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Unified Diff: src/image/SkSurface_Gpu.cpp

Issue 925343002: Swap render target instead of creating a new gpu device for surface copy-on-write (Closed) Base URL: https://skia.googlesource.com/skia.git@skimage-filters-02-use-sksurface-constructor-skgpudevice
Patch Set: Created 5 years, 10 months ago
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« src/gpu/SkGpuDevice.h ('K') | « src/gpu/SkGpuDevice.cpp ('k') | no next file » | no next file with comments »
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Index: src/image/SkSurface_Gpu.cpp
diff --git a/src/image/SkSurface_Gpu.cpp b/src/image/SkSurface_Gpu.cpp
index a1c31f31379ad022735e69dd5a64636f6149fca4..5fb4b718a27b3a664a00cf1d055166ddf4dd70c2 100644
--- a/src/image/SkSurface_Gpu.cpp
+++ b/src/image/SkSurface_Gpu.cpp
@@ -24,7 +24,7 @@ SkSurface_Gpu::SkSurface_Gpu(SkGpuDevice* device)
}
SkSurface_Gpu::~SkSurface_Gpu() {
- SkSafeUnref(fDevice);
+ fDevice->unref();
}
SkCanvas* SkSurface_Gpu::onNewCanvas() {
@@ -59,8 +59,8 @@ void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y,
canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint);
}
-// Create a new SkGpuDevice and, if necessary, copy the contents of the old
-// device into it. Note that this flushes the SkGpuDevice but
+// Create a new render target and, if necessary, copy the contents of the old
+// render target into it. Note that this flushes the SkGpuDevice but
// doesn't force an OpenGL flush.
void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) {
GrRenderTarget* rt = fDevice->accessRenderTarget();
@@ -71,19 +71,19 @@ void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) {
if (rt->asTexture() == SkTextureImageGetTexture(image)) {
GrRenderTarget* oldRT = this->fDevice->accessRenderTarget();
SkSurface::Budgeted budgeted = oldRT->resourcePriv().isBudgeted() ? kYes_Budgeted :
- kNo_Budgeted;
- SkAutoTUnref<SkGpuDevice> newDevice(
- SkGpuDevice::Create(oldRT->getContext(), budgeted, fDevice->imageInfo(),
- oldRT->numSamples(), &this->props(), 0));
- if (kRetain_ContentChangeMode == mode && !oldRT->wasDestroyed() && newDevice) {
- oldRT->getContext()->copySurface(newDevice->accessRenderTarget(), oldRT);
+ kNo_Budgeted;
+ SkAutoTUnref<GrRenderTarget> newRT(
+ SkGpuDevice::CreateRenderTarget(oldRT->getContext(), budgeted, fDevice->imageInfo(),
+ oldRT->numSamples()));
+
+ if (kRetain_ContentChangeMode == mode && !oldRT->wasDestroyed() && newRT) {
+ oldRT->getContext()->copySurface(newRT, oldRT);
}
SkASSERT(this->getCachedCanvas());
SkASSERT(this->getCachedCanvas()->getDevice() == fDevice);
- this->getCachedCanvas()->setRootDevice(newDevice);
- SkRefCnt_SafeAssign(fDevice, newDevice.get());
+ this->fDevice->swapRenderTarget(newRT);
SkTextureImageApplyBudgetedDecision(image);
} else if (kDiscard_ContentChangeMode == mode) {
@@ -95,6 +95,7 @@ void SkSurface_Gpu::onDiscard() {
fDevice->accessRenderTarget()->discard();
}
+
///////////////////////////////////////////////////////////////////////////////
SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target, const SkSurfaceProps* props) {
@@ -107,9 +108,13 @@ SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target, const SkSurf
SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, Budgeted budgeted, const SkImageInfo& info,
int sampleCount, const SkSurfaceProps* props) {
- SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(ctx, budgeted, info, sampleCount, props,
- SkGpuDevice::kNeedClear_Flag));
- if (!device) {
+ SkAutoTUnref<GrRenderTarget> rt(SkGpuDevice::CreateRenderTarget(ctx, budgeted, info,
bsalomon 2015/02/18 14:29:37 It seems a tad unfortunate to require this two ste
Kimmo Kinnunen 2015/02/18 15:06:46 Yeah.. Once the texture creation succeeds, the SkG
Kimmo Kinnunen 2015/02/19 15:52:18 Done.
+ sampleCount));
+ if (NULL == rt) {
+ return NULL;
+ }
+ SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(rt, props, SkGpuDevice::kNeedClear_Flag));
+ if (NULL == device) {
return NULL;
}
return SkNEW_ARGS(SkSurface_Gpu, (device));
« src/gpu/SkGpuDevice.h ('K') | « src/gpu/SkGpuDevice.cpp ('k') | no next file » | no next file with comments »

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