu.checkCanvas( |
- gl, [0, 0, 0, 255], |
- "NPOT texture with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255"); |
-glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
- |
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); |
- |
-wtu.drawQuad(gl); |
-wtu.checkCanvas( |
- gl, [0, 192, 128, 255], |
- "NPOT texture with TEXTURE_MIN_FILTER set to LINEAR should draw."); |
- |
-gl.copyTexImage2D(gl.TEXTURE_2D, 1, gl.RGBA, 0, 0, 5, 3, 0); |
-glErrorShouldBe(gl, gl.INVALID_VALUE, |
- "copyTexImage2D with NPOT texture with level > 0 should return INVALID_VALUE."); |
- |
-// Check that generateMipmap for an POT texture succeeds |
-wtu.fillTexture(gl, tex, 4, 4, [0, 192, 128, 255]); |
-gl.generateMipmap(gl.TEXTURE_2D); |
-glErrorShouldBe(gl, gl.NO_ERROR, |
- "gl.texImage2D and gl.generateMipmap with POT texture at level 0 should succeed"); |
- |
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR); |
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); |
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT); |
-gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT); |
- |
-wtu.drawQuad(gl); |
-wtu.checkCanvas( |
- gl, [0, 192, 128, 255], |
- "POT texture with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw."); |
-glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
- |
-debug(""); |
-debug("check using cubemap"); |
-var program = wtu.setupProgram( |
- gl, |
- [wtu.loadShaderFromScript(gl, 'vshader', gl.VERTEX_SHADER), |
- wtu.loadShaderFromScript(gl, 'fshader', gl.FRAGMENT_SHADER)], |
- ['vPosition', 'texCoord0'], [0, 1]); |
-var tex = gl.createTexture(); |
- |
-// Check that an NPOT texture not on level 0 generates INVALID_VALUE |
-fillCubeTexture(gl, tex, 5, 3, [0, 192, 128, 255], 1); |
-glErrorShouldBe(gl, gl.INVALID_VALUE, |
- "gl.texImage2D with NPOT texture with level > 0 should return INVALID_VALUE"); |
- |
-// Check that an NPOT texture on level 0 succeeds |
-fillCubeTexture(gl, tex, 5, 5, [0, 192, 128, 255]); |
-glErrorShouldBe(gl, gl.NO_ERROR, |
- "gl.texImage2D with NPOT texture at level 0 should succeed"); |
- |
-// Check that generateMipmap fails on NPOT |
-gl.generateMipmap(gl.TEXTURE_CUBE_MAP); |
-glErrorShouldBe(gl, gl.INVALID_OPERATION, |
- "gl.generateMipmap with NPOT texture should return INVALID_OPERATION"); |
- |
-var loc = gl.getUniformLocation(program, "tex"); |
-gl.uniform1i(loc, 0); |
- |
-// Check that nothing is drawn if filtering is not correct for NPOT |
-gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
-gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
-gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.REPEAT); |
-gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.REPEAT); |
- |
-wtu.drawQuad(gl); |
-wtu.checkCanvas( |
- gl, [0, 0, 0, 255], |
- "NPOT cubemap with TEXTURE_WRAP set to REPEAT should draw with 0,0,0,255"); |
-glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
- |
-gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
-gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
-gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_LINEAR); |
- |
-wtu.drawQuad(gl); |
-wtu.checkCanvas( |
- gl, [0, 0, 0, 255], |
- "NPOT cubemap with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255"); |
-glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup."); |
- |
-gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR); |
- |
-wtu.drawQuad(gl); |
-wtu.checkCanvas( |
- gl, [0, 192, 128, 255], |
- "NPOT cubemap with TEXTURE_MIN_FILTER set to LINEAR should draw."); |
- |
-// Check that an POT texture on level 0 succeeds |
-fillCubeTexture(gl, tex, 4, 4, [0, 192, 128, 255]); |
-glErrorShouldBe(gl, gl.NO_ERROR, |
- "gl.texImage2D with POT texture at level 0 should succeed"); |
- |
-gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR); |
-gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR); |
-gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.REPEAT); |
-gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.REPEAT); |
- |
-wtu.drawQuad(gl); |
-wtu.checkCanvas( |
- gl, [0, 0, 0, 255], |
- "POT cubemap with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR but no mips draw with 0,0,0,255"); |
- |
-// Check that generateMipmap succeeds on POT |
-gl.generateMipmap(gl.TEXTURE_CUBE_MAP); |
-glErrorShouldBe(gl, gl.NO_ERROR, |
- "gl.generateMipmap with POT texture should return succeed"); |
- |
-wtu.drawQuad(gl); |
-wtu.checkCanvas( |
- gl, [0, 192, 128, 255], |
- "POT cubemap with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw."); |
- |
-successfullyParsed = true; |
- |
-function fillCubeTexture(gl, tex, width, height, color, opt_level) { |
- opt_level = opt_level || 0; |
- var canvas = document.createElement('canvas'); |
- canvas.width = width; |
- canvas.height = height; |
- var ctx2d = canvas.getContext('2d'); |
- ctx2d.fillStyle = "rgba(" + color[0] + "," + color[1] + "," + color[2] + "," + color[3] + ")"; |
- ctx2d.fillRect(0, 0, width, height); |
- gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex); |
- var targets = [ |
- gl.TEXTURE_CUBE_MAP_POSITIVE_X, |
- gl.TEXTURE_CUBE_MAP_NEGATIVE_X, |
- gl.TEXTURE_CUBE_MAP_POSITIVE_Y, |
- gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, |
- gl.TEXTURE_CUBE_MAP_POSITIVE_Z, |
- gl.TEXTURE_CUBE_MAP_NEGATIVE_Z]; |
- for (var tt = 0; tt < targets.length; ++tt) { |
- gl.texImage2D( |
- targets[tt], opt_level, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas); |
- } |
-}; |
- |
-</script> |
-<script src="../../resources/js-test-post.js"></script> |
- |
-</body> |
-</html> |
- |