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Unified Diff: third_party/webgl/other/get.webgl.org/webgl-logo.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/other/get.webgl.org/webgl-logo.html
===================================================================
--- third_party/webgl/other/get.webgl.org/webgl-logo.html (revision 121077)
+++ third_party/webgl/other/get.webgl.org/webgl-logo.html (working copy)
@@ -1,179 +0,0 @@
-<html><head>
-
-
-<title>GLGE</title>
-<meta http-equiv="content-type" content="text/html; charset=ISO-8859-1">
-
-
-<script type="text/javascript" src="glge-compiled-min.js"></script>
-<style>
-body {
- background-color: #000;
- color: #fff;
- font-family:arial;
- margin:0;
- overflow:hidden;
-}
-</style>
-</head><body>
-
-<div id="dump"></div>
-
-<div>
-
-<canvas id="canvas" width="900"
-height="500"></canvas>
-<div id="power" style="position:absolute; left: 50px; top: 20px; height: 30px; width: 230px;">
-Powered By <a style="color:#0f0;text-decoration:none;" href="http://www.glge.org">GLGE</a>
-</div>
-<div id="framerate" style="position:absolute; right: 50px; top: 20px; height: 30px; width: 130px;">
-<div id="debug" style="padding: 5px"></div>
-</div>
-
-
-</div>
-
-<script type="text/javascript">
-
-
-var canvas=document.getElementById('canvas');
-
-var doc = new GLGE.Document();
-doc.onLoad=function(){
-//create the renderer
-var gameRenderer=new GLGE.Renderer(canvas);
-//gameScene=new GLGE.Scene();
-gameScene=doc.getElement("mainscene");
-var camera=doc.getElement("maincamera");
-var lookat=doc.getElement("lookat");
-var logo=doc.getElement("logo");
-var blue1=doc.getElement("blue1");
-var blue2=doc.getElement("blue2");
-var cloudmaterial=doc.getElement("cloudmaterial");
-var bots=doc.getElement("bots");
-var cloud=doc.getElement("cloud");
-
-gameRenderer.setScene(gameScene);
-
-filter=new GLGE.Filter2d();
-filter.setEmitBufferWidth(256);
-filter.setEmitBufferHeight(256);
-filter.renderEmit=true;
-gameScene.setFilter2d(filter);
-
-//god rays and sky
-filter.addPassFile("emit1.glsl");
-filter.addPassFile("emit2.glsl");
-
-
-logo.addEventListener("downloadComplete",function(){
- var injection=[];
- injection.push("uniform float time;\n");
- injection.push("vec4 GLGE_Position(vec4 pos){\n");
- injection.push("pos.x=pos.x+sin((pos.x*10.0+time*10.0)*0.167)*0.1;\n");
- injection.push("pos.y=pos.y+cos((pos.y*10.0+time*10.0)*0.25)*0.1;\n");
- injection.push("return pos;\n");
- injection.push("}\n");
- this.getObjects()[0].setVertexShaderInjection(injection.join(""));
-});
-
-
-var positions=[];
-for(var i=-20;i<20;i++){
- positions.push(0);
- positions.push(0);
- positions.push(i/2+10);
- positions.push(0);
- positions.push(0);
- positions.push((i+1)/2+10);
-}
-
-function makeLine(mat, rot)
-{
- var line=(new GLGE.Object).setDrawType(GLGE.DRAW_LINES).setLineWidth(3);
- line.setMesh((new GLGE.Mesh).setPositions(positions));
- line.setMaterial(blue1);
- line.setRotY(rot);
- return line;
-
-}
-var line1=makeLine(blue1, 0);
-bots.addObject(line1);
-var line2=makeLine(blue1, 1.57);
-bots.addObject(line2);
-var line3=makeLine(blue1, 3.14);
-bots.addObject(line3);
-var line4=makeLine(blue1, 4.71);
-bots.addObject(line4);
-
-var positions=[];
-for(var i=0;i<1000;i++){
- var v=GLGE.toUnitVec3([(Math.random()-0.5)*2,(Math.random()-0.5)*2,(Math.random()-0.5)*2]);
- positions.push(v[0]*Math.random()*Math.random()*50);
- positions.push(v[1]*Math.random()*Math.random()*10);
- positions.push(v[2]*Math.random()*Math.random()*50);
-}
-
-var points=(new GLGE.Object).setDrawType(GLGE.DRAW_POINTS).setPointSize(2);
-points.setMesh((new GLGE.Mesh).setPositions(positions));
-points.setMaterial(cloudmaterial);
-cloud.addObject(points);
-points.setZtransparent(true);
-
-var injection=[];
-injection.push("uniform float time;\n");
-injection.push("vec4 GLGE_Position(vec4 pos){\n");
-
-injection.push("pos.z=pos.z+(fract(sin(dot(pos.xy+vec2(time) ,vec2(12.9898,78.233))) * 43758.5453)-0.5)*0.5;\n");
-injection.push("pos.y=pos.y+(fract(sin(dot(pos.zx+vec2(time) ,vec2(12.9898,78.233))) * 43758.5453)-0.5)*0.5;\n");
-injection.push("return pos;\n");
-injection.push("}\n");
-line1.setVertexShaderInjection(injection.join(""));
-line2.setVertexShaderInjection(injection.join(""));
-line3.setVertexShaderInjection(injection.join(""));
-line4.setVertexShaderInjection(injection.join(""));
-
-
-
-var lasttime=0;
-var frameratebuffer=60;
-start=parseInt(new Date().getTime());
-var now;
-function render(){
- console.log("render");
- now=parseInt(new Date().getTime());
-
- logo.getObjects()[0].setUniform("1f","time",(now-start)/1000);
- line1.setUniform("1f","time",(now-start)/1000);
- line2.setUniform("1f","time",(now-start)/1000);
- line3.setUniform("1f","time",(now-start)/1000);
- line4.setUniform("1f","time",(now-start)/1000);
- points.setUniform("1f","time",(now-start)/1000);
-
- frameratebuffer=Math.round(((frameratebuffer*9)+1000/(now-lasttime))/10);
- document.getElementById("debug").innerHTML="Frame Rate:"+frameratebuffer;
- gameRenderer.render();
- lasttime=now;
-}
-setInterval(render,15);
-
-function mouseMove(x, y)
-{
- //if (x < 0 || y < 0)
-}
-
-canvas.onmousemove=function(e){
- //camera.setLocX((e.clientX/canvas.width-0.5)*70);
- //camera.setLocZ((e.clientY/canvas.height-0.5)*50+5);
- //lookat.setLocX((e.clientX/canvas.width-0.5)*-70);
- //lookat.setLocZ((e.clientY/canvas.height-0.5)*-50+5);
-}
-
-canvas.onblur=function(e){
-}
-
-}
-doc.load("level.xml");
-</script>
-
-</body></html>
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