| Index: content/common/gpu/media/v4l2_slice_video_decode_accelerator.h
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| diff --git a/content/common/gpu/media/v4l2_slice_video_decode_accelerator.h b/content/common/gpu/media/v4l2_slice_video_decode_accelerator.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..52ee106e1aad5d4f5286ed0804d44c10e9ec1ccc
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| --- /dev/null
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| +++ b/content/common/gpu/media/v4l2_slice_video_decode_accelerator.h
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| @@ -0,0 +1,391 @@
|
| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CONTENT_COMMON_GPU_MEDIA_V4L2_SLICE_VIDEO_DECODE_ACCELERATOR_H_
|
| +#define CONTENT_COMMON_GPU_MEDIA_V4L2_SLICE_VIDEO_DECODE_ACCELERATOR_H_
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| +
|
| +#include <linux/videodev2.h>
|
| +#include <queue>
|
| +#include <vector>
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| +
|
| +#include "base/memory/linked_ptr.h"
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| +#include "base/memory/ref_counted.h"
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| +#include "base/memory/scoped_ptr.h"
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| +#include "base/memory/weak_ptr.h"
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| +#include "base/synchronization/waitable_event.h"
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| +#include "base/threading/thread.h"
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| +#include "content/common/content_export.h"
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| +#include "content/common/gpu/media/h264_decoder.h"
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| +#include "content/common/gpu/media/v4l2_video_device.h"
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| +#include "content/common/gpu/media/vp8_decoder.h"
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| +#include "media/video/video_decode_accelerator.h"
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| +
|
| +namespace content {
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| +
|
| +// An implementation of VideoDecodeAccelerator that utilizes the V4L2 slice
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| +// level codec API for decoding. The slice level API provides only a low-level
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| +// decoding functionality and requires userspace to provide support for parsing
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| +// the input stream and managing decoder state across frames.
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| +class CONTENT_EXPORT V4L2SliceVideoDecodeAccelerator
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| + : public media::VideoDecodeAccelerator {
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| + public:
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| + class V4L2DecodeSurface;
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| +
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| + V4L2SliceVideoDecodeAccelerator(
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| + const scoped_refptr<V4L2Device>& device,
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| + EGLDisplay egl_display,
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| + EGLContext egl_context,
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| + const base::WeakPtr<Client>& io_client_,
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| + const base::Callback<bool(void)>& make_context_current,
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| + const scoped_refptr<base::MessageLoopProxy>& io_message_loop_proxy);
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| + virtual ~V4L2SliceVideoDecodeAccelerator() override;
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| +
|
| + // media::VideoDecodeAccelerator implementation.
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| + bool Initialize(media::VideoCodecProfile profile,
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| + VideoDecodeAccelerator::Client* client) override;
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| + void Decode(const media::BitstreamBuffer& bitstream_buffer) override;
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| + void AssignPictureBuffers(
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| + const std::vector<media::PictureBuffer>& buffers) override;
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| + void ReusePictureBuffer(int32 picture_buffer_id) override;
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| + void Flush() override;
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| + void Reset() override;
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| + void Destroy() override;
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| + bool CanDecodeOnIOThread() override;
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| +
|
| + private:
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| + class V4L2H264Accelerator;
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| + class V4L2VP8Accelerator;
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| +
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| + // Record for input buffers.
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| + struct InputRecord {
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| + InputRecord();
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| + int32 input_id;
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| + void* address;
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| + size_t length;
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| + size_t bytes_used;
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| + bool at_device;
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| + };
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| +
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| + // Record for output buffers.
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| + struct OutputRecord {
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| + OutputRecord();
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| + bool at_device;
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| + bool at_client;
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| + int32 picture_id;
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| + EGLImageKHR egl_image;
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| + EGLSyncKHR egl_sync;
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| + bool cleared;
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| + };
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| +
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| + // See http://crbug.com/255116.
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| + // Input bitstream buffer size for up to 1080p streams.
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| + const size_t kInputBufferMaxSizeFor1080p = 1024 * 1024;
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| + // Input bitstream buffer size for up to 4k streams.
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| + const size_t kInputBufferMaxSizeFor4k = 4 * kInputBufferMaxSizeFor1080p;
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| + const size_t kNumInputBuffers = 16;
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| +
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| + //
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| + // Below methods are used by accelerator implementations.
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| + //
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| + // Append slice data in |data| of size |size| to pending hardware
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| + // input buffer with |index|. This buffer will be submitted for decode
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| + // on the next DecodeSurface(). Return true on success.
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| + bool SubmitSlice(int index, const uint8_t* data, size_t size);
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| +
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| + // Submit controls in |ext_ctrls| to hardware. Return true on success.
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| + bool SubmitExtControls(struct v4l2_ext_controls* ext_ctrls);
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| +
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| + // Decode of |dec_surface| is ready to be submitted and all codec-specific
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| + // settings are set in hardware.
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| + void DecodeSurface(const scoped_refptr<V4L2DecodeSurface>& dec_surface);
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| +
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| + // |dec_surface| is ready to be outputted once decode is finished.
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| + // This can be called before decode is actually done in hardware, and this
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| + // method is responsible for maintaining the ordering, i.e. the surfaces will
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| + // be outputted in the same order as SurfaceReady calls. To do so, the
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| + // surfaces are put on decoder_display_queue_ and sent to output in that
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| + // order once all preceding surfaces are sent.
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| + void SurfaceReady(const scoped_refptr<V4L2DecodeSurface>& dec_surface);
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| +
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| + //
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| + // Internal methods of this class.
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| + //
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| + // Recycle V4L2 output buffer with |index|. Used as surface release callback.
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| + void ReuseOutputBuffer(int index);
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| +
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| + // Queue a |dec_surface| to device for decoding.
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| + void Enqueue(const scoped_refptr<V4L2DecodeSurface>& dec_surface);
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| +
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| + // Dequeue any V4L2 buffers available and process.
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| + void Dequeue();
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| +
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| + // V4L2 QBUF helpers.
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| + bool EnqueueInputRecord(int index, uint32_t config_store);
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| + bool EnqueueOutputRecord(int index);
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| +
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| + // Set input and output formats in hardware.
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| + bool SetupFormats();
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| +
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| + // Create input and output buffers.
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| + bool CreateInputBuffers();
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| + bool CreateOutputBuffers();
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| +
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| + // Destroy input buffers.
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| + void DestroyInputBuffers();
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| +
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| + // Destroy output buffers and release associated resources (textures,
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| + // EGLImages). If |dismiss| is true, also dismissing the associated
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| + // PictureBuffers.
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| + bool DestroyOutputs(bool dismiss);
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| +
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| + // Used by DestroyOutputs.
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| + bool DestroyOutputBuffers();
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| +
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| + // Dismiss all |picture_buffer_ids| via Client::DismissPictureBuffer()
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| + // and signal |done| after finishing.
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| + void DismissPictures(std::vector<int32> picture_buffer_ids,
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| + base::WaitableEvent* done);
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| +
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| + // Task to finish initialization on decoder_thread_.
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| + void InitializeTask();
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| +
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| + // Surface set change (resolution change) flow.
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| + // If we have no surfaces allocated, just allocate them and return.
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| + // Otherwise mark us as pending for surface set change.
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| + void InitiateSurfaceSetChange();
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| + // If a surface set change is pending and we are ready, stop the device,
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| + // destroy outputs, releasing resources and dismissing pictures as required,
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| + // followed by allocating a new set for the new resolution/DPB size
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| + // as provided by decoder. Finally, try to resume decoding.
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| + void FinishSurfaceSetChangeIfNeeded();
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| +
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| + void NotifyError(Error error);
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| + void DestroyTask();
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| +
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| + // Sets the state to kError and notifies client if needed.
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| + void SetErrorState(Error error);
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| +
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| + // Flush flow when requested by client.
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| + // When Flush() is called, it posts a FlushTask, which checks the input queue.
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| + // If nothing is pending for decode on decoder_input_queue_, we call
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| + // InitiateFlush() directly. Otherwise, we push a dummy BitstreamBufferRef
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| + // onto the decoder_input_queue_ to schedule a flush. When we reach it later
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| + // on, we call InitiateFlush() to perform it at the correct time.
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| + void FlushTask();
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| + // Tell the decoder to flush all frames, reset it and mark us as scheduled
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| + // for flush, so that we can finish it once all pending decodes are finished.
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| + void InitiateFlush();
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| + // If all pending frames are decoded and we are waiting to flush, perform it.
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| + // This will send all pending pictures to client and notify the client that
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| + // flush is complete and puts us in a state ready to resume.
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| + void FinishFlushIfNeeded();
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| +
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| + // Reset flow when requested by client.
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| + // Drop all inputs and reset the decoder and mark us as pending for reset.
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| + void ResetTask();
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| + // If all pending frames are decoded and we are waiting to reset, perform it.
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| + // This drops all pending outputs (client is not interested anymore),
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| + // notifies the client we are done and puts us in a state ready to resume.
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| + void FinishResetIfNeeded();
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| +
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| + // Process pending events if any.
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| + void ProcessPendingEventsIfNeeded();
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| +
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| + // Performed on decoder_thread_ as a consequence of poll() on decoder_thread_
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| + // returning an event.
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| + void ServiceDeviceTask();
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| +
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| + // Schedule poll if we have any buffers queued and the poll thread
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| + // is not stopped (on surface set change).
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| + void SchedulePollIfNeeded();
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| +
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| + // Attempt to start/stop device_poll_thread_.
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| + bool StartDevicePoll();
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| + bool StopDevicePoll(bool keep_input_state);
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| +
|
| + // Ran on device_poll_thread_ to wait for device events.
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| + void DevicePollTask(bool poll_device);
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| +
|
| + enum State {
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| + // We are in this state until Initialize() returns successfully.
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| + // We can't post errors to the client in this state yet.
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| + kUninitialized,
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| + // Initialize() returned successfully.
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| + kInitialized,
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| + // This state allows making progress decoding more input stream.
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| + kDecoding,
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| + // Transitional state when we are not decoding any more stream, but are
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| + // performing flush, reset, resolution change or are destroying ourselves.
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| + kIdle,
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| + // Error state, set when sending NotifyError to client.
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| + kError,
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| + };
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| +
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| + // Buffer id for flush buffer, queued by FlushTask().
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| + const int kFlushBufferId = -2;
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| +
|
| + // Handler for Decode() on decoder_thread_.
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| + void DecodeTask(const media::BitstreamBuffer& bitstream_buffer);
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| +
|
| + // Schedule a new DecodeBufferTask if we are decoding.
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| + void ScheduleDecodeBufferTaskIfNeeded();
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| +
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| + // Main decoder loop. Keep decoding the current buffer in decoder_, asking
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| + // for more stream via TrySetNewBistreamBuffer() if decoder_ requests so,
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| + // and handle other returns from it appropriately.
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| + void DecodeBufferTask();
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| +
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| + // Check decoder_input_queue_ for any available buffers to decode and
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| + // set the decoder_current_bitstream_buffer_ to the next buffer if one is
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| + // available, taking it off the queue. Also set the current stream pointer
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| + // in decoder_, and return true.
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| + // Return false if no buffers are pending on decoder_input_queue_.
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| + bool TrySetNewBistreamBuffer();
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| +
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| + // Auto-destruction reference for EGLSync (for message-passing).
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| + struct EGLSyncKHRRef;
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| + void ReusePictureBufferTask(int32 picture_buffer_id,
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| + scoped_ptr<EGLSyncKHRRef> egl_sync_ref);
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| +
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| + // Called to actually send |dec_surface| to the client, after it is decoded
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| + // preserving the order in which it was scheduled via SurfaceReady().
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| + void OutputSurface(const scoped_refptr<V4L2DecodeSurface>& dec_surface);
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| +
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| + // Goes over the |decoder_display_queue_| and sends all buffers from the
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| + // front of the queue that are already decoded to the client, in order.
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| + void TryOutputSurfaces();
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| +
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| + // Creates a new decode surface or returns nullptr if one is not available.
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| + scoped_refptr<V4L2DecodeSurface> CreateSurface();
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| +
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| + // Send decoded pictures to PictureReady.
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| + void SendPictureReady();
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| +
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| + // Callback that indicates a picture has been cleared.
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| + void PictureCleared();
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| +
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| + size_t input_planes_count_;
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| + size_t output_planes_count_;
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| +
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| + // GPU Child thread message loop.
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| + const scoped_refptr<base::MessageLoopProxy> child_message_loop_proxy_;
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| +
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| + // IO thread message loop.
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| + scoped_refptr<base::MessageLoopProxy> io_message_loop_proxy_;
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| +
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| + // WeakPtr<> pointing to |this| for use in posting tasks from the decoder or
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| + // device worker threads back to the child thread.
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| + base::WeakPtr<V4L2SliceVideoDecodeAccelerator> weak_this_;
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| +
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| + // To expose client callbacks from VideoDecodeAccelerator.
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| + // NOTE: all calls to these objects *MUST* be executed on
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| + // child_message_loop_proxy_.
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| + scoped_ptr<base::WeakPtrFactory<VideoDecodeAccelerator::Client>>
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| + client_ptr_factory_;
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| + base::WeakPtr<VideoDecodeAccelerator::Client> client_;
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| + // Callbacks to |io_client_| must be executed on |io_message_loop_proxy_|.
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| + base::WeakPtr<Client> io_client_;
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| +
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| + // V4L2 device in use.
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| + scoped_refptr<V4L2Device> device_;
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| +
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| + // Thread to communicate with the device on.
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| + base::Thread decoder_thread_;
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| + scoped_refptr<base::MessageLoopProxy> decoder_thread_proxy_;
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| +
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| + // Thread used to poll the device for events.
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| + base::Thread device_poll_thread_;
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| +
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| + // Input queue state.
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| + bool input_streamon_;
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| + // Number of input buffers enqueued to the device.
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| + int input_buffer_queued_count_;
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| + // Input buffers ready to use; LIFO since we don't care about ordering.
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| + std::list<int> free_input_buffers_;
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| + // Mapping of int index to an input buffer record.
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| + std::vector<InputRecord> input_buffer_map_;
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| +
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| + // Output queue state.
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| + bool output_streamon_;
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| + // Number of output buffers enqueued to the device.
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| + int output_buffer_queued_count_;
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| + // Output buffers ready to use.
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| + std::list<int> free_output_buffers_;
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| + // Mapping of int index to an output buffer record.
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| + std::vector<OutputRecord> output_buffer_map_;
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| +
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| + media::VideoCodecProfile video_profile_;
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| + uint32_t output_format_fourcc_;
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| + gfx::Size frame_buffer_size_;
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| + size_t output_dpb_size_;
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| +
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| + struct BitstreamBufferRef;
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| + // Input queue of stream buffers coming from the client.
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| + std::queue<linked_ptr<BitstreamBufferRef>> decoder_input_queue_;
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| + // BitstreamBuffer currently being processed.
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| + scoped_ptr<BitstreamBufferRef> decoder_current_bitstream_buffer_;
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| +
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| + // Queue storing decode surfaces ready to be output as soon as they are
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| + // decoded. The surfaces must be output in order they are queued.
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| + std::queue<scoped_refptr<V4L2DecodeSurface>> decoder_display_queue_;
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| +
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| + // Decoder state.
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| + State state_;
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| +
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| + // If any of these are true, we are waiting for the device to finish decoding
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| + // all previously-queued frames, so we can finish the flush/reset/surface
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| + // change flows. These can stack.
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| + bool decoder_flushing_;
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| + bool decoder_resetting_;
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| + bool surface_set_change_pending_;
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| +
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| + // Hardware accelerators.
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| + // TODO(posciak): Try to have a superclass here if possible.
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| + scoped_ptr<V4L2H264Accelerator> h264_accelerator_;
|
| + scoped_ptr<V4L2VP8Accelerator> vp8_accelerator_;
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| +
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| + // Codec-specific software decoder in use.
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| + scoped_ptr<AcceleratedVideoDecoder> decoder_;
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| +
|
| + // Surfaces queued to device to keep references to them while decoded.
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| + using V4L2DecodeSurfaceByOutputId =
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| + std::map<int, scoped_refptr<V4L2DecodeSurface>>;
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| + V4L2DecodeSurfaceByOutputId surfaces_at_device_;
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| +
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| + // Surfaces sent to client to keep references to them while displayed.
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| + using V4L2DecodeSurfaceByPictureBufferId =
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| + std::map<int32, scoped_refptr<V4L2DecodeSurface>>;
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| + V4L2DecodeSurfaceByPictureBufferId surfaces_at_display_;
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| +
|
| + // Record for decoded pictures that can be sent to PictureReady.
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| + struct PictureRecord;
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| + // Pictures that are ready but not sent to PictureReady yet.
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| + std::queue<PictureRecord> pending_picture_ready_;
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| +
|
| + // The number of pictures that are sent to PictureReady and will be cleared.
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| + int picture_clearing_count_;
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| +
|
| + // Used by the decoder thread to wait for AssignPictureBuffers to arrive
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| + // to avoid races with potential Reset requests.
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| + base::WaitableEvent pictures_assigned_;
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| +
|
| + // Make the GL context current callback.
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| + base::Callback<bool(void)> make_context_current_;
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| +
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| + // EGL state
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| + EGLDisplay egl_display_;
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| + EGLContext egl_context_;
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| +
|
| + // The WeakPtrFactory for |weak_this_|.
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| + base::WeakPtrFactory<V4L2SliceVideoDecodeAccelerator> weak_this_factory_;
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| +
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| + DISALLOW_COPY_AND_ASSIGN(V4L2SliceVideoDecodeAccelerator);
|
| +};
|
| +
|
| +class V4L2H264Picture;
|
| +class V4L2VP8Picture;
|
| +
|
| +} // namespace content
|
| +
|
| +#endif // CONTENT_COMMON_GPU_MEDIA_V4L2_SLICE_VIDEO_DECODE_ACCELERATOR_H_
|
|
|