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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkSurface_Gpu.h" | 8 #include "SkSurface_Gpu.h" |
9 | 9 |
10 #include "GrGpuResourcePriv.h" | 10 #include "GrGpuResourcePriv.h" |
11 #include "SkCanvas.h" | 11 #include "SkCanvas.h" |
12 #include "SkGpuDevice.h" | 12 #include "SkGpuDevice.h" |
13 #include "SkImage_Base.h" | 13 #include "SkImage_Base.h" |
14 #include "SkImagePriv.h" | 14 #include "SkImagePriv.h" |
15 #include "SkSurface_Base.h" | 15 #include "SkSurface_Base.h" |
16 | 16 |
17 #if SK_SUPPORT_GPU | 17 #if SK_SUPPORT_GPU |
18 | 18 |
19 /////////////////////////////////////////////////////////////////////////////// | 19 /////////////////////////////////////////////////////////////////////////////// |
20 | 20 |
21 SkSurface_Gpu::SkSurface_Gpu(SkGpuDevice* device) | 21 SkSurface_Gpu::SkSurface_Gpu(SkGpuDevice* device) |
22 : INHERITED(device->width(), device->height(), &device->surfaceProps()) | 22 : INHERITED(device->width(), device->height(), &device->surfaceProps()) |
23 , fDevice(SkRef(device)) { | 23 , fDevice(SkRef(device)) { |
24 } | 24 } |
25 | 25 |
26 SkSurface_Gpu::~SkSurface_Gpu() { | 26 SkSurface_Gpu::~SkSurface_Gpu() { |
27 SkSafeUnref(fDevice); | 27 fDevice->unref(); |
28 } | 28 } |
29 | 29 |
30 SkCanvas* SkSurface_Gpu::onNewCanvas() { | 30 SkCanvas* SkSurface_Gpu::onNewCanvas() { |
31 SkCanvas::InitFlags flags = SkCanvas::kDefault_InitFlags; | 31 SkCanvas::InitFlags flags = SkCanvas::kDefault_InitFlags; |
32 // When we think this works... | 32 // When we think this works... |
33 // flags |= SkCanvas::kConservativeRasterClip_InitFlag; | 33 // flags |= SkCanvas::kConservativeRasterClip_InitFlag; |
34 | 34 |
35 return SkNEW_ARGS(SkCanvas, (fDevice, &this->props(), flags)); | 35 return SkNEW_ARGS(SkCanvas, (fDevice, &this->props(), flags)); |
36 } | 36 } |
37 | 37 |
(...skipping 14 matching lines...) Expand all Loading... | |
52 as_IB(image)->initWithProps(this->props()); | 52 as_IB(image)->initWithProps(this->props()); |
53 } | 53 } |
54 return image; | 54 return image; |
55 } | 55 } |
56 | 56 |
57 void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, | 57 void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, |
58 const SkPaint* paint) { | 58 const SkPaint* paint) { |
59 canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint); | 59 canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint); |
60 } | 60 } |
61 | 61 |
62 // Create a new SkGpuDevice and, if necessary, copy the contents of the old | 62 // Create a new render target and, if necessary, copy the contents of the old |
63 // device into it. Note that this flushes the SkGpuDevice but | 63 // render target into it. Note that this flushes the SkGpuDevice but |
64 // doesn't force an OpenGL flush. | 64 // doesn't force an OpenGL flush. |
65 void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) { | 65 void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) { |
66 GrRenderTarget* rt = fDevice->accessRenderTarget(); | 66 GrRenderTarget* rt = fDevice->accessRenderTarget(); |
67 // are we sharing our render target with the image? Note this call should ne ver create a new | 67 // are we sharing our render target with the image? Note this call should ne ver create a new |
68 // image because onCopyOnWrite is only called when there is a cached image. | 68 // image because onCopyOnWrite is only called when there is a cached image. |
69 SkImage* image = this->getCachedImage(kNo_Budgeted); | 69 SkImage* image = this->getCachedImage(kNo_Budgeted); |
70 SkASSERT(image); | 70 SkASSERT(image); |
71 if (rt->asTexture() == SkTextureImageGetTexture(image)) { | 71 if (rt->asTexture() == SkTextureImageGetTexture(image)) { |
72 GrRenderTarget* oldRT = this->fDevice->accessRenderTarget(); | 72 GrRenderTarget* oldRT = this->fDevice->accessRenderTarget(); |
73 SkSurface::Budgeted budgeted = oldRT->resourcePriv().isBudgeted() ? kYes _Budgeted : | 73 SkSurface::Budgeted budgeted = oldRT->resourcePriv().isBudgeted() ? kYes _Budgeted : |
74 kNo_ Budgeted; | 74 kNo_Budgeted; |
75 SkAutoTUnref<SkGpuDevice> newDevice( | 75 SkAutoTUnref<GrRenderTarget> newRT( |
76 SkGpuDevice::Create(oldRT->getContext(), budgeted, fDevice->imageInf o(), | 76 SkGpuDevice::CreateRenderTarget(oldRT->getContext(), budgeted, fDevi ce->imageInfo(), |
77 oldRT->numSamples(), &this->props(), 0)); | 77 oldRT->numSamples())); |
78 if (kRetain_ContentChangeMode == mode && !oldRT->wasDestroyed() && newDe vice) { | 78 |
79 oldRT->getContext()->copySurface(newDevice->accessRenderTarget(), ol dRT); | 79 if (kRetain_ContentChangeMode == mode && !oldRT->wasDestroyed() && newRT ) { |
80 oldRT->getContext()->copySurface(newRT, oldRT); | |
80 } | 81 } |
81 | 82 |
82 SkASSERT(this->getCachedCanvas()); | 83 SkASSERT(this->getCachedCanvas()); |
83 SkASSERT(this->getCachedCanvas()->getDevice() == fDevice); | 84 SkASSERT(this->getCachedCanvas()->getDevice() == fDevice); |
84 | 85 |
85 this->getCachedCanvas()->setRootDevice(newDevice); | 86 this->fDevice->swapRenderTarget(newRT); |
86 SkRefCnt_SafeAssign(fDevice, newDevice.get()); | |
87 | 87 |
88 SkTextureImageApplyBudgetedDecision(image); | 88 SkTextureImageApplyBudgetedDecision(image); |
89 } else if (kDiscard_ContentChangeMode == mode) { | 89 } else if (kDiscard_ContentChangeMode == mode) { |
90 this->SkSurface_Gpu::onDiscard(); | 90 this->SkSurface_Gpu::onDiscard(); |
91 } | 91 } |
92 } | 92 } |
93 | 93 |
94 void SkSurface_Gpu::onDiscard() { | 94 void SkSurface_Gpu::onDiscard() { |
95 fDevice->accessRenderTarget()->discard(); | 95 fDevice->accessRenderTarget()->discard(); |
96 } | 96 } |
97 | 97 |
98 | |
98 /////////////////////////////////////////////////////////////////////////////// | 99 /////////////////////////////////////////////////////////////////////////////// |
99 | 100 |
100 SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target, const SkSurf aceProps* props) { | 101 SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target, const SkSurf aceProps* props) { |
101 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(target, props)); | 102 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(target, props)); |
102 if (!device) { | 103 if (!device) { |
103 return NULL; | 104 return NULL; |
104 } | 105 } |
105 return SkNEW_ARGS(SkSurface_Gpu, (device)); | 106 return SkNEW_ARGS(SkSurface_Gpu, (device)); |
106 } | 107 } |
107 | 108 |
108 SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, Budgeted budgeted, const S kImageInfo& info, | 109 SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, Budgeted budgeted, const S kImageInfo& info, |
109 int sampleCount, const SkSurfaceProps* pro ps) { | 110 int sampleCount, const SkSurfaceProps* pro ps) { |
110 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(ctx, budgeted, info, sa mpleCount, props, | 111 SkAutoTUnref<GrRenderTarget> rt(SkGpuDevice::CreateRenderTarget(ctx, budgete d, info, |
bsalomon
2015/02/18 14:29:37
It seems a tad unfortunate to require this two ste
Kimmo Kinnunen
2015/02/18 15:06:46
Yeah.. Once the texture creation succeeds, the SkG
Kimmo Kinnunen
2015/02/19 15:52:18
Done.
| |
111 SkGpuDevice::kNeedClear _Flag)); | 112 sampleCount) ); |
112 if (!device) { | 113 if (NULL == rt) { |
114 return NULL; | |
115 } | |
116 SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(rt, props, SkGpuDevice: :kNeedClear_Flag)); | |
117 if (NULL == device) { | |
113 return NULL; | 118 return NULL; |
114 } | 119 } |
115 return SkNEW_ARGS(SkSurface_Gpu, (device)); | 120 return SkNEW_ARGS(SkSurface_Gpu, (device)); |
116 } | 121 } |
117 | 122 |
118 #endif | 123 #endif |
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