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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/shelf_layout_manager.h" | 5 #include "ash/wm/shelf_layout_manager.h" |
6 | 6 |
7 #include "ash/launcher/launcher.h" | 7 #include "ash/launcher/launcher.h" |
8 #include "ash/shell.h" | 8 #include "ash/shell.h" |
9 #include "base/auto_reset.h" | 9 #include "base/auto_reset.h" |
10 #include "ui/aura/root_window.h" | 10 #include "ui/aura/root_window.h" |
11 #include "ui/aura/screen_aura.h" | 11 #include "ui/aura/screen_aura.h" |
12 #include "ui/gfx/compositor/layer.h" | 12 #include "ui/gfx/compositor/layer.h" |
| 13 #include "ui/gfx/compositor/layer_animation_observer.h" |
13 #include "ui/gfx/compositor/layer_animator.h" | 14 #include "ui/gfx/compositor/layer_animator.h" |
14 #include "ui/gfx/compositor/scoped_layer_animation_settings.h" | 15 #include "ui/gfx/compositor/scoped_layer_animation_settings.h" |
15 #include "ui/views/widget/widget.h" | 16 #include "ui/views/widget/widget.h" |
16 | 17 |
17 namespace ash { | 18 namespace ash { |
18 namespace internal { | 19 namespace internal { |
19 | 20 |
20 namespace { | 21 namespace { |
21 | 22 |
22 ui::Layer* GetLayer(views::Widget* widget) { | 23 ui::Layer* GetLayer(views::Widget* widget) { |
23 return widget->GetNativeView()->layer(); | 24 return widget->GetNativeView()->layer(); |
24 } | 25 } |
25 | 26 |
26 } // namespace | 27 } // namespace |
27 | 28 |
28 //////////////////////////////////////////////////////////////////////////////// | 29 //////////////////////////////////////////////////////////////////////////////// |
29 // ShelfLayoutManager, public: | 30 // ShelfLayoutManager, public: |
30 | 31 |
31 ShelfLayoutManager::ShelfLayoutManager(views::Widget* launcher, | 32 ShelfLayoutManager::ShelfLayoutManager(views::Widget* launcher, |
32 views::Widget* status) | 33 views::Widget* status) |
33 : animating_(false), | 34 : in_layout_(false), |
34 in_layout_(false), | |
35 visible_(true), | 35 visible_(true), |
36 max_height_(-1), | 36 max_height_(-1), |
37 launcher_(launcher), | 37 launcher_(launcher), |
38 status_(status) { | 38 status_(status) { |
39 gfx::Rect launcher_bounds = launcher->GetWindowScreenBounds(); | 39 gfx::Rect launcher_bounds = launcher->GetWindowScreenBounds(); |
40 gfx::Rect status_bounds = status->GetWindowScreenBounds(); | 40 gfx::Rect status_bounds = status->GetWindowScreenBounds(); |
41 max_height_ = std::max(launcher_bounds.height(), status_bounds.height()); | 41 max_height_ = std::max(launcher_bounds.height(), status_bounds.height()); |
42 GetLayer(launcher)->GetAnimator()->AddObserver(this); | |
43 } | 42 } |
44 | 43 |
45 ShelfLayoutManager::~ShelfLayoutManager() { | 44 ShelfLayoutManager::~ShelfLayoutManager() { |
46 GetLayer(launcher_)->GetAnimator()->RemoveObserver(this); | |
47 // Without a shelf we don't need special insets anymore. | 45 // Without a shelf we don't need special insets anymore. |
48 aura::RootWindow::GetInstance()-> | 46 aura::RootWindow::GetInstance()-> |
49 screen()->set_work_area_insets(gfx::Insets()); | 47 screen()->set_work_area_insets(gfx::Insets()); |
50 } | 48 } |
51 | 49 |
52 void ShelfLayoutManager::LayoutShelf() { | 50 void ShelfLayoutManager::LayoutShelf() { |
53 AutoReset<bool> auto_reset_in_layout(&in_layout_, true); | 51 AutoReset<bool> auto_reset_in_layout(&in_layout_, true); |
54 StopAnimating(); | 52 StopAnimating(); |
55 TargetBounds target_bounds; | 53 TargetBounds target_bounds; |
56 float target_opacity = visible_ ? 1.0f : 0.0f; | 54 float target_opacity = visible_ ? 1.0f : 0.0f; |
57 CalculateTargetBounds(visible_, &target_bounds); | 55 CalculateTargetBounds(visible_, &target_bounds); |
58 GetLayer(launcher_)->SetOpacity(target_opacity); | 56 GetLayer(launcher_)->SetOpacity(target_opacity); |
59 GetLayer(status_)->SetOpacity(target_opacity); | 57 GetLayer(status_)->SetOpacity(target_opacity); |
60 launcher_->SetBounds(target_bounds.launcher_bounds); | 58 launcher_->SetBounds(target_bounds.launcher_bounds); |
61 status_->SetBounds(target_bounds.status_bounds); | 59 status_->SetBounds(target_bounds.status_bounds); |
62 Shell::GetInstance()->launcher()->SetStatusWidth( | 60 Shell::GetInstance()->launcher()->SetStatusWidth( |
63 target_bounds.status_bounds.width()); | 61 target_bounds.status_bounds.width()); |
64 aura::RootWindow::GetInstance()->screen()->set_work_area_insets( | 62 aura::RootWindow::GetInstance()->screen()->set_work_area_insets( |
65 target_bounds.work_area_insets); | 63 target_bounds.work_area_insets); |
66 } | 64 } |
67 | 65 |
68 void ShelfLayoutManager::SetVisible(bool visible) { | 66 void ShelfLayoutManager::SetVisible(bool visible) { |
69 bool current_visibility = animating_ ? !visible_ : visible_; | 67 ui::Layer* launcher_layer = GetLayer(launcher_); |
| 68 ui::Layer* status_layer = GetLayer(status_); |
| 69 |
| 70 // TODO(vollick): once visibility is animatable, use GetTargetVisibility. |
| 71 bool current_visibility = visible_ && |
| 72 launcher_layer->GetTargetOpacity() > 0.0f && |
| 73 status_layer->GetTargetOpacity() > 0.0f; |
| 74 |
70 if (visible == current_visibility) | 75 if (visible == current_visibility) |
71 return; // Nothing changed. | 76 return; // Nothing changed. |
72 | 77 |
73 StopAnimating(); | 78 StopAnimating(); |
74 | 79 |
| 80 visible_ = visible; |
75 TargetBounds target_bounds; | 81 TargetBounds target_bounds; |
76 float target_opacity = visible ? 1.0f : 0.0f; | 82 float target_opacity = visible ? 1.0f : 0.0f; |
77 CalculateTargetBounds(visible, &target_bounds); | 83 CalculateTargetBounds(visible, &target_bounds); |
78 AnimateWidgetTo(launcher_, target_bounds.launcher_bounds, target_opacity); | 84 |
79 AnimateWidgetTo(status_, target_bounds.status_bounds, target_opacity); | 85 ui::ScopedLayerAnimationSettings launcher_animation_setter( |
80 animating_ = true; | 86 launcher_layer->GetAnimator()); |
81 // |visible_| is updated once the animation completes. | 87 ui::ScopedLayerAnimationSettings status_animation_setter( |
| 88 status_layer->GetAnimator()); |
| 89 |
| 90 launcher_animation_setter.AddObserver(this); |
| 91 status_animation_setter.AddObserver(this); |
| 92 |
| 93 launcher_layer->SetBounds(target_bounds.launcher_bounds); |
| 94 launcher_layer->SetOpacity(target_opacity); |
| 95 status_layer->SetBounds(target_bounds.status_bounds); |
| 96 status_layer->SetOpacity(target_opacity); |
82 } | 97 } |
83 | 98 |
84 //////////////////////////////////////////////////////////////////////////////// | 99 //////////////////////////////////////////////////////////////////////////////// |
85 // ShelfLayoutManager, aura::LayoutManager implementation: | 100 // ShelfLayoutManager, aura::LayoutManager implementation: |
86 | 101 |
87 void ShelfLayoutManager::OnWindowResized() { | 102 void ShelfLayoutManager::OnWindowResized() { |
88 LayoutShelf(); | 103 LayoutShelf(); |
89 } | 104 } |
90 | 105 |
91 void ShelfLayoutManager::OnWindowAddedToLayout(aura::Window* child) { | 106 void ShelfLayoutManager::OnWindowAddedToLayout(aura::Window* child) { |
(...skipping 10 matching lines...) Expand all Loading... |
102 const gfx::Rect& requested_bounds) { | 117 const gfx::Rect& requested_bounds) { |
103 SetChildBoundsDirect(child, requested_bounds); | 118 SetChildBoundsDirect(child, requested_bounds); |
104 if (!in_layout_) | 119 if (!in_layout_) |
105 LayoutShelf(); | 120 LayoutShelf(); |
106 } | 121 } |
107 | 122 |
108 //////////////////////////////////////////////////////////////////////////////// | 123 //////////////////////////////////////////////////////////////////////////////// |
109 // ShelfLayoutManager, private: | 124 // ShelfLayoutManager, private: |
110 | 125 |
111 void ShelfLayoutManager::StopAnimating() { | 126 void ShelfLayoutManager::StopAnimating() { |
112 if (animating_) { | 127 StopObservingImplicitAnimations(); |
113 animating_ = false; | |
114 visible_ = !visible_; | |
115 } | |
116 GetLayer(launcher_)->GetAnimator()->StopAnimating(); | 128 GetLayer(launcher_)->GetAnimator()->StopAnimating(); |
117 GetLayer(status_)->GetAnimator()->StopAnimating(); | 129 GetLayer(status_)->GetAnimator()->StopAnimating(); |
118 } | 130 } |
119 | 131 |
120 void ShelfLayoutManager::CalculateTargetBounds(bool visible, | 132 void ShelfLayoutManager::CalculateTargetBounds(bool visible, |
121 TargetBounds* target_bounds) { | 133 TargetBounds* target_bounds) { |
122 const gfx::Rect& available_bounds(aura::RootWindow::GetInstance()->bounds()); | 134 const gfx::Rect& available_bounds(aura::RootWindow::GetInstance()->bounds()); |
123 int y = available_bounds.bottom() - (visible ? max_height_ : 0); | 135 int y = available_bounds.bottom() - (visible ? max_height_ : 0); |
124 gfx::Rect status_bounds(status_->GetWindowScreenBounds()); | 136 gfx::Rect status_bounds(status_->GetWindowScreenBounds()); |
125 target_bounds->status_bounds = gfx::Rect( | 137 target_bounds->status_bounds = gfx::Rect( |
126 available_bounds.right() - status_bounds.width(), | 138 available_bounds.right() - status_bounds.width(), |
127 y + (max_height_ - status_bounds.height()) / 2, | 139 y + (max_height_ - status_bounds.height()) / 2, |
128 status_bounds.width(), status_bounds.height()); | 140 status_bounds.width(), status_bounds.height()); |
129 gfx::Rect launcher_bounds(launcher_->GetWindowScreenBounds()); | 141 gfx::Rect launcher_bounds(launcher_->GetWindowScreenBounds()); |
130 target_bounds->launcher_bounds = gfx::Rect( | 142 target_bounds->launcher_bounds = gfx::Rect( |
131 available_bounds.x(), y + (max_height_ - launcher_bounds.height()) / 2, | 143 available_bounds.x(), y + (max_height_ - launcher_bounds.height()) / 2, |
132 available_bounds.width(), | 144 available_bounds.width(), |
133 launcher_bounds.height()); | 145 launcher_bounds.height()); |
134 if (visible) | 146 if (visible) |
135 target_bounds->work_area_insets = gfx::Insets(0, 0, max_height_, 0); | 147 target_bounds->work_area_insets = gfx::Insets(0, 0, max_height_, 0); |
136 } | 148 } |
137 | 149 |
138 void ShelfLayoutManager::AnimateWidgetTo(views::Widget* widget, | 150 void ShelfLayoutManager::OnImplicitAnimationsCompleted() { |
139 const gfx::Rect& target_bounds, | |
140 float target_opacity) { | |
141 ui::Layer* layer = GetLayer(widget); | |
142 ui::ScopedLayerAnimationSettings animation_setter(layer->GetAnimator()); | |
143 // Don't go through the widget, otherwise we end up back in SetChildBounds and | |
144 // cancel the animation/layout. | |
145 layer->SetBounds(target_bounds); | |
146 layer->SetOpacity(target_opacity); | |
147 } | |
148 | |
149 void ShelfLayoutManager::OnLayerAnimationEnded( | |
150 const ui::LayerAnimationSequence* sequence) { | |
151 if (!animating_) | |
152 return; | |
153 animating_ = false; | |
154 visible_ = !visible_; | |
155 TargetBounds target_bounds; | 151 TargetBounds target_bounds; |
156 CalculateTargetBounds(visible_, &target_bounds); | 152 CalculateTargetBounds(visible_, &target_bounds); |
157 aura::RootWindow::GetInstance()->screen()->set_work_area_insets( | 153 aura::RootWindow::GetInstance()->screen()->set_work_area_insets( |
158 target_bounds.work_area_insets); | 154 target_bounds.work_area_insets); |
159 } | 155 } |
160 | 156 |
161 } // namespace internal | 157 } // namespace internal |
162 } // namespace ash | 158 } // namespace ash |
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