| Index: client/dom/generated/src/frog/WebGLRenderingContext.dart
|
| diff --git a/client/dom/generated/src/frog/WebGLRenderingContext.dart b/client/dom/generated/src/frog/WebGLRenderingContext.dart
|
| index 58e7ec5cbe52d785162b5c2a98921e802a57df1f..52ce17ab82b5a5a84c08d383e997fb790282732a 100644
|
| --- a/client/dom/generated/src/frog/WebGLRenderingContext.dart
|
| +++ b/client/dom/generated/src/frog/WebGLRenderingContext.dart
|
| @@ -1,5 +1,5 @@
|
|
|
| -class WebGLRenderingContextJs extends CanvasRenderingContextJs implements WebGLRenderingContext native "*WebGLRenderingContext" {
|
| +class _WebGLRenderingContextJs extends _CanvasRenderingContextJs implements WebGLRenderingContext native "*WebGLRenderingContext" {
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|
|
| static final int ACTIVE_ATTRIBUTES = 0x8B89;
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|
|
| @@ -601,17 +601,17 @@ class WebGLRenderingContextJs extends CanvasRenderingContextJs implements WebGLR
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|
|
| void activeTexture(int texture) native;
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|
|
| - void attachShader(WebGLProgramJs program, WebGLShaderJs shader) native;
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| + void attachShader(_WebGLProgramJs program, _WebGLShaderJs shader) native;
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|
|
| - void bindAttribLocation(WebGLProgramJs program, int index, String name) native;
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| + void bindAttribLocation(_WebGLProgramJs program, int index, String name) native;
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|
|
| - void bindBuffer(int target, WebGLBufferJs buffer) native;
|
| + void bindBuffer(int target, _WebGLBufferJs buffer) native;
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|
|
| - void bindFramebuffer(int target, WebGLFramebufferJs framebuffer) native;
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| + void bindFramebuffer(int target, _WebGLFramebufferJs framebuffer) native;
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|
|
| - void bindRenderbuffer(int target, WebGLRenderbufferJs renderbuffer) native;
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| + void bindRenderbuffer(int target, _WebGLRenderbufferJs renderbuffer) native;
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|
|
| - void bindTexture(int target, WebGLTextureJs texture) native;
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| + void bindTexture(int target, _WebGLTextureJs texture) native;
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|
|
| void blendColor(num red, num green, num blue, num alpha) native;
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|
|
| @@ -639,41 +639,41 @@ class WebGLRenderingContextJs extends CanvasRenderingContextJs implements WebGLR
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|
|
| void colorMask(bool red, bool green, bool blue, bool alpha) native;
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|
|
| - void compileShader(WebGLShaderJs shader) native;
|
| + void compileShader(_WebGLShaderJs shader) native;
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|
|
| - void compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, ArrayBufferViewJs data) native;
|
| + void compressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, _ArrayBufferViewJs data) native;
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|
|
| - void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ArrayBufferViewJs data) native;
|
| + void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, _ArrayBufferViewJs data) native;
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|
|
| void copyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border) native;
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|
|
| void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height) native;
|
|
|
| - WebGLBufferJs createBuffer() native;
|
| + _WebGLBufferJs createBuffer() native;
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|
|
| - WebGLFramebufferJs createFramebuffer() native;
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| + _WebGLFramebufferJs createFramebuffer() native;
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|
|
| - WebGLProgramJs createProgram() native;
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| + _WebGLProgramJs createProgram() native;
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|
|
| - WebGLRenderbufferJs createRenderbuffer() native;
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| + _WebGLRenderbufferJs createRenderbuffer() native;
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|
|
| - WebGLShaderJs createShader(int type) native;
|
| + _WebGLShaderJs createShader(int type) native;
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|
|
| - WebGLTextureJs createTexture() native;
|
| + _WebGLTextureJs createTexture() native;
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|
|
| void cullFace(int mode) native;
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|
|
| - void deleteBuffer(WebGLBufferJs buffer) native;
|
| + void deleteBuffer(_WebGLBufferJs buffer) native;
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|
|
| - void deleteFramebuffer(WebGLFramebufferJs framebuffer) native;
|
| + void deleteFramebuffer(_WebGLFramebufferJs framebuffer) native;
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|
|
| - void deleteProgram(WebGLProgramJs program) native;
|
| + void deleteProgram(_WebGLProgramJs program) native;
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|
|
| - void deleteRenderbuffer(WebGLRenderbufferJs renderbuffer) native;
|
| + void deleteRenderbuffer(_WebGLRenderbufferJs renderbuffer) native;
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|
|
| - void deleteShader(WebGLShaderJs shader) native;
|
| + void deleteShader(_WebGLShaderJs shader) native;
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|
|
| - void deleteTexture(WebGLTextureJs texture) native;
|
| + void deleteTexture(_WebGLTextureJs texture) native;
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|
|
| void depthFunc(int func) native;
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|
|
| @@ -681,7 +681,7 @@ class WebGLRenderingContextJs extends CanvasRenderingContextJs implements WebGLR
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|
|
| void depthRange(num zNear, num zFar) native;
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|
|
| - void detachShader(WebGLProgramJs program, WebGLShaderJs shader) native;
|
| + void detachShader(_WebGLProgramJs program, _WebGLShaderJs shader) native;
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|
|
| void disable(int cap) native;
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|
|
| @@ -699,25 +699,25 @@ class WebGLRenderingContextJs extends CanvasRenderingContextJs implements WebGLR
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|
|
| void flush() native;
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|
|
| - void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, WebGLRenderbufferJs renderbuffer) native;
|
| + void framebufferRenderbuffer(int target, int attachment, int renderbuffertarget, _WebGLRenderbufferJs renderbuffer) native;
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|
|
| - void framebufferTexture2D(int target, int attachment, int textarget, WebGLTextureJs texture, int level) native;
|
| + void framebufferTexture2D(int target, int attachment, int textarget, _WebGLTextureJs texture, int level) native;
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|
|
| void frontFace(int mode) native;
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|
|
| void generateMipmap(int target) native;
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|
|
| - WebGLActiveInfoJs getActiveAttrib(WebGLProgramJs program, int index) native;
|
| + _WebGLActiveInfoJs getActiveAttrib(_WebGLProgramJs program, int index) native;
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|
|
| - WebGLActiveInfoJs getActiveUniform(WebGLProgramJs program, int index) native;
|
| + _WebGLActiveInfoJs getActiveUniform(_WebGLProgramJs program, int index) native;
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|
|
| - List getAttachedShaders(WebGLProgramJs program) native;
|
| + List getAttachedShaders(_WebGLProgramJs program) native;
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|
|
| - int getAttribLocation(WebGLProgramJs program, String name) native;
|
| + int getAttribLocation(_WebGLProgramJs program, String name) native;
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|
|
| Object getBufferParameter(int target, int pname) native;
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|
|
| - WebGLContextAttributesJs getContextAttributes() native;
|
| + _WebGLContextAttributesJs getContextAttributes() native;
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|
|
| int getError() native;
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|
|
| @@ -727,23 +727,23 @@ class WebGLRenderingContextJs extends CanvasRenderingContextJs implements WebGLR
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|
|
| Object getParameter(int pname) native;
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|
|
| - String getProgramInfoLog(WebGLProgramJs program) native;
|
| + String getProgramInfoLog(_WebGLProgramJs program) native;
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|
|
| - Object getProgramParameter(WebGLProgramJs program, int pname) native;
|
| + Object getProgramParameter(_WebGLProgramJs program, int pname) native;
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|
|
| Object getRenderbufferParameter(int target, int pname) native;
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|
|
| - String getShaderInfoLog(WebGLShaderJs shader) native;
|
| + String getShaderInfoLog(_WebGLShaderJs shader) native;
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|
|
| - Object getShaderParameter(WebGLShaderJs shader, int pname) native;
|
| + Object getShaderParameter(_WebGLShaderJs shader, int pname) native;
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|
|
| - String getShaderSource(WebGLShaderJs shader) native;
|
| + String getShaderSource(_WebGLShaderJs shader) native;
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|
|
| Object getTexParameter(int target, int pname) native;
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|
|
| - Object getUniform(WebGLProgramJs program, WebGLUniformLocationJs location) native;
|
| + Object getUniform(_WebGLProgramJs program, _WebGLUniformLocationJs location) native;
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|
|
| - WebGLUniformLocationJs getUniformLocation(WebGLProgramJs program, String name) native;
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| + _WebGLUniformLocationJs getUniformLocation(_WebGLProgramJs program, String name) native;
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|
|
| Object getVertexAttrib(int index, int pname) native;
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|
|
| @@ -751,31 +751,31 @@ class WebGLRenderingContextJs extends CanvasRenderingContextJs implements WebGLR
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|
|
| void hint(int target, int mode) native;
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|
|
| - bool isBuffer(WebGLBufferJs buffer) native;
|
| + bool isBuffer(_WebGLBufferJs buffer) native;
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|
|
| bool isContextLost() native;
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|
|
| bool isEnabled(int cap) native;
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|
|
| - bool isFramebuffer(WebGLFramebufferJs framebuffer) native;
|
| + bool isFramebuffer(_WebGLFramebufferJs framebuffer) native;
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|
|
| - bool isProgram(WebGLProgramJs program) native;
|
| + bool isProgram(_WebGLProgramJs program) native;
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|
|
| - bool isRenderbuffer(WebGLRenderbufferJs renderbuffer) native;
|
| + bool isRenderbuffer(_WebGLRenderbufferJs renderbuffer) native;
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|
|
| - bool isShader(WebGLShaderJs shader) native;
|
| + bool isShader(_WebGLShaderJs shader) native;
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|
|
| - bool isTexture(WebGLTextureJs texture) native;
|
| + bool isTexture(_WebGLTextureJs texture) native;
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|
|
| void lineWidth(num width) native;
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|
|
| - void linkProgram(WebGLProgramJs program) native;
|
| + void linkProgram(_WebGLProgramJs program) native;
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|
|
| void pixelStorei(int pname, int param) native;
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|
|
| void polygonOffset(num factor, num units) native;
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|
|
| - void readPixels(int x, int y, int width, int height, int format, int type, ArrayBufferViewJs pixels) native;
|
| + void readPixels(int x, int y, int width, int height, int format, int type, _ArrayBufferViewJs pixels) native;
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|
|
| void releaseShaderCompiler() native;
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|
|
| @@ -785,7 +785,7 @@ class WebGLRenderingContextJs extends CanvasRenderingContextJs implements WebGLR
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|
|
| void scissor(int x, int y, int width, int height) native;
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|
|
| - void shaderSource(WebGLShaderJs shader, String string) native;
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| + void shaderSource(_WebGLShaderJs shader, String string) native;
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|
|
| void stencilFunc(int func, int ref, int mask) native;
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|
|
| @@ -799,71 +799,71 @@ class WebGLRenderingContextJs extends CanvasRenderingContextJs implements WebGLR
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|
|
| void stencilOpSeparate(int face, int fail, int zfail, int zpass) native;
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|
|
| - void texImage2D(int target, int level, int internalformat, int format_OR_width, int height_OR_type, var border_OR_canvas_OR_image_OR_pixels_OR_video, [int format = null, int type = null, ArrayBufferViewJs pixels = null]) native;
|
| + void texImage2D(int target, int level, int internalformat, int format_OR_width, int height_OR_type, var border_OR_canvas_OR_image_OR_pixels_OR_video, [int format = null, int type = null, _ArrayBufferViewJs pixels = null]) native;
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|
|
| void texParameterf(int target, int pname, num param) native;
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|
|
| void texParameteri(int target, int pname, int param) native;
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|
|
| - void texSubImage2D(int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, var canvas_OR_format_OR_image_OR_pixels_OR_video, [int type = null, ArrayBufferViewJs pixels = null]) native;
|
| + void texSubImage2D(int target, int level, int xoffset, int yoffset, int format_OR_width, int height_OR_type, var canvas_OR_format_OR_image_OR_pixels_OR_video, [int type = null, _ArrayBufferViewJs pixels = null]) native;
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|
|
| - void uniform1f(WebGLUniformLocationJs location, num x) native;
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| + void uniform1f(_WebGLUniformLocationJs location, num x) native;
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|
|
| - void uniform1fv(WebGLUniformLocationJs location, Float32ArrayJs v) native;
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| + void uniform1fv(_WebGLUniformLocationJs location, _Float32ArrayJs v) native;
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|
|
| - void uniform1i(WebGLUniformLocationJs location, int x) native;
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| + void uniform1i(_WebGLUniformLocationJs location, int x) native;
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|
|
| - void uniform1iv(WebGLUniformLocationJs location, Int32ArrayJs v) native;
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| + void uniform1iv(_WebGLUniformLocationJs location, _Int32ArrayJs v) native;
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|
|
| - void uniform2f(WebGLUniformLocationJs location, num x, num y) native;
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| + void uniform2f(_WebGLUniformLocationJs location, num x, num y) native;
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|
|
| - void uniform2fv(WebGLUniformLocationJs location, Float32ArrayJs v) native;
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| + void uniform2fv(_WebGLUniformLocationJs location, _Float32ArrayJs v) native;
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|
|
| - void uniform2i(WebGLUniformLocationJs location, int x, int y) native;
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| + void uniform2i(_WebGLUniformLocationJs location, int x, int y) native;
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|
|
| - void uniform2iv(WebGLUniformLocationJs location, Int32ArrayJs v) native;
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| + void uniform2iv(_WebGLUniformLocationJs location, _Int32ArrayJs v) native;
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|
|
| - void uniform3f(WebGLUniformLocationJs location, num x, num y, num z) native;
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| + void uniform3f(_WebGLUniformLocationJs location, num x, num y, num z) native;
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|
|
| - void uniform3fv(WebGLUniformLocationJs location, Float32ArrayJs v) native;
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| + void uniform3fv(_WebGLUniformLocationJs location, _Float32ArrayJs v) native;
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|
|
| - void uniform3i(WebGLUniformLocationJs location, int x, int y, int z) native;
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| + void uniform3i(_WebGLUniformLocationJs location, int x, int y, int z) native;
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|
|
| - void uniform3iv(WebGLUniformLocationJs location, Int32ArrayJs v) native;
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| + void uniform3iv(_WebGLUniformLocationJs location, _Int32ArrayJs v) native;
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|
|
| - void uniform4f(WebGLUniformLocationJs location, num x, num y, num z, num w) native;
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| + void uniform4f(_WebGLUniformLocationJs location, num x, num y, num z, num w) native;
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|
|
| - void uniform4fv(WebGLUniformLocationJs location, Float32ArrayJs v) native;
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| + void uniform4fv(_WebGLUniformLocationJs location, _Float32ArrayJs v) native;
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|
|
| - void uniform4i(WebGLUniformLocationJs location, int x, int y, int z, int w) native;
|
| + void uniform4i(_WebGLUniformLocationJs location, int x, int y, int z, int w) native;
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|
|
| - void uniform4iv(WebGLUniformLocationJs location, Int32ArrayJs v) native;
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| + void uniform4iv(_WebGLUniformLocationJs location, _Int32ArrayJs v) native;
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|
|
| - void uniformMatrix2fv(WebGLUniformLocationJs location, bool transpose, Float32ArrayJs array) native;
|
| + void uniformMatrix2fv(_WebGLUniformLocationJs location, bool transpose, _Float32ArrayJs array) native;
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|
|
| - void uniformMatrix3fv(WebGLUniformLocationJs location, bool transpose, Float32ArrayJs array) native;
|
| + void uniformMatrix3fv(_WebGLUniformLocationJs location, bool transpose, _Float32ArrayJs array) native;
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|
|
| - void uniformMatrix4fv(WebGLUniformLocationJs location, bool transpose, Float32ArrayJs array) native;
|
| + void uniformMatrix4fv(_WebGLUniformLocationJs location, bool transpose, _Float32ArrayJs array) native;
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|
|
| - void useProgram(WebGLProgramJs program) native;
|
| + void useProgram(_WebGLProgramJs program) native;
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|
|
| - void validateProgram(WebGLProgramJs program) native;
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| + void validateProgram(_WebGLProgramJs program) native;
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|
|
| void vertexAttrib1f(int indx, num x) native;
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|
|
| - void vertexAttrib1fv(int indx, Float32ArrayJs values) native;
|
| + void vertexAttrib1fv(int indx, _Float32ArrayJs values) native;
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|
|
| void vertexAttrib2f(int indx, num x, num y) native;
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|
|
| - void vertexAttrib2fv(int indx, Float32ArrayJs values) native;
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| + void vertexAttrib2fv(int indx, _Float32ArrayJs values) native;
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|
|
| void vertexAttrib3f(int indx, num x, num y, num z) native;
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|
|
| - void vertexAttrib3fv(int indx, Float32ArrayJs values) native;
|
| + void vertexAttrib3fv(int indx, _Float32ArrayJs values) native;
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|
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| void vertexAttrib4f(int indx, num x, num y, num z, num w) native;
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|
|
| - void vertexAttrib4fv(int indx, Float32ArrayJs values) native;
|
| + void vertexAttrib4fv(int indx, _Float32ArrayJs values) native;
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|
|
| void vertexAttribPointer(int indx, int size, int type, bool normalized, int stride, int offset) native;
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|