Index: ash/wm/shelf_layout_manager.cc |
diff --git a/ash/wm/shelf_layout_manager.cc b/ash/wm/shelf_layout_manager.cc |
index 1283fe5b120858119314aeda524ed369ca2341cd..c747c0f4a94ae3bea8091dcbf18cb674d5daeb30 100644 |
--- a/ash/wm/shelf_layout_manager.cc |
+++ b/ash/wm/shelf_layout_manager.cc |
@@ -10,6 +10,7 @@ |
#include "ui/aura/root_window.h" |
#include "ui/aura/screen_aura.h" |
#include "ui/gfx/compositor/layer.h" |
+#include "ui/gfx/compositor/layer_animation_observer.h" |
#include "ui/gfx/compositor/layer_animator.h" |
#include "ui/gfx/compositor/scoped_layer_animation_settings.h" |
#include "ui/views/widget/widget.h" |
@@ -30,8 +31,7 @@ ui::Layer* GetLayer(views::Widget* widget) { |
ShelfLayoutManager::ShelfLayoutManager(views::Widget* launcher, |
views::Widget* status) |
- : animating_(false), |
- in_layout_(false), |
+ : in_layout_(false), |
visible_(true), |
max_height_(-1), |
launcher_(launcher), |
@@ -39,11 +39,9 @@ ShelfLayoutManager::ShelfLayoutManager(views::Widget* launcher, |
gfx::Rect launcher_bounds = launcher->GetWindowScreenBounds(); |
gfx::Rect status_bounds = status->GetWindowScreenBounds(); |
max_height_ = std::max(launcher_bounds.height(), status_bounds.height()); |
- GetLayer(launcher)->GetAnimator()->AddObserver(this); |
} |
ShelfLayoutManager::~ShelfLayoutManager() { |
- GetLayer(launcher_)->GetAnimator()->RemoveObserver(this); |
// Without a shelf we don't need special insets anymore. |
aura::RootWindow::GetInstance()-> |
screen()->set_work_area_insets(gfx::Insets()); |
@@ -66,19 +64,36 @@ void ShelfLayoutManager::LayoutShelf() { |
} |
void ShelfLayoutManager::SetVisible(bool visible) { |
- bool current_visibility = animating_ ? !visible_ : visible_; |
+ ui::Layer* launcher_layer = GetLayer(launcher_); |
+ ui::Layer* status_layer = GetLayer(status_); |
+ |
+ // TODO(vollick): once visibility is animatable, use GetTargetVisibility. |
+ bool current_visibility = visible_ && |
+ launcher_layer->GetTargetOpacity() > 0.0f && |
+ status_layer->GetTargetOpacity() > 0.0f; |
+ |
if (visible == current_visibility) |
return; // Nothing changed. |
StopAnimating(); |
+ visible_ = visible; |
TargetBounds target_bounds; |
float target_opacity = visible ? 1.0f : 0.0f; |
CalculateTargetBounds(visible, &target_bounds); |
- AnimateWidgetTo(launcher_, target_bounds.launcher_bounds, target_opacity); |
- AnimateWidgetTo(status_, target_bounds.status_bounds, target_opacity); |
- animating_ = true; |
- // |visible_| is updated once the animation completes. |
+ |
+ ui::ScopedLayerAnimationSettings launcher_animation_setter( |
+ launcher_layer->GetAnimator()); |
+ ui::ScopedLayerAnimationSettings status_animation_setter( |
+ status_layer->GetAnimator()); |
+ |
+ launcher_animation_setter.AddObserver(this); |
+ status_animation_setter.AddObserver(this); |
+ |
+ launcher_layer->SetBounds(target_bounds.launcher_bounds); |
+ launcher_layer->SetOpacity(target_opacity); |
+ status_layer->SetBounds(target_bounds.status_bounds); |
+ status_layer->SetOpacity(target_opacity); |
} |
//////////////////////////////////////////////////////////////////////////////// |
@@ -109,10 +124,7 @@ void ShelfLayoutManager::SetChildBounds(aura::Window* child, |
// ShelfLayoutManager, private: |
void ShelfLayoutManager::StopAnimating() { |
- if (animating_) { |
- animating_ = false; |
- visible_ = !visible_; |
- } |
+ StopObservingImplicitAnimations(); |
GetLayer(launcher_)->GetAnimator()->StopAnimating(); |
GetLayer(status_)->GetAnimator()->StopAnimating(); |
} |
@@ -135,23 +147,7 @@ void ShelfLayoutManager::CalculateTargetBounds(bool visible, |
target_bounds->work_area_insets = gfx::Insets(0, 0, max_height_, 0); |
} |
-void ShelfLayoutManager::AnimateWidgetTo(views::Widget* widget, |
- const gfx::Rect& target_bounds, |
- float target_opacity) { |
- ui::Layer* layer = GetLayer(widget); |
- ui::ScopedLayerAnimationSettings animation_setter(layer->GetAnimator()); |
- // Don't go through the widget, otherwise we end up back in SetChildBounds and |
- // cancel the animation/layout. |
- layer->SetBounds(target_bounds); |
- layer->SetOpacity(target_opacity); |
-} |
- |
-void ShelfLayoutManager::OnLayerAnimationEnded( |
- const ui::LayerAnimationSequence* sequence) { |
- if (!animating_) |
- return; |
- animating_ = false; |
- visible_ = !visible_; |
+void ShelfLayoutManager::OnImplicitAnimationsCompleted() { |
TargetBounds target_bounds; |
CalculateTargetBounds(visible_, &target_bounds); |
aura::RootWindow::GetInstance()->screen()->set_work_area_insets( |