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Unified Diff: third_party/webgl/sdk/tests/conformance/glsl/misc/shader-with-long-line.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/sdk/tests/conformance/glsl/misc/shader-with-long-line.html
===================================================================
--- third_party/webgl/sdk/tests/conformance/glsl/misc/shader-with-long-line.html (revision 121077)
+++ third_party/webgl/sdk/tests/conformance/glsl/misc/shader-with-long-line.html (working copy)
@@ -1,66 +0,0 @@
-<!--
-Copyright (c) 2011 The Chromium Authors. All rights reserved.
-Use of this source code is governed by a BSD-style license that can be
-found in the LICENSE file.
--->
-<!DOCTYPE html>
-<html>
-<head>
-<meta charset="utf-8">
-<title>WebGL GLSL Conformance Tests</title>
-<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
-<script src="../../../resources/desktop-gl-constants.js" type="text/javascript"></script>
-<script src="../../../resources/js-test-pre.js"></script>
-<script src="../../resources/webgl-test-utils.js"></script>
-<script src="../../resources/glsl-conformance-test.js"></script>
-</head>
-<body>
-<div id="description"></div>
-<div id="console"></div>
-<script id="fshaderWithLongLine" type="text/something-not-javascript">
-precision mediump float;
-uniform float fooo;
-#if defined(someSymbolNotDefined)
-#error long
-#endif
-void main()
-{
- gl_FragColor = vec4(fooo+fooo+fooo+fooo, fooo+fooo+fooo+fooo, fooo+fooo+fooo+fooo, 1.0);
-}
-</script>
-<script>
-description("checks shader with long line succeeds");
-
-var wtu = WebGLTestUtils;
-GLSLConformanceTester.runTests([
- { vShaderId: undefined,
- vShaderSuccess: true,
- fShaderId: 'fshaderWithLongLine',
- fShaderSuccess: true,
- fShaderPrep: function(str) {
- function expand(str, re, replacement, count) {
- for (var ii = 0; ii < count; ++ii) {
- str = str.replace(re, replacement);
- }
- return str;
- }
- str = expand(str, new RegExp(" ", 'g'), " ", 12);
- var manyZeros = expand("0", new RegExp("0", 'g'), "00", 8).substring(2);
- str = expand(str, new RegExp("0", 'g'), manyZeros, 1);
- str = expand(str, new RegExp("fooo", 'g'), "fooofooo", 6);
- str = expand(str, new RegExp("long", 'g'), "longlong", 6);
- //debug("len:" + str.length);
- //debug(str);
- return str;
- },
- linkSuccess: true,
- passMsg: 'shader that uses long lines should succeed',
- }
- ]);
-
-debug("");
-successfullyParsed = true;
-
-</script>
-</body>
-</html>

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