Index: third_party/webgl/conformance-suites/1.0.0/conformance/gl-scissor-test.html |
=================================================================== |
--- third_party/webgl/conformance-suites/1.0.0/conformance/gl-scissor-test.html (revision 121077) |
+++ third_party/webgl/conformance-suites/1.0.0/conformance/gl-scissor-test.html (working copy) |
@@ -1,77 +0,0 @@ |
-<!-- |
-Copyright (c) 2009 The Chromium Authors. All rights reserved. |
-Use of this source code is governed by a BSD-style license that can be |
-found in the LICENSE file. |
- --> |
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" |
- "http://www.w3.org/TR/html4/loose.dtd"> |
-<html> |
-<head> |
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> |
-<title>WebGL Scissor Test</title> |
-<link rel="stylesheet" href="../resources/js-test-style.css"/> |
-<script src="../resources/desktop-gl-constants.js" type="text/javascript"></script> |
-<script src="../../debug/webgl-debug.js"></script> |
-<script src="../resources/js-test-pre.js"></script> |
-<script src="resources/webgl-test-utils.js"></script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<div id="console"></div> |
-<canvas id="canvas" width="2" height="2" style="width: 40px; height: 40px;"> </canvas> |
-<script> |
-description("Check if glScissor setting works."); |
- |
-debug(""); |
-debug("Canvas.getContext"); |
- |
-var wtu = WebGLTestUtils; |
-var gl = wtu.create3DContext(document.getElementById("canvas")); |
-if (!gl) { |
- testFailed("context does not exist"); |
-} else { |
- testPassed("context exists"); |
- |
- debug(""); |
- |
- gl.clearColor(0,0,0,0); |
- gl.clear(gl.COLOR_BUFFER_BIT); |
- |
- // clear a portion of our FBO |
- gl.enable(gl.SCISSOR_TEST); |
- gl.scissor(0, 0, 1, 1); |
- gl.clearColor(0,1,0,1); |
- gl.clear(gl.COLOR_BUFFER_BIT); |
- |
- var b = new Uint8Array(2 * 2 * 4); |
- gl.readPixels(0, 0, 2, 2, gl.RGBA, gl.UNSIGNED_BYTE, b); |
- |
- function checkPixel(b, x, y, color) { |
- var offset = (y * 2 + x) * 4; |
- var match = true; |
- for (var c = 0; c < 4; ++c) { |
- if (b[offset + c] != color[c] * 255) { |
- match = false; |
- break; |
- } |
- } |
- assertMsg(match, "pixel at " + x + ", " + y + " is expected value"); |
- } |
- |
- checkPixel(b, 0, 0, [0, 1, 0, 1]); |
- checkPixel(b, 1, 0, [0, 0, 0, 0]); |
- checkPixel(b, 0, 1, [0, 0, 0, 0]); |
- checkPixel(b, 1, 1, [0, 0, 0, 0]); |
-} |
- |
-debug(""); |
-successfullyParsed = true; |
- |
-</script> |
-<script src="../resources/js-test-post.js"></script> |
- |
-<script> |
-</script> |
- |
-</body> |
-</html> |