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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef CONTENT_COMMON_GPU_MEDIA_V4L2_SLICE_VIDEO_DECODE_ACCELERATOR_H_ |
| 6 #define CONTENT_COMMON_GPU_MEDIA_V4L2_SLICE_VIDEO_DECODE_ACCELERATOR_H_ |
| 7 |
| 8 #include <linux/videodev2.h> |
| 9 #include <queue> |
| 10 #include <vector> |
| 11 |
| 12 #include "base/memory/linked_ptr.h" |
| 13 #include "base/memory/ref_counted.h" |
| 14 #include "base/memory/scoped_ptr.h" |
| 15 #include "base/memory/weak_ptr.h" |
| 16 #include "base/synchronization/waitable_event.h" |
| 17 #include "base/threading/thread.h" |
| 18 #include "content/common/content_export.h" |
| 19 #include "content/common/gpu/media/h264_decoder.h" |
| 20 #include "content/common/gpu/media/v4l2_video_device.h" |
| 21 #include "content/common/gpu/media/vp8_decoder.h" |
| 22 #include "media/video/video_decode_accelerator.h" |
| 23 |
| 24 namespace content { |
| 25 |
| 26 // An implementation of VideoDecodeAccelerator that utilizes the V4L2 slice |
| 27 // level codec API for decoding. The slice level API provides only a low-level |
| 28 // decoding functionality and requires userspace to provide support for parsing |
| 29 // the input stream and managing decoder state across frames. |
| 30 class CONTENT_EXPORT V4L2SliceVideoDecodeAccelerator |
| 31 : public media::VideoDecodeAccelerator { |
| 32 public: |
| 33 class V4L2DecodeSurface; |
| 34 |
| 35 V4L2SliceVideoDecodeAccelerator( |
| 36 const scoped_refptr<V4L2Device>& device, |
| 37 EGLDisplay egl_display, |
| 38 EGLContext egl_context, |
| 39 const base::WeakPtr<Client>& io_client_, |
| 40 const base::Callback<bool(void)>& make_context_current, |
| 41 const scoped_refptr<base::MessageLoopProxy>& io_message_loop_proxy); |
| 42 virtual ~V4L2SliceVideoDecodeAccelerator() override; |
| 43 |
| 44 // media::VideoDecodeAccelerator implementation. |
| 45 bool Initialize(media::VideoCodecProfile profile, |
| 46 VideoDecodeAccelerator::Client* client) override; |
| 47 void Decode(const media::BitstreamBuffer& bitstream_buffer) override; |
| 48 void AssignPictureBuffers( |
| 49 const std::vector<media::PictureBuffer>& buffers) override; |
| 50 void ReusePictureBuffer(int32 picture_buffer_id) override; |
| 51 void Flush() override; |
| 52 void Reset() override; |
| 53 void Destroy() override; |
| 54 bool CanDecodeOnIOThread() override; |
| 55 |
| 56 private: |
| 57 class V4L2H264Accelerator; |
| 58 class V4L2VP8Accelerator; |
| 59 |
| 60 // Record for input buffers. |
| 61 struct InputRecord { |
| 62 InputRecord(); |
| 63 int32 input_id; |
| 64 void* address; |
| 65 size_t length; |
| 66 size_t bytes_used; |
| 67 bool at_device; |
| 68 }; |
| 69 |
| 70 // Record for output buffers. |
| 71 struct OutputRecord { |
| 72 OutputRecord(); |
| 73 bool at_device; |
| 74 bool at_client; |
| 75 int32 picture_id; |
| 76 EGLImageKHR egl_image; |
| 77 EGLSyncKHR egl_sync; |
| 78 bool cleared; |
| 79 }; |
| 80 |
| 81 // See http://crbug.com/255116. |
| 82 // Input bitstream buffer size for up to 1080p streams. |
| 83 const size_t kInputBufferMaxSizeFor1080p = 1024 * 1024; |
| 84 // Input bitstream buffer size for up to 4k streams. |
| 85 const size_t kInputBufferMaxSizeFor4k = 4 * kInputBufferMaxSizeFor1080p; |
| 86 const size_t kNumInputBuffers = 16; |
| 87 |
| 88 // |
| 89 // Below methods are used by accelerator implementations. |
| 90 // |
| 91 // Append slice data in |data| of size |size| to pending hardware |
| 92 // input buffer with |index|. This buffer will be submitted for decode |
| 93 // on the next DecodeSurface(). Return true on success. |
| 94 bool SubmitSlice(int index, const uint8_t* data, size_t size); |
| 95 |
| 96 // Submit controls in |ext_ctrls| to hardware. Return true on success. |
| 97 bool SubmitExtControls(struct v4l2_ext_controls* ext_ctrls); |
| 98 |
| 99 // Decode of |dec_surface| is ready to be submitted and all codec-specific |
| 100 // settings are set in hardware. |
| 101 void DecodeSurface(const scoped_refptr<V4L2DecodeSurface>& dec_surface); |
| 102 |
| 103 // |dec_surface| is ready to be outputted once decode is finished. |
| 104 // This can be called before decode is actually done in hardware, and this |
| 105 // method is responsible for maintaining the ordering, i.e. the surfaces will |
| 106 // be outputted in the same order as SurfaceReady calls. To do so, the |
| 107 // surfaces are put on decoder_display_queue_ and sent to output in that |
| 108 // order once all preceding surfaces are sent. |
| 109 void SurfaceReady(const scoped_refptr<V4L2DecodeSurface>& dec_surface); |
| 110 |
| 111 // |
| 112 // Internal methods of this class. |
| 113 // |
| 114 // Recycle V4L2 output buffer with |index|. Used as surface release callback. |
| 115 void ReuseOutputBuffer(int index); |
| 116 |
| 117 // Queue a |dec_surface| to device for decoding. |
| 118 void Enqueue(const scoped_refptr<V4L2DecodeSurface>& dec_surface); |
| 119 |
| 120 // Dequeue any V4L2 buffers available and process. |
| 121 void Dequeue(); |
| 122 |
| 123 // V4L2 QBUF helpers. |
| 124 bool EnqueueInputRecord(int index, uint32_t config_store); |
| 125 bool EnqueueOutputRecord(int index); |
| 126 |
| 127 // Set input and output formats in hardware. |
| 128 bool SetupFormats(); |
| 129 |
| 130 // Create input and output buffers. |
| 131 bool CreateInputBuffers(); |
| 132 bool CreateOutputBuffers(); |
| 133 |
| 134 // Destroy input buffers. |
| 135 void DestroyInputBuffers(); |
| 136 |
| 137 // Destroy output buffers and release associated resources (textures, |
| 138 // EGLImages). If |dismiss| is true, also dismissing the associated |
| 139 // PictureBuffers. |
| 140 bool DestroyOutputs(bool dismiss); |
| 141 |
| 142 // Used by DestroyOutputs. |
| 143 bool DestroyOutputBuffers(); |
| 144 |
| 145 // Dismiss all |picture_buffer_ids| via Client::DismissPictureBuffer() |
| 146 // and signal |done| after finishing. |
| 147 void DismissPictures(std::vector<int32> picture_buffer_ids, |
| 148 base::WaitableEvent* done); |
| 149 |
| 150 // Task to finish initialization on decoder_thread_. |
| 151 void InitializeTask(); |
| 152 |
| 153 // Surface set change (resolution change) flow. |
| 154 // If we have no surfaces allocated, just allocate them and return. |
| 155 // Otherwise mark us as pending for surface set change. |
| 156 void InitiateSurfaceSetChange(); |
| 157 // If a surface set change is pending and we are ready, stop the device, |
| 158 // destroy outputs, releasing resources and dismissing pictures as required, |
| 159 // followed by allocating a new set for the new resolution/DPB size |
| 160 // as provided by decoder. Finally, try to resume decoding. |
| 161 void FinishSurfaceSetChangeIfNeeded(); |
| 162 |
| 163 void NotifyError(Error error); |
| 164 void DestroyTask(); |
| 165 |
| 166 // Sets the state to kError and notifies client if needed. |
| 167 void SetErrorState(Error error); |
| 168 |
| 169 // Flush flow when requested by client. |
| 170 // When Flush() is called, it posts a FlushTask, which checks the input queue. |
| 171 // If nothing is pending for decode on decoder_input_queue_, we call |
| 172 // InitiateFlush() directly. Otherwise, we push a dummy BitstreamBufferRef |
| 173 // onto the decoder_input_queue_ to schedule a flush. When we reach it later |
| 174 // on, we call InitiateFlush() to perform it at the correct time. |
| 175 void FlushTask(); |
| 176 // Tell the decoder to flush all frames, reset it and mark us as scheduled |
| 177 // for flush, so that we can finish it once all pending decodes are finished. |
| 178 void InitiateFlush(); |
| 179 // If all pending frames are decoded and we are waiting to flush, perform it. |
| 180 // This will send all pending pictures to client and notify the client that |
| 181 // flush is complete and puts us in a state ready to resume. |
| 182 void FinishFlushIfNeeded(); |
| 183 |
| 184 // Reset flow when requested by client. |
| 185 // Drop all inputs and reset the decoder and mark us as pending for reset. |
| 186 void ResetTask(); |
| 187 // If all pending frames are decoded and we are waiting to reset, perform it. |
| 188 // This drops all pending outputs (client is not interested anymore), |
| 189 // notifies the client we are done and puts us in a state ready to resume. |
| 190 void FinishResetIfNeeded(); |
| 191 |
| 192 // Process pending events if any. |
| 193 void ProcessPendingEventsIfNeeded(); |
| 194 |
| 195 // Performed on decoder_thread_ as a consequence of poll() on decoder_thread_ |
| 196 // returning an event. |
| 197 void ServiceDeviceTask(); |
| 198 |
| 199 // Schedule poll if we have any buffers queued and the poll thread |
| 200 // is not stopped (on surface set change). |
| 201 void SchedulePollIfNeeded(); |
| 202 |
| 203 // Attempt to start/stop device_poll_thread_. |
| 204 bool StartDevicePoll(); |
| 205 bool StopDevicePoll(bool keep_input_state); |
| 206 |
| 207 // Ran on device_poll_thread_ to wait for device events. |
| 208 void DevicePollTask(bool poll_device); |
| 209 |
| 210 enum State { |
| 211 // We are in this state until Initialize() returns successfully. |
| 212 // We can't post errors to the client in this state yet. |
| 213 kUninitialized, |
| 214 // Initialize() returned successfully. |
| 215 kInitialized, |
| 216 // This state allows making progress decoding more input stream. |
| 217 kDecoding, |
| 218 // Transitional state when we are not decoding any more stream, but are |
| 219 // performing flush, reset, resolution change or are destroying ourselves. |
| 220 kIdle, |
| 221 // Error state, set when sending NotifyError to client. |
| 222 kError, |
| 223 }; |
| 224 |
| 225 // Buffer id for flush buffer, queued by FlushTask(). |
| 226 const int kFlushBufferId = -2; |
| 227 |
| 228 // Handler for Decode() on decoder_thread_. |
| 229 void DecodeTask(const media::BitstreamBuffer& bitstream_buffer); |
| 230 |
| 231 // Schedule a new DecodeBufferTask if we are decoding. |
| 232 void ScheduleDecodeBufferTaskIfNeeded(); |
| 233 |
| 234 // Main decoder loop. Keep decoding the current buffer in decoder_, asking |
| 235 // for more stream via TrySetNewBistreamBuffer() if decoder_ requests so, |
| 236 // and handle other returns from it appropriately. |
| 237 void DecodeBufferTask(); |
| 238 |
| 239 // Check decoder_input_queue_ for any available buffers to decode and |
| 240 // set the decoder_current_bitstream_buffer_ to the next buffer if one is |
| 241 // available, taking it off the queue. Also set the current stream pointer |
| 242 // in decoder_, and return true. |
| 243 // Return false if no buffers are pending on decoder_input_queue_. |
| 244 bool TrySetNewBistreamBuffer(); |
| 245 |
| 246 // Auto-destruction reference for EGLSync (for message-passing). |
| 247 struct EGLSyncKHRRef; |
| 248 void ReusePictureBufferTask(int32 picture_buffer_id, |
| 249 scoped_ptr<EGLSyncKHRRef> egl_sync_ref); |
| 250 |
| 251 // Called to actually send |dec_surface| to the client, after it is decoded |
| 252 // preserving the order in which it was scheduled via SurfaceReady(). |
| 253 void OutputSurface(const scoped_refptr<V4L2DecodeSurface>& dec_surface); |
| 254 |
| 255 // Goes over the |decoder_display_queue_| and sends all buffers from the |
| 256 // front of the queue that are already decoded to the client, in order. |
| 257 void TryOutputSurfaces(); |
| 258 |
| 259 // Creates a new decode surface or returns nullptr if one is not available. |
| 260 scoped_refptr<V4L2DecodeSurface> CreateSurface(); |
| 261 |
| 262 // Send decoded pictures to PictureReady. |
| 263 void SendPictureReady(); |
| 264 |
| 265 // Callback that indicates a picture has been cleared. |
| 266 void PictureCleared(); |
| 267 |
| 268 size_t input_planes_count_; |
| 269 size_t output_planes_count_; |
| 270 |
| 271 // GPU Child thread message loop. |
| 272 const scoped_refptr<base::MessageLoopProxy> child_message_loop_proxy_; |
| 273 |
| 274 // IO thread message loop. |
| 275 scoped_refptr<base::MessageLoopProxy> io_message_loop_proxy_; |
| 276 |
| 277 // WeakPtr<> pointing to |this| for use in posting tasks from the decoder or |
| 278 // device worker threads back to the child thread. |
| 279 base::WeakPtr<V4L2SliceVideoDecodeAccelerator> weak_this_; |
| 280 |
| 281 // To expose client callbacks from VideoDecodeAccelerator. |
| 282 // NOTE: all calls to these objects *MUST* be executed on |
| 283 // child_message_loop_proxy_. |
| 284 scoped_ptr<base::WeakPtrFactory<VideoDecodeAccelerator::Client>> |
| 285 client_ptr_factory_; |
| 286 base::WeakPtr<VideoDecodeAccelerator::Client> client_; |
| 287 // Callbacks to |io_client_| must be executed on |io_message_loop_proxy_|. |
| 288 base::WeakPtr<Client> io_client_; |
| 289 |
| 290 // V4L2 device in use. |
| 291 scoped_refptr<V4L2Device> device_; |
| 292 |
| 293 // Thread to communicate with the device on. |
| 294 base::Thread decoder_thread_; |
| 295 scoped_refptr<base::MessageLoopProxy> decoder_thread_proxy_; |
| 296 |
| 297 // Thread used to poll the device for events. |
| 298 base::Thread device_poll_thread_; |
| 299 |
| 300 // Input queue state. |
| 301 bool input_streamon_; |
| 302 // Number of input buffers enqueued to the device. |
| 303 int input_buffer_queued_count_; |
| 304 // Input buffers ready to use; LIFO since we don't care about ordering. |
| 305 std::list<int> free_input_buffers_; |
| 306 // Mapping of int index to an input buffer record. |
| 307 std::vector<InputRecord> input_buffer_map_; |
| 308 |
| 309 // Output queue state. |
| 310 bool output_streamon_; |
| 311 // Number of output buffers enqueued to the device. |
| 312 int output_buffer_queued_count_; |
| 313 // Output buffers ready to use. |
| 314 std::list<int> free_output_buffers_; |
| 315 // Mapping of int index to an output buffer record. |
| 316 std::vector<OutputRecord> output_buffer_map_; |
| 317 |
| 318 media::VideoCodecProfile video_profile_; |
| 319 uint32_t output_format_fourcc_; |
| 320 gfx::Size frame_buffer_size_; |
| 321 size_t output_dpb_size_; |
| 322 |
| 323 struct BitstreamBufferRef; |
| 324 // Input queue of stream buffers coming from the client. |
| 325 std::queue<linked_ptr<BitstreamBufferRef>> decoder_input_queue_; |
| 326 // BitstreamBuffer currently being processed. |
| 327 scoped_ptr<BitstreamBufferRef> decoder_current_bitstream_buffer_; |
| 328 |
| 329 // Queue storing decode surfaces ready to be output as soon as they are |
| 330 // decoded. The surfaces must be output in order they are queued. |
| 331 std::queue<scoped_refptr<V4L2DecodeSurface>> decoder_display_queue_; |
| 332 |
| 333 // Decoder state. |
| 334 State state_; |
| 335 |
| 336 // If any of these are true, we are waiting for the device to finish decoding |
| 337 // all previously-queued frames, so we can finish the flush/reset/surface |
| 338 // change flows. These can stack. |
| 339 bool decoder_flushing_; |
| 340 bool decoder_resetting_; |
| 341 bool surface_set_change_pending_; |
| 342 |
| 343 // Hardware accelerators. |
| 344 // TODO(posciak): Try to have a superclass here if possible. |
| 345 scoped_ptr<V4L2H264Accelerator> h264_accelerator_; |
| 346 scoped_ptr<V4L2VP8Accelerator> vp8_accelerator_; |
| 347 |
| 348 // Codec-specific software decoder in use. |
| 349 scoped_ptr<AcceleratedVideoDecoder> decoder_; |
| 350 |
| 351 // Surfaces queued to device to keep references to them while decoded. |
| 352 using V4L2DecodeSurfaceByOutputId = |
| 353 std::map<int, scoped_refptr<V4L2DecodeSurface>>; |
| 354 V4L2DecodeSurfaceByOutputId surfaces_at_device_; |
| 355 |
| 356 // Surfaces sent to client to keep references to them while displayed. |
| 357 using V4L2DecodeSurfaceByPictureBufferId = |
| 358 std::map<int32, scoped_refptr<V4L2DecodeSurface>>; |
| 359 V4L2DecodeSurfaceByPictureBufferId surfaces_at_display_; |
| 360 |
| 361 // Record for decoded pictures that can be sent to PictureReady. |
| 362 struct PictureRecord; |
| 363 // Pictures that are ready but not sent to PictureReady yet. |
| 364 std::queue<PictureRecord> pending_picture_ready_; |
| 365 |
| 366 // The number of pictures that are sent to PictureReady and will be cleared. |
| 367 int picture_clearing_count_; |
| 368 |
| 369 // Used by the decoder thread to wait for AssignPictureBuffers to arrive |
| 370 // to avoid races with potential Reset requests. |
| 371 base::WaitableEvent pictures_assigned_; |
| 372 |
| 373 // Make the GL context current callback. |
| 374 base::Callback<bool(void)> make_context_current_; |
| 375 |
| 376 // EGL state |
| 377 EGLDisplay egl_display_; |
| 378 EGLContext egl_context_; |
| 379 |
| 380 // The WeakPtrFactory for |weak_this_|. |
| 381 base::WeakPtrFactory<V4L2SliceVideoDecodeAccelerator> weak_this_factory_; |
| 382 |
| 383 DISALLOW_COPY_AND_ASSIGN(V4L2SliceVideoDecodeAccelerator); |
| 384 }; |
| 385 |
| 386 class V4L2H264Picture; |
| 387 class V4L2VP8Picture; |
| 388 |
| 389 } // namespace content |
| 390 |
| 391 #endif // CONTENT_COMMON_GPU_MEDIA_V4L2_SLICE_VIDEO_DECODE_ACCELERATOR_H_ |
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