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Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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1 <html><head>
2
3
4 <title>GLGE</title>
5 <meta http-equiv="content-type" content="text/html; charset=ISO-8859-1">
6
7
8 <script type="text/javascript" src="glge-compiled-min.js"></script>
9 <style>
10 body {
11 background-color: #000;
12 color: #fff;
13 font-family:arial;
14 margin:0;
15 overflow:hidden;
16 }
17 </style>
18 </head><body>
19
20 <div id="dump"></div>
21
22 <div>
23
24 <canvas id="canvas" width="900"
25 height="500"></canvas>
26 <div id="power" style="position:absolute; left: 50px; top: 20px; height: 30px; w idth: 230px;">
27 Powered By <a style="color:#0f0;text-decoration:none;" href="http://www.glge.org ">GLGE</a>
28 </div>
29 <div id="framerate" style="position:absolute; right: 50px; top: 20px; height: 30 px; width: 130px;">
30 <div id="debug" style="padding: 5px"></div>
31 </div>
32
33
34 </div>
35
36 <script type="text/javascript">
37
38
39 var canvas=document.getElementById('canvas');
40
41 var doc = new GLGE.Document();
42 doc.onLoad=function(){
43 //create the renderer
44 var gameRenderer=new GLGE.Renderer(canvas);
45 //gameScene=new GLGE.Scene();
46 gameScene=doc.getElement("mainscene");
47 var camera=doc.getElement("maincamera");
48 var lookat=doc.getElement("lookat");
49 var logo=doc.getElement("logo");
50 var blue1=doc.getElement("blue1");
51 var blue2=doc.getElement("blue2");
52 var cloudmaterial=doc.getElement("cloudmaterial");
53 var bots=doc.getElement("bots");
54 var cloud=doc.getElement("cloud");
55
56 gameRenderer.setScene(gameScene);
57
58 filter=new GLGE.Filter2d();
59 filter.setEmitBufferWidth(256);
60 filter.setEmitBufferHeight(256);
61 filter.renderEmit=true;
62 gameScene.setFilter2d(filter);
63
64 //god rays and sky
65 filter.addPassFile("emit1.glsl");
66 filter.addPassFile("emit2.glsl");
67
68
69 logo.addEventListener("downloadComplete",function(){
70 var injection=[];
71 injection.push("uniform float time;\n");
72 injection.push("vec4 GLGE_Position(vec4 pos){\n");
73 injection.push("pos.x=pos.x+sin((pos.x*10.0+time*10.0)*0.167)*0.1;\n");
74 injection.push("pos.y=pos.y+cos((pos.y*10.0+time*10.0)*0.25)*0.1;\n");
75 injection.push("return pos;\n");
76 injection.push("}\n");
77 this.getObjects()[0].setVertexShaderInjection(injection.join(""));
78 });
79
80
81 var positions=[];
82 for(var i=-20;i<20;i++){
83 positions.push(0);
84 positions.push(0);
85 positions.push(i/2+10);
86 positions.push(0);
87 positions.push(0);
88 positions.push((i+1)/2+10);
89 }
90
91 function makeLine(mat, rot)
92 {
93 var line=(new GLGE.Object).setDrawType(GLGE.DRAW_LINES).setLineWidth(3);
94 line.setMesh((new GLGE.Mesh).setPositions(positions));
95 line.setMaterial(blue1);
96 line.setRotY(rot);
97 return line;
98
99 }
100 var line1=makeLine(blue1, 0);
101 bots.addObject(line1);
102 var line2=makeLine(blue1, 1.57);
103 bots.addObject(line2);
104 var line3=makeLine(blue1, 3.14);
105 bots.addObject(line3);
106 var line4=makeLine(blue1, 4.71);
107 bots.addObject(line4);
108
109 var positions=[];
110 for(var i=0;i<1000;i++){
111 var v=GLGE.toUnitVec3([(Math.random()-0.5)*2,(Math.random()-0.5)*2,(Math.ran dom()-0.5)*2]);
112 positions.push(v[0]*Math.random()*Math.random()*50);
113 positions.push(v[1]*Math.random()*Math.random()*10);
114 positions.push(v[2]*Math.random()*Math.random()*50);
115 }
116
117 var points=(new GLGE.Object).setDrawType(GLGE.DRAW_POINTS).setPointSize(2);
118 points.setMesh((new GLGE.Mesh).setPositions(positions));
119 points.setMaterial(cloudmaterial);
120 cloud.addObject(points);
121 points.setZtransparent(true);
122
123 var injection=[];
124 injection.push("uniform float time;\n");
125 injection.push("vec4 GLGE_Position(vec4 pos){\n");
126
127 injection.push("pos.z=pos.z+(fract(sin(dot(pos.xy+vec2(time) ,vec2(12.9898,78.23 3))) * 43758.5453)-0.5)*0.5;\n");
128 injection.push("pos.y=pos.y+(fract(sin(dot(pos.zx+vec2(time) ,vec2(12.9898,78.23 3))) * 43758.5453)-0.5)*0.5;\n");
129 injection.push("return pos;\n");
130 injection.push("}\n");
131 line1.setVertexShaderInjection(injection.join(""));
132 line2.setVertexShaderInjection(injection.join(""));
133 line3.setVertexShaderInjection(injection.join(""));
134 line4.setVertexShaderInjection(injection.join(""));
135
136
137
138 var lasttime=0;
139 var frameratebuffer=60;
140 start=parseInt(new Date().getTime());
141 var now;
142 function render(){
143 console.log("render");
144 now=parseInt(new Date().getTime());
145
146 logo.getObjects()[0].setUniform("1f","time",(now-start)/1000);
147 line1.setUniform("1f","time",(now-start)/1000);
148 line2.setUniform("1f","time",(now-start)/1000);
149 line3.setUniform("1f","time",(now-start)/1000);
150 line4.setUniform("1f","time",(now-start)/1000);
151 points.setUniform("1f","time",(now-start)/1000);
152
153 frameratebuffer=Math.round(((frameratebuffer*9)+1000/(now-lasttime))/10);
154 document.getElementById("debug").innerHTML="Frame Rate:"+frameratebuffer ;
155 gameRenderer.render();
156 lasttime=now;
157 }
158 setInterval(render,15);
159
160 function mouseMove(x, y)
161 {
162 //if (x < 0 || y < 0)
163 }
164
165 canvas.onmousemove=function(e){
166 //camera.setLocX((e.clientX/canvas.width-0.5)*70);
167 //camera.setLocZ((e.clientY/canvas.height-0.5)*50+5);
168 //lookat.setLocX((e.clientX/canvas.width-0.5)*-70);
169 //lookat.setLocZ((e.clientY/canvas.height-0.5)*-50+5);
170 }
171
172 canvas.onblur=function(e){
173 }
174
175 }
176 doc.load("level.xml");
177 </script>
178
179 </body></html>
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