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Unified Diff: third_party/webgl/conformance-suites/1.0.0/conformance/gl-scissor-test.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/conformance-suites/1.0.0/conformance/gl-scissor-test.html
===================================================================
--- third_party/webgl/conformance-suites/1.0.0/conformance/gl-scissor-test.html (revision 121077)
+++ third_party/webgl/conformance-suites/1.0.0/conformance/gl-scissor-test.html (working copy)
@@ -1,77 +0,0 @@
-<!--
-Copyright (c) 2009 The Chromium Authors. All rights reserved.
-Use of this source code is governed by a BSD-style license that can be
-found in the LICENSE file.
- -->
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>WebGL Scissor Test</title>
-<link rel="stylesheet" href="../resources/js-test-style.css"/>
-<script src="../resources/desktop-gl-constants.js" type="text/javascript"></script>
-<script src="../../debug/webgl-debug.js"></script>
-<script src="../resources/js-test-pre.js"></script>
-<script src="resources/webgl-test-utils.js"></script>
-</head>
-<body>
-<div id="description"></div>
-<div id="console"></div>
-<canvas id="canvas" width="2" height="2" style="width: 40px; height: 40px;"> </canvas>
-<script>
-description("Check if glScissor setting works.");
-
-debug("");
-debug("Canvas.getContext");
-
-var wtu = WebGLTestUtils;
-var gl = wtu.create3DContext(document.getElementById("canvas"));
-if (!gl) {
- testFailed("context does not exist");
-} else {
- testPassed("context exists");
-
- debug("");
-
- gl.clearColor(0,0,0,0);
- gl.clear(gl.COLOR_BUFFER_BIT);
-
- // clear a portion of our FBO
- gl.enable(gl.SCISSOR_TEST);
- gl.scissor(0, 0, 1, 1);
- gl.clearColor(0,1,0,1);
- gl.clear(gl.COLOR_BUFFER_BIT);
-
- var b = new Uint8Array(2 * 2 * 4);
- gl.readPixels(0, 0, 2, 2, gl.RGBA, gl.UNSIGNED_BYTE, b);
-
- function checkPixel(b, x, y, color) {
- var offset = (y * 2 + x) * 4;
- var match = true;
- for (var c = 0; c < 4; ++c) {
- if (b[offset + c] != color[c] * 255) {
- match = false;
- break;
- }
- }
- assertMsg(match, "pixel at " + x + ", " + y + " is expected value");
- }
-
- checkPixel(b, 0, 0, [0, 1, 0, 1]);
- checkPixel(b, 1, 0, [0, 0, 0, 0]);
- checkPixel(b, 0, 1, [0, 0, 0, 0]);
- checkPixel(b, 1, 1, [0, 0, 0, 0]);
-}
-
-debug("");
-successfullyParsed = true;
-
-</script>
-<script src="../resources/js-test-post.js"></script>
-
-<script>
-</script>
-
-</body>
-</html>

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