| OLD | NEW |
| 1 | 1 |
| 2 class WebGLRenderingContextJs extends CanvasRenderingContextJs implements WebGLR
enderingContext native "*WebGLRenderingContext" { | 2 class _WebGLRenderingContextJs extends _CanvasRenderingContextJs implements WebG
LRenderingContext native "*WebGLRenderingContext" { |
| 3 | 3 |
| 4 static final int ACTIVE_ATTRIBUTES = 0x8B89; | 4 static final int ACTIVE_ATTRIBUTES = 0x8B89; |
| 5 | 5 |
| 6 static final int ACTIVE_TEXTURE = 0x84E0; | 6 static final int ACTIVE_TEXTURE = 0x84E0; |
| 7 | 7 |
| 8 static final int ACTIVE_UNIFORMS = 0x8B86; | 8 static final int ACTIVE_UNIFORMS = 0x8B86; |
| 9 | 9 |
| 10 static final int ALIASED_LINE_WIDTH_RANGE = 0x846E; | 10 static final int ALIASED_LINE_WIDTH_RANGE = 0x846E; |
| 11 | 11 |
| 12 static final int ALIASED_POINT_SIZE_RANGE = 0x846D; | 12 static final int ALIASED_POINT_SIZE_RANGE = 0x846D; |
| (...skipping 581 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 594 static final int VIEWPORT = 0x0BA2; | 594 static final int VIEWPORT = 0x0BA2; |
| 595 | 595 |
| 596 static final int ZERO = 0; | 596 static final int ZERO = 0; |
| 597 | 597 |
| 598 int get drawingBufferHeight() native "return this.drawingBufferHeight;"; | 598 int get drawingBufferHeight() native "return this.drawingBufferHeight;"; |
| 599 | 599 |
| 600 int get drawingBufferWidth() native "return this.drawingBufferWidth;"; | 600 int get drawingBufferWidth() native "return this.drawingBufferWidth;"; |
| 601 | 601 |
| 602 void activeTexture(int texture) native; | 602 void activeTexture(int texture) native; |
| 603 | 603 |
| 604 void attachShader(WebGLProgramJs program, WebGLShaderJs shader) native; | 604 void attachShader(_WebGLProgramJs program, _WebGLShaderJs shader) native; |
| 605 | 605 |
| 606 void bindAttribLocation(WebGLProgramJs program, int index, String name) native
; | 606 void bindAttribLocation(_WebGLProgramJs program, int index, String name) nativ
e; |
| 607 | 607 |
| 608 void bindBuffer(int target, WebGLBufferJs buffer) native; | 608 void bindBuffer(int target, _WebGLBufferJs buffer) native; |
| 609 | 609 |
| 610 void bindFramebuffer(int target, WebGLFramebufferJs framebuffer) native; | 610 void bindFramebuffer(int target, _WebGLFramebufferJs framebuffer) native; |
| 611 | 611 |
| 612 void bindRenderbuffer(int target, WebGLRenderbufferJs renderbuffer) native; | 612 void bindRenderbuffer(int target, _WebGLRenderbufferJs renderbuffer) native; |
| 613 | 613 |
| 614 void bindTexture(int target, WebGLTextureJs texture) native; | 614 void bindTexture(int target, _WebGLTextureJs texture) native; |
| 615 | 615 |
| 616 void blendColor(num red, num green, num blue, num alpha) native; | 616 void blendColor(num red, num green, num blue, num alpha) native; |
| 617 | 617 |
| 618 void blendEquation(int mode) native; | 618 void blendEquation(int mode) native; |
| 619 | 619 |
| 620 void blendEquationSeparate(int modeRGB, int modeAlpha) native; | 620 void blendEquationSeparate(int modeRGB, int modeAlpha) native; |
| 621 | 621 |
| 622 void blendFunc(int sfactor, int dfactor) native; | 622 void blendFunc(int sfactor, int dfactor) native; |
| 623 | 623 |
| 624 void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) nat
ive; | 624 void blendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha) nat
ive; |
| 625 | 625 |
| 626 void bufferData(int target, var data_OR_size, int usage) native; | 626 void bufferData(int target, var data_OR_size, int usage) native; |
| 627 | 627 |
| 628 void bufferSubData(int target, int offset, var data) native; | 628 void bufferSubData(int target, int offset, var data) native; |
| 629 | 629 |
| 630 int checkFramebufferStatus(int target) native; | 630 int checkFramebufferStatus(int target) native; |
| 631 | 631 |
| 632 void clear(int mask) native; | 632 void clear(int mask) native; |
| 633 | 633 |
| 634 void clearColor(num red, num green, num blue, num alpha) native; | 634 void clearColor(num red, num green, num blue, num alpha) native; |
| 635 | 635 |
| 636 void clearDepth(num depth) native; | 636 void clearDepth(num depth) native; |
| 637 | 637 |
| 638 void clearStencil(int s) native; | 638 void clearStencil(int s) native; |
| 639 | 639 |
| 640 void colorMask(bool red, bool green, bool blue, bool alpha) native; | 640 void colorMask(bool red, bool green, bool blue, bool alpha) native; |
| 641 | 641 |
| 642 void compileShader(WebGLShaderJs shader) native; | 642 void compileShader(_WebGLShaderJs shader) native; |
| 643 | 643 |
| 644 void compressedTexImage2D(int target, int level, int internalformat, int width
, int height, int border, ArrayBufferViewJs data) native; | 644 void compressedTexImage2D(int target, int level, int internalformat, int width
, int height, int border, _ArrayBufferViewJs data) native; |
| 645 | 645 |
| 646 void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset,
int width, int height, int format, ArrayBufferViewJs data) native; | 646 void compressedTexSubImage2D(int target, int level, int xoffset, int yoffset,
int width, int height, int format, _ArrayBufferViewJs data) native; |
| 647 | 647 |
| 648 void copyTexImage2D(int target, int level, int internalformat, int x, int y, i
nt width, int height, int border) native; | 648 void copyTexImage2D(int target, int level, int internalformat, int x, int y, i
nt width, int height, int border) native; |
| 649 | 649 |
| 650 void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x,
int y, int width, int height) native; | 650 void copyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x,
int y, int width, int height) native; |
| 651 | 651 |
| 652 WebGLBufferJs createBuffer() native; | 652 _WebGLBufferJs createBuffer() native; |
| 653 | 653 |
| 654 WebGLFramebufferJs createFramebuffer() native; | 654 _WebGLFramebufferJs createFramebuffer() native; |
| 655 | 655 |
| 656 WebGLProgramJs createProgram() native; | 656 _WebGLProgramJs createProgram() native; |
| 657 | 657 |
| 658 WebGLRenderbufferJs createRenderbuffer() native; | 658 _WebGLRenderbufferJs createRenderbuffer() native; |
| 659 | 659 |
| 660 WebGLShaderJs createShader(int type) native; | 660 _WebGLShaderJs createShader(int type) native; |
| 661 | 661 |
| 662 WebGLTextureJs createTexture() native; | 662 _WebGLTextureJs createTexture() native; |
| 663 | 663 |
| 664 void cullFace(int mode) native; | 664 void cullFace(int mode) native; |
| 665 | 665 |
| 666 void deleteBuffer(WebGLBufferJs buffer) native; | 666 void deleteBuffer(_WebGLBufferJs buffer) native; |
| 667 | 667 |
| 668 void deleteFramebuffer(WebGLFramebufferJs framebuffer) native; | 668 void deleteFramebuffer(_WebGLFramebufferJs framebuffer) native; |
| 669 | 669 |
| 670 void deleteProgram(WebGLProgramJs program) native; | 670 void deleteProgram(_WebGLProgramJs program) native; |
| 671 | 671 |
| 672 void deleteRenderbuffer(WebGLRenderbufferJs renderbuffer) native; | 672 void deleteRenderbuffer(_WebGLRenderbufferJs renderbuffer) native; |
| 673 | 673 |
| 674 void deleteShader(WebGLShaderJs shader) native; | 674 void deleteShader(_WebGLShaderJs shader) native; |
| 675 | 675 |
| 676 void deleteTexture(WebGLTextureJs texture) native; | 676 void deleteTexture(_WebGLTextureJs texture) native; |
| 677 | 677 |
| 678 void depthFunc(int func) native; | 678 void depthFunc(int func) native; |
| 679 | 679 |
| 680 void depthMask(bool flag) native; | 680 void depthMask(bool flag) native; |
| 681 | 681 |
| 682 void depthRange(num zNear, num zFar) native; | 682 void depthRange(num zNear, num zFar) native; |
| 683 | 683 |
| 684 void detachShader(WebGLProgramJs program, WebGLShaderJs shader) native; | 684 void detachShader(_WebGLProgramJs program, _WebGLShaderJs shader) native; |
| 685 | 685 |
| 686 void disable(int cap) native; | 686 void disable(int cap) native; |
| 687 | 687 |
| 688 void disableVertexAttribArray(int index) native; | 688 void disableVertexAttribArray(int index) native; |
| 689 | 689 |
| 690 void drawArrays(int mode, int first, int count) native; | 690 void drawArrays(int mode, int first, int count) native; |
| 691 | 691 |
| 692 void drawElements(int mode, int count, int type, int offset) native; | 692 void drawElements(int mode, int count, int type, int offset) native; |
| 693 | 693 |
| 694 void enable(int cap) native; | 694 void enable(int cap) native; |
| 695 | 695 |
| 696 void enableVertexAttribArray(int index) native; | 696 void enableVertexAttribArray(int index) native; |
| 697 | 697 |
| 698 void finish() native; | 698 void finish() native; |
| 699 | 699 |
| 700 void flush() native; | 700 void flush() native; |
| 701 | 701 |
| 702 void framebufferRenderbuffer(int target, int attachment, int renderbuffertarge
t, WebGLRenderbufferJs renderbuffer) native; | 702 void framebufferRenderbuffer(int target, int attachment, int renderbuffertarge
t, _WebGLRenderbufferJs renderbuffer) native; |
| 703 | 703 |
| 704 void framebufferTexture2D(int target, int attachment, int textarget, WebGLText
ureJs texture, int level) native; | 704 void framebufferTexture2D(int target, int attachment, int textarget, _WebGLTex
tureJs texture, int level) native; |
| 705 | 705 |
| 706 void frontFace(int mode) native; | 706 void frontFace(int mode) native; |
| 707 | 707 |
| 708 void generateMipmap(int target) native; | 708 void generateMipmap(int target) native; |
| 709 | 709 |
| 710 WebGLActiveInfoJs getActiveAttrib(WebGLProgramJs program, int index) native; | 710 _WebGLActiveInfoJs getActiveAttrib(_WebGLProgramJs program, int index) native; |
| 711 | 711 |
| 712 WebGLActiveInfoJs getActiveUniform(WebGLProgramJs program, int index) native; | 712 _WebGLActiveInfoJs getActiveUniform(_WebGLProgramJs program, int index) native
; |
| 713 | 713 |
| 714 List getAttachedShaders(WebGLProgramJs program) native; | 714 List getAttachedShaders(_WebGLProgramJs program) native; |
| 715 | 715 |
| 716 int getAttribLocation(WebGLProgramJs program, String name) native; | 716 int getAttribLocation(_WebGLProgramJs program, String name) native; |
| 717 | 717 |
| 718 Object getBufferParameter(int target, int pname) native; | 718 Object getBufferParameter(int target, int pname) native; |
| 719 | 719 |
| 720 WebGLContextAttributesJs getContextAttributes() native; | 720 _WebGLContextAttributesJs getContextAttributes() native; |
| 721 | 721 |
| 722 int getError() native; | 722 int getError() native; |
| 723 | 723 |
| 724 Object getExtension(String name) native; | 724 Object getExtension(String name) native; |
| 725 | 725 |
| 726 Object getFramebufferAttachmentParameter(int target, int attachment, int pname
) native; | 726 Object getFramebufferAttachmentParameter(int target, int attachment, int pname
) native; |
| 727 | 727 |
| 728 Object getParameter(int pname) native; | 728 Object getParameter(int pname) native; |
| 729 | 729 |
| 730 String getProgramInfoLog(WebGLProgramJs program) native; | 730 String getProgramInfoLog(_WebGLProgramJs program) native; |
| 731 | 731 |
| 732 Object getProgramParameter(WebGLProgramJs program, int pname) native; | 732 Object getProgramParameter(_WebGLProgramJs program, int pname) native; |
| 733 | 733 |
| 734 Object getRenderbufferParameter(int target, int pname) native; | 734 Object getRenderbufferParameter(int target, int pname) native; |
| 735 | 735 |
| 736 String getShaderInfoLog(WebGLShaderJs shader) native; | 736 String getShaderInfoLog(_WebGLShaderJs shader) native; |
| 737 | 737 |
| 738 Object getShaderParameter(WebGLShaderJs shader, int pname) native; | 738 Object getShaderParameter(_WebGLShaderJs shader, int pname) native; |
| 739 | 739 |
| 740 String getShaderSource(WebGLShaderJs shader) native; | 740 String getShaderSource(_WebGLShaderJs shader) native; |
| 741 | 741 |
| 742 Object getTexParameter(int target, int pname) native; | 742 Object getTexParameter(int target, int pname) native; |
| 743 | 743 |
| 744 Object getUniform(WebGLProgramJs program, WebGLUniformLocationJs location) nat
ive; | 744 Object getUniform(_WebGLProgramJs program, _WebGLUniformLocationJs location) n
ative; |
| 745 | 745 |
| 746 WebGLUniformLocationJs getUniformLocation(WebGLProgramJs program, String name)
native; | 746 _WebGLUniformLocationJs getUniformLocation(_WebGLProgramJs program, String nam
e) native; |
| 747 | 747 |
| 748 Object getVertexAttrib(int index, int pname) native; | 748 Object getVertexAttrib(int index, int pname) native; |
| 749 | 749 |
| 750 int getVertexAttribOffset(int index, int pname) native; | 750 int getVertexAttribOffset(int index, int pname) native; |
| 751 | 751 |
| 752 void hint(int target, int mode) native; | 752 void hint(int target, int mode) native; |
| 753 | 753 |
| 754 bool isBuffer(WebGLBufferJs buffer) native; | 754 bool isBuffer(_WebGLBufferJs buffer) native; |
| 755 | 755 |
| 756 bool isContextLost() native; | 756 bool isContextLost() native; |
| 757 | 757 |
| 758 bool isEnabled(int cap) native; | 758 bool isEnabled(int cap) native; |
| 759 | 759 |
| 760 bool isFramebuffer(WebGLFramebufferJs framebuffer) native; | 760 bool isFramebuffer(_WebGLFramebufferJs framebuffer) native; |
| 761 | 761 |
| 762 bool isProgram(WebGLProgramJs program) native; | 762 bool isProgram(_WebGLProgramJs program) native; |
| 763 | 763 |
| 764 bool isRenderbuffer(WebGLRenderbufferJs renderbuffer) native; | 764 bool isRenderbuffer(_WebGLRenderbufferJs renderbuffer) native; |
| 765 | 765 |
| 766 bool isShader(WebGLShaderJs shader) native; | 766 bool isShader(_WebGLShaderJs shader) native; |
| 767 | 767 |
| 768 bool isTexture(WebGLTextureJs texture) native; | 768 bool isTexture(_WebGLTextureJs texture) native; |
| 769 | 769 |
| 770 void lineWidth(num width) native; | 770 void lineWidth(num width) native; |
| 771 | 771 |
| 772 void linkProgram(WebGLProgramJs program) native; | 772 void linkProgram(_WebGLProgramJs program) native; |
| 773 | 773 |
| 774 void pixelStorei(int pname, int param) native; | 774 void pixelStorei(int pname, int param) native; |
| 775 | 775 |
| 776 void polygonOffset(num factor, num units) native; | 776 void polygonOffset(num factor, num units) native; |
| 777 | 777 |
| 778 void readPixels(int x, int y, int width, int height, int format, int type, Arr
ayBufferViewJs pixels) native; | 778 void readPixels(int x, int y, int width, int height, int format, int type, _Ar
rayBufferViewJs pixels) native; |
| 779 | 779 |
| 780 void releaseShaderCompiler() native; | 780 void releaseShaderCompiler() native; |
| 781 | 781 |
| 782 void renderbufferStorage(int target, int internalformat, int width, int height
) native; | 782 void renderbufferStorage(int target, int internalformat, int width, int height
) native; |
| 783 | 783 |
| 784 void sampleCoverage(num value, bool invert) native; | 784 void sampleCoverage(num value, bool invert) native; |
| 785 | 785 |
| 786 void scissor(int x, int y, int width, int height) native; | 786 void scissor(int x, int y, int width, int height) native; |
| 787 | 787 |
| 788 void shaderSource(WebGLShaderJs shader, String string) native; | 788 void shaderSource(_WebGLShaderJs shader, String string) native; |
| 789 | 789 |
| 790 void stencilFunc(int func, int ref, int mask) native; | 790 void stencilFunc(int func, int ref, int mask) native; |
| 791 | 791 |
| 792 void stencilFuncSeparate(int face, int func, int ref, int mask) native; | 792 void stencilFuncSeparate(int face, int func, int ref, int mask) native; |
| 793 | 793 |
| 794 void stencilMask(int mask) native; | 794 void stencilMask(int mask) native; |
| 795 | 795 |
| 796 void stencilMaskSeparate(int face, int mask) native; | 796 void stencilMaskSeparate(int face, int mask) native; |
| 797 | 797 |
| 798 void stencilOp(int fail, int zfail, int zpass) native; | 798 void stencilOp(int fail, int zfail, int zpass) native; |
| 799 | 799 |
| 800 void stencilOpSeparate(int face, int fail, int zfail, int zpass) native; | 800 void stencilOpSeparate(int face, int fail, int zfail, int zpass) native; |
| 801 | 801 |
| 802 void texImage2D(int target, int level, int internalformat, int format_OR_width
, int height_OR_type, var border_OR_canvas_OR_image_OR_pixels_OR_video, [int for
mat = null, int type = null, ArrayBufferViewJs pixels = null]) native; | 802 void texImage2D(int target, int level, int internalformat, int format_OR_width
, int height_OR_type, var border_OR_canvas_OR_image_OR_pixels_OR_video, [int for
mat = null, int type = null, _ArrayBufferViewJs pixels = null]) native; |
| 803 | 803 |
| 804 void texParameterf(int target, int pname, num param) native; | 804 void texParameterf(int target, int pname, num param) native; |
| 805 | 805 |
| 806 void texParameteri(int target, int pname, int param) native; | 806 void texParameteri(int target, int pname, int param) native; |
| 807 | 807 |
| 808 void texSubImage2D(int target, int level, int xoffset, int yoffset, int format
_OR_width, int height_OR_type, var canvas_OR_format_OR_image_OR_pixels_OR_video,
[int type = null, ArrayBufferViewJs pixels = null]) native; | 808 void texSubImage2D(int target, int level, int xoffset, int yoffset, int format
_OR_width, int height_OR_type, var canvas_OR_format_OR_image_OR_pixels_OR_video,
[int type = null, _ArrayBufferViewJs pixels = null]) native; |
| 809 | 809 |
| 810 void uniform1f(WebGLUniformLocationJs location, num x) native; | 810 void uniform1f(_WebGLUniformLocationJs location, num x) native; |
| 811 | 811 |
| 812 void uniform1fv(WebGLUniformLocationJs location, Float32ArrayJs v) native; | 812 void uniform1fv(_WebGLUniformLocationJs location, _Float32ArrayJs v) native; |
| 813 | 813 |
| 814 void uniform1i(WebGLUniformLocationJs location, int x) native; | 814 void uniform1i(_WebGLUniformLocationJs location, int x) native; |
| 815 | 815 |
| 816 void uniform1iv(WebGLUniformLocationJs location, Int32ArrayJs v) native; | 816 void uniform1iv(_WebGLUniformLocationJs location, _Int32ArrayJs v) native; |
| 817 | 817 |
| 818 void uniform2f(WebGLUniformLocationJs location, num x, num y) native; | 818 void uniform2f(_WebGLUniformLocationJs location, num x, num y) native; |
| 819 | 819 |
| 820 void uniform2fv(WebGLUniformLocationJs location, Float32ArrayJs v) native; | 820 void uniform2fv(_WebGLUniformLocationJs location, _Float32ArrayJs v) native; |
| 821 | 821 |
| 822 void uniform2i(WebGLUniformLocationJs location, int x, int y) native; | 822 void uniform2i(_WebGLUniformLocationJs location, int x, int y) native; |
| 823 | 823 |
| 824 void uniform2iv(WebGLUniformLocationJs location, Int32ArrayJs v) native; | 824 void uniform2iv(_WebGLUniformLocationJs location, _Int32ArrayJs v) native; |
| 825 | 825 |
| 826 void uniform3f(WebGLUniformLocationJs location, num x, num y, num z) native; | 826 void uniform3f(_WebGLUniformLocationJs location, num x, num y, num z) native; |
| 827 | 827 |
| 828 void uniform3fv(WebGLUniformLocationJs location, Float32ArrayJs v) native; | 828 void uniform3fv(_WebGLUniformLocationJs location, _Float32ArrayJs v) native; |
| 829 | 829 |
| 830 void uniform3i(WebGLUniformLocationJs location, int x, int y, int z) native; | 830 void uniform3i(_WebGLUniformLocationJs location, int x, int y, int z) native; |
| 831 | 831 |
| 832 void uniform3iv(WebGLUniformLocationJs location, Int32ArrayJs v) native; | 832 void uniform3iv(_WebGLUniformLocationJs location, _Int32ArrayJs v) native; |
| 833 | 833 |
| 834 void uniform4f(WebGLUniformLocationJs location, num x, num y, num z, num w) na
tive; | 834 void uniform4f(_WebGLUniformLocationJs location, num x, num y, num z, num w) n
ative; |
| 835 | 835 |
| 836 void uniform4fv(WebGLUniformLocationJs location, Float32ArrayJs v) native; | 836 void uniform4fv(_WebGLUniformLocationJs location, _Float32ArrayJs v) native; |
| 837 | 837 |
| 838 void uniform4i(WebGLUniformLocationJs location, int x, int y, int z, int w) na
tive; | 838 void uniform4i(_WebGLUniformLocationJs location, int x, int y, int z, int w) n
ative; |
| 839 | 839 |
| 840 void uniform4iv(WebGLUniformLocationJs location, Int32ArrayJs v) native; | 840 void uniform4iv(_WebGLUniformLocationJs location, _Int32ArrayJs v) native; |
| 841 | 841 |
| 842 void uniformMatrix2fv(WebGLUniformLocationJs location, bool transpose, Float32
ArrayJs array) native; | 842 void uniformMatrix2fv(_WebGLUniformLocationJs location, bool transpose, _Float
32ArrayJs array) native; |
| 843 | 843 |
| 844 void uniformMatrix3fv(WebGLUniformLocationJs location, bool transpose, Float32
ArrayJs array) native; | 844 void uniformMatrix3fv(_WebGLUniformLocationJs location, bool transpose, _Float
32ArrayJs array) native; |
| 845 | 845 |
| 846 void uniformMatrix4fv(WebGLUniformLocationJs location, bool transpose, Float32
ArrayJs array) native; | 846 void uniformMatrix4fv(_WebGLUniformLocationJs location, bool transpose, _Float
32ArrayJs array) native; |
| 847 | 847 |
| 848 void useProgram(WebGLProgramJs program) native; | 848 void useProgram(_WebGLProgramJs program) native; |
| 849 | 849 |
| 850 void validateProgram(WebGLProgramJs program) native; | 850 void validateProgram(_WebGLProgramJs program) native; |
| 851 | 851 |
| 852 void vertexAttrib1f(int indx, num x) native; | 852 void vertexAttrib1f(int indx, num x) native; |
| 853 | 853 |
| 854 void vertexAttrib1fv(int indx, Float32ArrayJs values) native; | 854 void vertexAttrib1fv(int indx, _Float32ArrayJs values) native; |
| 855 | 855 |
| 856 void vertexAttrib2f(int indx, num x, num y) native; | 856 void vertexAttrib2f(int indx, num x, num y) native; |
| 857 | 857 |
| 858 void vertexAttrib2fv(int indx, Float32ArrayJs values) native; | 858 void vertexAttrib2fv(int indx, _Float32ArrayJs values) native; |
| 859 | 859 |
| 860 void vertexAttrib3f(int indx, num x, num y, num z) native; | 860 void vertexAttrib3f(int indx, num x, num y, num z) native; |
| 861 | 861 |
| 862 void vertexAttrib3fv(int indx, Float32ArrayJs values) native; | 862 void vertexAttrib3fv(int indx, _Float32ArrayJs values) native; |
| 863 | 863 |
| 864 void vertexAttrib4f(int indx, num x, num y, num z, num w) native; | 864 void vertexAttrib4f(int indx, num x, num y, num z, num w) native; |
| 865 | 865 |
| 866 void vertexAttrib4fv(int indx, Float32ArrayJs values) native; | 866 void vertexAttrib4fv(int indx, _Float32ArrayJs values) native; |
| 867 | 867 |
| 868 void vertexAttribPointer(int indx, int size, int type, bool normalized, int st
ride, int offset) native; | 868 void vertexAttribPointer(int indx, int size, int type, bool normalized, int st
ride, int offset) native; |
| 869 | 869 |
| 870 void viewport(int x, int y, int width, int height) native; | 870 void viewport(int x, int y, int width, int height) native; |
| 871 } | 871 } |
| OLD | NEW |