Index: third_party/webgl/sdk/tests/conformance/more/conformance/webGLArrays.html |
=================================================================== |
--- third_party/webgl/sdk/tests/conformance/more/conformance/webGLArrays.html (revision 121077) |
+++ third_party/webgl/sdk/tests/conformance/more/conformance/webGLArrays.html (working copy) |
@@ -1,159 +0,0 @@ |
-<!DOCTYPE html> |
-<html><head> |
-<meta charset="utf-8"> |
-<link rel="stylesheet" type="text/css" href="../unit.css" /> |
-<script type="application/x-javascript" src="../unit.js"></script> |
-<script type="application/x-javascript" src="../util.js"></script> |
- |
-<script type="application/x-javascript"> |
- |
-function assertIdxs(name, arr, length) { |
-// assertOk(name+": Read with negative idx should work", function(){ return arr[-1] }); |
-// assertOk(name+": Read with too large idx should work", function(){ return arr[length] }); |
-// assertOk(name+": Write with negative idx should work", function(){ arr[-1] = 0 }); |
-// assertOk(name+": Write with too large idx should work", function(){ arr[length] = 0 }); |
-// arr[0] = 2; |
-// assertEquals(name+": Test that write worked", 2, arr[0]); |
-// assertOk(name+": Write with bad value should work", function(){ arr[0] = {x:"foo"} }); |
-// assertEquals(name+": Test that bad write didn't work", 2, arr[0]); |
- assertOk(name+": Read and writes with OK idxs should work", function(){ |
- for (var i=0; i<length; i++) arr[i] = i + 1; |
- for (var i=0; i<length; i++) arr[i] = arr[i] + 1; |
- for (var i=0; i<length; i++) assertEquals(name+": Test that reads and writes work", i+2, arr[i]); |
- }); |
-} |
- |
-Tests.startUnit = function () { |
- var canvas = document.getElementById('gl'); |
- var gl = wrapGLContext(canvas.getContext(GL_CONTEXT_ID)); |
- prog = new Shader(gl, 'vert', 'frag'); |
- prog.use(); |
- prog.uniform4f('c', 255, 0, 0, 255); |
- va = prog.attrib('Vertex'); |
- buffer = gl.createBuffer(); |
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer); |
- return [gl]; |
-} |
- |
-Tests.endUnit = function() { |
- prog.destroy(); |
-} |
- |
-Tests.testCreateFromArray = function() { |
- var a = new Float32Array([1,2,3,4,5,6]); |
- assertIdxs('Float', a, 6); |
- var a = new Int32Array([1,2,3,4,5,6]); |
- assertIdxs('Int', a, 6); |
- var a = new Int16Array([1,2,3,4,5,6]); |
- assertIdxs('Short', a, 6); |
- var a = new Int8Array([1,2,3,4,5,6]); |
- assertIdxs('Byte', a, 6); |
- var a = new Uint32Array([1,2,3,4,5,6]); |
- assertIdxs('UInt', a, 6); |
- var a = new Uint16Array([1,2,3,4,5,6]); |
- assertIdxs('UShort', a, 6); |
- var a = new Uint8Array([1,2,3,4,5,6]); |
- assertIdxs('UByte', a, 6); |
-} |
-Tests.testCreateFromCount = function() { |
- var a = new Float32Array(6); |
- assertIdxs('Float', a, 6); |
- var a = new Int32Array(6); |
- assertIdxs('Int', a, 6); |
- var a = new Int16Array(6); |
- assertIdxs('Short', a, 6); |
- var a = new Int8Array(6); |
- assertIdxs('Byte', a, 6); |
- var a = new Uint32Array(6); |
- assertIdxs('UInt', a, 6); |
- var a = new Uint16Array(6); |
- assertIdxs('UShort', a, 6); |
- var a = new Uint8Array(6); |
- assertIdxs('UByte', a, 6); |
-} |
-Tests.testCreateFromBuffer = function() { |
- var sz = 24; |
- var b = new ArrayBuffer(sz); |
- var a = new Float32Array(b); |
- assertIdxs('Float', a, sz/4); |
- var a = new Int32Array(b); |
- assertIdxs('Int', a, sz/4); |
- var a = new Int16Array(b); |
- assertIdxs('Short', a, sz/2); |
- var a = new Int8Array(b); |
- assertIdxs('Byte', a, sz/1); |
- var a = new Uint32Array(b); |
- assertIdxs('UInt', a, sz/4); |
- var a = new Uint16Array(b); |
- assertIdxs('UShort', a, sz/2); |
- var a = new Uint8Array(b); |
- assertIdxs('UByte', a, sz/1); |
-} |
- |
-Tests.testThatWritesChangeDrawing = function(gl) { |
- var verts = [ |
- 0,0, |
- 1,0, |
- 1,1, |
- |
- 0,0, |
- 1,1, |
- 0,1 |
- ]; |
- var a = new Float32Array(verts); |
- var arr = []; |
- for (var i=0; i<12; i++) |
- arr[i] = a[i]; |
- assertEquals("Test that reads work from an array-initialized Float32Array", arr, verts); |
- gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
- gl.bufferData(gl.ARRAY_BUFFER, a, gl.STATIC_DRAW); |
- gl.vertexAttribPointer(va, 2, gl.FLOAT, false, 0, 0); |
- gl.enableVertexAttribArray(va); |
- |
- var id = new Uint8Array(4); |
- gl.readPixels(8,8,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id); |
- assertEquals([0, 0, 0, 0], [id[0], id[1], id[2], id[3]]); |
- |
- gl.drawArrays(gl.TRIANGLES, 0, 6); |
- |
- gl.readPixels(8,8,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id); |
- assertEquals([255, 0, 0, 255], [id[0], id[1], id[2], id[3]]); |
- gl.readPixels(0,8,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id); |
- assertEquals([0, 0, 0, 0], [id[0], id[1], id[2], id[3]]); |
- |
- a[0] = a[6] = a[10] = -1; |
- gl.bufferData(gl.ARRAY_BUFFER, a, gl.STATIC_DRAW); |
- gl.vertexAttribPointer(va, 2, gl.FLOAT, false, 0, 0); |
- |
- gl.drawArrays(gl.TRIANGLES, 0, 6); |
- |
- gl.readPixels(8,8,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id); |
- assertEquals([255, 0, 0, 255], [id[0], id[1], id[2], id[3]]); |
- gl.readPixels(0,8,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id); |
- assertEquals("Test that Float32Array#[]= worked and drawArrays drew a full-width rectangle", |
- [255, 0, 0, 255], [id[0], id[1], id[2], id[3]]); |
- gl.readPixels(0,0,1,1,gl.RGBA, gl.UNSIGNED_BYTE, id); |
- assertEquals([0, 0, 0, 0], [id[0], id[1], id[2], id[3]]); |
-} |
- |
-</script> |
-<script id="vert" type="x-shader/x-vertex"> |
- attribute vec2 Vertex; |
- void main() |
- { |
- gl_Position = vec4(Vertex, 0.0, 1.0); |
- } |
-</script> |
-<script id="frag" type="x-shader/x-fragment"> |
- precision mediump float; |
- |
- uniform vec4 c; |
- void main() |
- { |
- gl_FragColor = c; |
- } |
-</script> |
-<style>canvas{border: 1px solid black}</style> |
-</head><body> |
-<canvas id="gl" width="16" height="16"></canvas> |
-</body></html> |