Index: content/common/gpu/media/vaapi_picture_provider.cc |
diff --git a/content/common/gpu/media/vaapi_picture_provider.cc b/content/common/gpu/media/vaapi_picture_provider.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..dc3413080c79c893c9a5f4cf1b61b23d23e86995 |
--- /dev/null |
+++ b/content/common/gpu/media/vaapi_picture_provider.cc |
@@ -0,0 +1,588 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "content/common/gpu/media/vaapi_picture_provider.h" |
+ |
+#include "base/bind.h" |
+#include "base/callback.h" |
+#include "ui/gl/gl_bindings.h" |
+#include "ui/gl/gl_image.h" |
+#if defined(USE_X11) |
+#include "third_party/libva/va/va_x11.h" |
+#include "ui/gl/gl_context_glx.h" |
+#else |
+#include "third_party/libva/va/drm/va_drm.h" |
+#include "third_party/libva/va/va_drmcommon.h" |
+#include "ui/gl/gl_image_egl.h" |
+#include "ui/ozone/public/native_pixmap.h" |
+#include "ui/ozone/public/ozone_platform.h" |
+#include "ui/ozone/public/surface_factory_ozone.h" |
+#include <va/va_vpp.h> |
+#endif // USE_X11 |
+#include "ui/gl/scoped_binders.h" |
+ |
+#define LOG_VA_ERROR_AND_RETURN(input, err_msg, output_code) \ |
+ do { \ |
+ VAStatus va_status = input; \ |
Pawel Osciak
2014/09/24 11:27:11
I don't think we need this intermediate.
llandwerlin-old
2014/09/25 09:54:18
I will need it if I'm using vaErrorStr().
|
+ if (va_status != VA_STATUS_SUCCESS) { \ |
+ DVLOG(1) << err_msg << " : " << va_status; \ |
Pawel Osciak
2014/09/24 11:27:11
Could we use vaErrorStr()?
llandwerlin-old
2014/09/25 09:54:17
Acknowledged.
|
+ output_code; \ |
Pawel Osciak
2014/09/24 11:27:11
Please don't do it like this. Please move and dest
llandwerlin-old
2014/09/25 09:54:18
Acknowledged.
|
+ return false; \ |
+ } \ |
+ } while (0) |
+ |
+namespace content { |
+ |
+namespace { |
Pawel Osciak
2014/09/24 11:27:12
Do we need this namespace?
llandwerlin-old
2014/09/25 09:54:18
Acknowledged.
llandwerlin-old
2014/09/25 09:54:18
I'm just trying to remove stuff from the content n
|
+ |
+#if defined(USE_X11) |
+ |
+class TFPPicture; |
+ |
+class X11VaapiPictureProvider : public VaapiPictureProvider { |
Pawel Osciak
2014/09/24 11:27:10
Could we have X11* and Drm* classes in separate fi
llandwerlin-old
2014/09/25 09:54:17
Acknowledged.
|
+ public: |
+ X11VaapiPictureProvider( |
+ VADisplay va_display, |
+ gfx::GLContextGLX* glx_context, |
+ const base::Callback<bool(void)> make_context_current); |
+ virtual ~X11VaapiPictureProvider(); |
+ |
+ virtual scoped_ptr<VaapiPictureProvider::Picture> CreatePicture( |
+ int32 picture_buffer_id, |
+ uint32 texture_id, |
+ const gfx::Size& size) OVERRIDE; |
+ |
+ void DestroyPicture(TFPPicture* tfp_picture); |
+ |
+ virtual bool PutSurfaceIntoPicture( |
+ VASurfaceID va_surface_id, |
+ VaapiPictureProvider::Picture* picture) OVERRIDE; |
+ |
+ virtual bool Initialize() OVERRIDE; |
+ |
+ private: |
+ |
Pawel Osciak
2014/09/24 11:27:11
Please no whitespace after public, private, etc.
llandwerlin-old
2014/09/25 09:54:17
Acknowledged.
|
+ bool BindPicture(TFPPicture* picture); |
+ |
+ gfx::GLContextGLX* glx_context_; |
+ base::Callback<bool(void)> make_context_current_; |
+ |
+ Display* x_display_; |
+ GLXFBConfig fb_config_; |
+ |
+ VADisplay va_display_; |
+}; |
+ |
+class TFPPicture : public VaapiPictureProvider::Picture { |
+ public: |
+ TFPPicture(X11VaapiPictureProvider* provider, |
+ int32 picture_buffer_id, |
+ uint32 texture_id, |
+ const gfx::Size& size, |
+ Pixmap x_pixmap, |
+ GLXPixmap glx_pixmap) |
+ : Picture(picture_buffer_id, texture_id, size), |
+ provider_(provider), |
+ x_pixmap_(x_pixmap), |
+ glx_pixmap_(glx_pixmap) {} |
+ virtual ~TFPPicture() { provider_->DestroyPicture(this); } |
Pawel Osciak
2014/09/24 11:27:11
Could we have this class destroy itself (passing x
llandwerlin-old
2014/10/08 09:31:17
Acknowledged.
|
+ |
+ Pixmap x_pixmap() const { return x_pixmap_; } |
+ GLXPixmap glx_pixmap() const { return glx_pixmap_; } |
+ |
+ private: |
+ X11VaapiPictureProvider* provider_; |
+ Pixmap x_pixmap_; |
+ GLXPixmap glx_pixmap_; |
+}; |
+ |
+class XFreeDeleter { |
+ public: |
+ void operator()(void* x) const { ::XFree(x); } |
+}; |
+ |
+X11VaapiPictureProvider::X11VaapiPictureProvider( |
+ VADisplay va_display, |
+ gfx::GLContextGLX* glx_context, |
+ const base::Callback<bool(void)> make_context_current) |
+ : glx_context_(glx_context), |
+ make_context_current_(make_context_current), |
+ x_display_(glx_context_->display()), |
+ va_display_(va_display) { |
+} |
+ |
+X11VaapiPictureProvider::~X11VaapiPictureProvider() { |
+} |
+ |
+scoped_ptr<VaapiPictureProvider::Picture> |
+X11VaapiPictureProvider::CreatePicture(int32 picture_buffer_id, |
+ uint32 texture_id, |
+ const gfx::Size& size) { |
+ scoped_ptr<VaapiPictureProvider::Picture> picture; |
+ |
+ if (!make_context_current_.Run()) |
+ return picture.Pass(); |
+ |
+ XWindowAttributes win_attr; |
Pawel Osciak
2014/09/24 11:27:12
Please move this code back to TFPPicture::Initiali
|
+ int screen = DefaultScreen(x_display_); |
+ XGetWindowAttributes(x_display_, RootWindow(x_display_, screen), &win_attr); |
+ // TODO(posciak): pass the depth required by libva, not the RootWindow's |
+ // depth |
+ Pixmap x_pixmap = XCreatePixmap(x_display_, |
+ RootWindow(x_display_, screen), |
+ size.width(), |
+ size.height(), |
+ win_attr.depth); |
+ if (!x_pixmap) { |
+ DVLOG(1) << "Failed creating an X Pixmap for TFP"; |
+ return picture.Pass(); |
+ } |
+ |
+ static const int pixmap_attr[] = { |
+ GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT, GLX_TEXTURE_FORMAT_EXT, |
+ GLX_TEXTURE_FORMAT_RGB_EXT, GL_NONE, |
+ }; |
+ |
+ GLXPixmap glx_pixmap = |
+ glXCreatePixmap(x_display_, fb_config_, x_pixmap, pixmap_attr); |
+ if (!glx_pixmap) { |
+ // x_pixmap_ will be freed in the destructor. |
+ DVLOG(1) << "Failed creating a GLX Pixmap for TFP"; |
+ XFreePixmap(x_display_, x_pixmap); |
+ return picture.Pass(); |
+ } |
+ |
+ picture.reset(new TFPPicture(this, |
+ picture_buffer_id, |
+ texture_id, |
+ size, |
+ x_pixmap, |
+ glx_pixmap)); |
+ |
+ return picture.Pass(); |
+} |
+ |
+void X11VaapiPictureProvider::DestroyPicture(TFPPicture* tfp_picture) { |
+ // Unbind surface from texture and deallocate resources. |
+ if (tfp_picture->glx_pixmap() && make_context_current_.Run()) { |
+ glXReleaseTexImageEXT(x_display_, |
+ tfp_picture->glx_pixmap(), |
+ GLX_FRONT_LEFT_EXT); |
+ glXDestroyPixmap(x_display_, tfp_picture->glx_pixmap()); |
+ } |
+ |
+ if (tfp_picture->x_pixmap()) |
+ XFreePixmap(x_display_, tfp_picture->x_pixmap()); |
+ XSync(x_display_, False); // Needed to work around buggy vdpau-driver. |
+} |
+ |
+bool X11VaapiPictureProvider::PutSurfaceIntoPicture( |
Pawel Osciak
2014/09/24 11:27:11
Please make it a virtual method in Picture and not
llandwerlin-old
2014/09/25 09:54:17
Acknowledged.
|
+ VASurfaceID va_surface_id, |
+ VaapiPictureProvider::Picture* picture) { |
+ TFPPicture* tfp_picture = static_cast<TFPPicture*>(picture); |
+ const gfx::Size& size = tfp_picture->size(); |
+ |
+ if (!BindPicture(tfp_picture)) |
+ return false; |
+ |
+ LOG_VA_ERROR_AND_RETURN(vaPutSurface(va_display_, |
+ va_surface_id, |
+ tfp_picture->x_pixmap(), |
+ 0, 0, |
+ size.width(), |
+ size.height(), |
+ 0, 0, |
+ size.width(), |
+ size.height(), |
+ NULL, |
+ 0, 0), |
+ "Couldn't put surface into picture",); |
+ return true; |
+} |
+ |
+bool X11VaapiPictureProvider::Initialize(){ |
+ if (!make_context_current_.Run()) { |
+ DVLOG(1) << "Couldn't make context current"; |
+ return false; |
+ } |
+ |
+ const int fbconfig_attr[] = { |
+ GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT, |
+ GLX_BIND_TO_TEXTURE_TARGETS_EXT, GLX_TEXTURE_2D_BIT_EXT, |
+ GLX_BIND_TO_TEXTURE_RGB_EXT, GL_TRUE, |
+ GLX_Y_INVERTED_EXT, GL_TRUE, |
+ GL_NONE, |
+ }; |
+ |
+ int num_fbconfigs; |
+ scoped_ptr<GLXFBConfig, XFreeDeleter> glx_fb_configs(glXChooseFBConfig( |
+ x_display_, DefaultScreen(x_display_), fbconfig_attr, &num_fbconfigs)); |
+ |
+ if (!glx_fb_configs) { |
+ DVLOG(1) << "Couldn't get glx configs"; |
+ return false; |
+ } |
+ if (!num_fbconfigs) { |
+ DVLOG(1) << "Couldn't get at least a glx config"; |
+ return false; |
+ } |
+ |
+ fb_config_ = glx_fb_configs.get()[0]; |
+ return true; |
+} |
+ |
+bool X11VaapiPictureProvider::BindPicture(TFPPicture* tfp_picture) { |
Pawel Osciak
2014/09/24 11:27:10
Also could be moved back to TFPPicture.
The provi
llandwerlin-old
2014/09/25 09:54:18
Acknowledged.
|
+ if (!make_context_current_.Run()) { |
+ DVLOG(1) << "Failed making gl context current"; |
+ return false; |
+ } |
+ |
+ gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_2D, |
+ tfp_picture->texture_id()); |
+ glXBindTexImageEXT(x_display_, tfp_picture->glx_pixmap(), |
+ GLX_FRONT_LEFT_EXT, NULL); |
+ |
+ return true; |
+} |
+ |
+#else |
+ |
+class DrmPicture; |
+ |
+class DrmVaapiPictureProvider : public VaapiPictureProvider { |
+ public: |
+ DrmVaapiPictureProvider( |
+ VADisplay va_display, |
+ const base::Callback<bool(void)> make_context_current); |
+ virtual ~DrmVaapiPictureProvider(); |
+ |
+ virtual scoped_ptr<VaapiPictureProvider::Picture> CreatePicture( |
+ int32 picture_buffer_id, |
+ uint32 texture_id, |
+ const gfx::Size& size) OVERRIDE; |
+ |
+ void DestroyPicture(DrmPicture* drm_picture); |
+ |
+ virtual bool PutSurfaceIntoPicture( |
+ VASurfaceID va_surface_id, |
+ VaapiPictureProvider::Picture* picture) OVERRIDE; |
+ |
+ virtual bool SetCodedSurfacesSize(const gfx::Size& size) OVERRIDE; |
+ |
+ virtual bool Initialize() OVERRIDE; |
+ |
+ private: |
+ bool InitializeVpp(const gfx::Size& size); |
Pawel Osciak
2014/09/24 11:27:11
Please document this and other classes.
llandwerlin-old
2014/09/25 09:54:17
Acknowledged.
|
+ |
+ bool IsVppInitialized(); |
Pawel Osciak
2014/09/24 11:27:11
I don't think you will need this if you only Deini
llandwerlin-old
2014/09/25 09:54:18
Acknowledged.
|
+ |
+ void DeinitializeVpp(); |
+ |
+ base::Callback<bool(void)> make_context_current_; |
+ |
+ VADisplay va_display_; |
+ |
+ VAConfigID vpp_config_; |
+ VAContextID vpp_context_; |
+ VABufferID vpp_buffer_; |
+ |
+ gfx::Size coded_picture_size_; |
+}; |
+ |
+class DrmPicture : public VaapiPictureProvider::Picture { |
+ public: |
+ DrmPicture(DrmVaapiPictureProvider* provider, |
+ int32 picture_buffer_id, |
+ uint32 texture_id, |
+ const gfx::Size& size, |
+ VASurfaceID va_surface, |
+ scoped_refptr<ui::NativePixmap> pixmap, |
+ scoped_refptr<gfx::GLImage> gl_image) |
+ : Picture(picture_buffer_id, texture_id, size), |
+ provider_(provider), |
+ va_surface_(va_surface), |
+ pixmap_(pixmap), |
+ gl_image_(gl_image) {} |
+ virtual ~DrmPicture() { |
+ provider_->DestroyPicture(this); |
+ } |
+ |
+ scoped_refptr<gfx::GLImage> gl_image() const { return gl_image_; } |
+ VASurfaceID va_surface() const { return va_surface_; } |
+ |
+ private: |
+ DrmVaapiPictureProvider* provider_; |
+ VASurfaceID va_surface_; |
+ scoped_refptr<ui::NativePixmap> pixmap_; |
+ scoped_refptr<gfx::GLImage> gl_image_; |
+}; |
+ |
+DrmVaapiPictureProvider::DrmVaapiPictureProvider( |
+ VADisplay va_display, |
+ const base::Callback<bool(void)> make_context_current) |
+ : make_context_current_(make_context_current), |
+ va_display_(va_display), |
+ vpp_config_(VA_INVALID_ID), |
+ vpp_context_(VA_INVALID_ID), |
+ vpp_buffer_(VA_INVALID_ID) { |
+} |
+ |
+DrmVaapiPictureProvider::~DrmVaapiPictureProvider() { |
+ DeinitializeVpp(); |
+} |
+ |
+scoped_ptr<VaapiPictureProvider::Picture> |
+DrmVaapiPictureProvider::CreatePicture(int32 picture_buffer_id, |
+ uint32 texture_id, |
+ const gfx::Size& size) { |
+ VASurfaceAttrib va_attribs[2]; |
+ VASurfaceAttribExternalBuffers va_attrib_extbuf; |
+ |
+ ui::OzonePlatform* platform = ui::OzonePlatform::GetInstance(); |
+ ui::SurfaceFactoryOzone* factory = platform->GetSurfaceFactoryOzone(); |
+ |
+ scoped_refptr<ui::NativePixmap> pixmap = |
+ factory->CreateNativePixmap(size, ui::SurfaceFactoryOzone::RGBA_8888); |
jiajia.qin
2014/09/17 10:45:24
Wayland seems not support nativepixmap. If you use
|
+ unsigned long buffer_fd = pixmap->GetDmaBufFd(); |
+ VASurfaceID va_surface; |
+ |
+ va_attrib_extbuf.pixel_format = VA_FOURCC_BGRX; |
+ va_attrib_extbuf.width = size.width(); |
+ va_attrib_extbuf.height = size.height(); |
+ va_attrib_extbuf.data_size = size.height() * pixmap->GetStride(); |
+ va_attrib_extbuf.num_planes = 1; |
+ va_attrib_extbuf.pitches[0] = pixmap->GetStride(); |
+ va_attrib_extbuf.offsets[0] = 0; |
+ va_attrib_extbuf.buffers = &buffer_fd; |
+ va_attrib_extbuf.num_buffers = 1; |
+ va_attrib_extbuf.flags = 0; |
+ va_attrib_extbuf.private_data = NULL; |
+ |
+ va_attribs[0].type = VASurfaceAttribMemoryType; |
+ va_attribs[0].flags = VA_SURFACE_ATTRIB_SETTABLE; |
+ va_attribs[0].value.type = VAGenericValueTypeInteger; |
+ va_attribs[0].value.value.i = VA_SURFACE_ATTRIB_MEM_TYPE_DRM_PRIME; |
+ |
+ va_attribs[1].type = VASurfaceAttribExternalBufferDescriptor; |
+ va_attribs[1].flags = VA_SURFACE_ATTRIB_SETTABLE; |
+ va_attribs[1].value.type = VAGenericValueTypePointer; |
+ va_attribs[1].value.value.p = &va_attrib_extbuf; |
+ |
+ VAStatus status = vaCreateSurfaces(va_display_, |
+ VA_RT_FORMAT_RGB32, |
+ size.width(), |
+ size.height(), |
+ &va_surface, |
+ 1, |
+ va_attribs, |
+ arraysize(va_attribs)); |
+ |
+ scoped_ptr<Picture> picture; |
+ |
+ if (status == VA_STATUS_SUCCESS) { |
Pawel Osciak
2014/09/24 11:27:11
Do we leak va_surface if not SUCCESS?
llandwerlin-old
2014/09/25 09:54:17
Thanks, moving this all back into TFPPicture so it
|
+ if (!make_context_current_.Run()) |
+ return picture.Pass(); |
+ |
+ EGLint attrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE}; |
+ scoped_refptr<gfx::GLImageEGL> gl_image(new gfx::GLImageEGL(size)); |
+ gl_image->Initialize( |
Pawel Osciak
2014/09/24 11:27:10
This can fail.
llandwerlin-old
2014/09/25 09:54:17
Right, I was counting on the following glGetError(
|
+ EGL_NATIVE_PIXMAP_KHR, |
+ pixmap->GetEGLClientBuffer(), |
+ attrs); |
+ |
+ |
+ if (static_cast<int>(glGetError()) != GL_NO_ERROR) |
+ return picture.Pass(); |
+ |
+ picture.reset(new DrmPicture(this, |
+ picture_buffer_id, |
+ texture_id, |
+ size, |
+ va_surface, |
+ pixmap, |
+ gl_image)); |
+ } |
+ |
+ return picture.Pass(); |
+} |
+ |
+void DrmVaapiPictureProvider::DestroyPicture(DrmPicture* drm_picture) { |
+ VASurfaceID va_surface = drm_picture->va_surface(); |
+ |
+ if (!make_context_current_.Run()) |
Pawel Osciak
2014/09/24 11:27:11
We still want to vaDestroySurfaces if this fails.
llandwerlin-old
2014/09/25 09:54:17
Acknowledged.
|
+ return; |
+ |
+ // ReleaseTexImage on a GLImageEGL does nothing, do deassociate |
+ // the renderer texture from the image, just set the storage of |
+ // that texture to NULL |
+ gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_2D, |
+ drm_picture->texture_id()); |
+ glTexImage2D(GL_TEXTURE_2D, |
+ 0, |
+ GL_RGBA, |
+ drm_picture->size().width(), |
+ drm_picture->size().height(), |
+ 0, |
+ GL_RGBA, |
+ GL_UNSIGNED_BYTE, |
+ NULL); |
+ |
+ drm_picture->gl_image()->Destroy(true); |
+ |
+ CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); |
+ |
+ vaDestroySurfaces(va_display_, &va_surface, 1); |
Pawel Osciak
2014/09/24 11:27:10
Do we need to check if va_surface is valid?
llandwerlin-old
2014/09/25 09:54:18
Acknowledged.
|
+} |
+ |
+bool DrmVaapiPictureProvider::PutSurfaceIntoPicture( |
+ VASurfaceID va_surface_id, |
+ VaapiPictureProvider::Picture* picture) { |
+ DrmPicture* drm_picture = static_cast<DrmPicture*>(picture); |
+ VAProcPipelineParameterBuffer* pipeline_param; |
jiajia.qin
2014/09/16 11:09:55
Using VPP seems like a little complicated. Do vaGe
llandwerlin-old
2014/09/16 12:28:58
On SandyBrige/IvyBridge this triggers exactly the
jiajia.qin
2014/09/17 10:45:24
I add this comment because that I notice DrmVaapiP
|
+ VARectangle input_region, output_region; |
+ |
+ DCHECK(IsVppInitialized()); |
+ |
+ LOG_VA_ERROR_AND_RETURN(vaMapBuffer(va_display_, |
Pawel Osciak
2014/09/24 11:27:12
Can we use own instance of VaapiWrapper for all va
llandwerlin-old
2014/09/25 09:54:18
Would you mind if I did this in another CL?
It fee
Pawel Osciak
2014/10/08 08:17:21
I'm open to the suggestion, but perhaps we could c
|
+ vpp_buffer_, |
+ (void**)&pipeline_param), |
+ "Couldn't map buffer",); |
Pawel Osciak
2014/09/24 11:27:10
Do we need to unmap on error?
llandwerlin-old
2014/09/25 09:54:17
Either MapBuffer works or it fails and nothing get
Pawel Osciak
2014/10/08 08:17:21
Acknowledged.
|
+ |
+ memset(pipeline_param, 0, sizeof *pipeline_param); |
+ |
+ input_region.x = input_region.y = 0; |
+ input_region.width = coded_picture_size_.width(); |
+ input_region.height = coded_picture_size_.height(); |
+ pipeline_param->surface_region = &input_region; |
+ pipeline_param->surface = va_surface_id; |
+ pipeline_param->surface_color_standard = VAProcColorStandardNone; |
+ |
+ output_region.x = output_region.y = 0; |
+ output_region.width = drm_picture->size().width(); |
+ output_region.height = drm_picture->size().height(); |
+ pipeline_param->output_region = &output_region; |
+ pipeline_param->output_background_color = 0xff000000; |
+ pipeline_param->output_color_standard = VAProcColorStandardNone; |
+ |
+ LOG_VA_ERROR_AND_RETURN(vaUnmapBuffer(va_display_, vpp_buffer_), |
Pawel Osciak
2014/09/24 11:27:11
Would it make sense to keep the buffer mapped? Or
llandwerlin-old
2014/09/25 09:54:18
On Intel hardware we need to unmap the buffer obje
Pawel Osciak
2014/10/08 08:17:21
Acknowledged.
|
+ "Couldn't unmap buffer",); |
+ |
+ LOG_VA_ERROR_AND_RETURN(vaBeginPicture(va_display_, |
+ vpp_context_, |
+ drm_picture->va_surface()), |
+ "Couldn't begin picture",); |
+ |
+ LOG_VA_ERROR_AND_RETURN(vaRenderPicture(va_display_, |
+ vpp_context_, |
+ &vpp_buffer_, 1), |
+ "Couldn't render picture",); |
+ |
+ LOG_VA_ERROR_AND_RETURN(vaEndPicture(va_display_, vpp_context_), |
+ "Couldn't end picture", ); |
+ |
+ if (!make_context_current_.Run()) |
+ return VA_STATUS_ERROR_OPERATION_FAILED; |
Pawel Osciak
2014/09/24 11:27:12
This method returns bool type.
llandwerlin-old
2014/09/25 09:54:18
Acknowledged.
|
+ |
+ gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_2D, |
+ drm_picture->texture_id()); |
+ drm_picture->gl_image()->BindTexImage(GL_TEXTURE_2D); |
Pawel Osciak
2014/09/24 11:27:12
This can fail.
llandwerlin-old
2014/09/25 09:54:18
Acknowledged.
|
+ |
+ if (static_cast<int>(glGetError()) != GL_NO_ERROR) |
Pawel Osciak
2014/09/24 11:27:11
Is this cast needed?
llandwerlin-old
2014/09/25 09:54:17
Acknowledged.
|
+ return false; |
+ |
+ return true; |
+} |
+ |
+bool DrmVaapiPictureProvider::SetCodedSurfacesSize(const gfx::Size& size) { |
+ DeinitializeVpp(); |
+ return InitializeVpp(size); |
+} |
+ |
+ |
+bool DrmVaapiPictureProvider::Initialize() { |
+ return true; |
+} |
+ |
+bool DrmVaapiPictureProvider::InitializeVpp(const gfx::Size& size) { |
+ LOG_VA_ERROR_AND_RETURN(vaCreateConfig(va_display_, |
+ VAProfileNone, |
+ VAEntrypointVideoProc, |
+ NULL, |
+ 0, |
+ &vpp_config_), |
+ "Couldn't create config",); |
+ |
+ LOG_VA_ERROR_AND_RETURN(vaCreateContext(va_display_, |
+ vpp_config_, |
+ size.width(), |
+ size.height(), |
+ 0, |
+ NULL, |
+ 0, |
+ &vpp_context_), |
+ "Couldn't create context", |
+ DeinitializeVpp()); |
Pawel Osciak
2014/09/24 11:27:11
I don't think you need this if you DeinitializeVpp
llandwerlin-old
2014/09/25 09:54:18
Acknowledged.
|
+ |
+ LOG_VA_ERROR_AND_RETURN(vaCreateBuffer(va_display_, |
+ vpp_context_, |
+ VAProcPipelineParameterBufferType, |
+ sizeof(VAProcPipelineParameterBuffer), |
+ 1, |
+ NULL, |
+ &vpp_buffer_), |
+ "Couldn't create buffer", |
+ DeinitializeVpp()); |
+ |
+ coded_picture_size_ = size; |
+ |
+ return true; |
+} |
+ |
+bool DrmVaapiPictureProvider::IsVppInitialized() { |
+ return vpp_buffer_ != VA_INVALID_ID; |
+} |
+ |
+void DrmVaapiPictureProvider::DeinitializeVpp() { |
+ if (vpp_buffer_ != VA_INVALID_ID) { |
+ vaDestroyBuffer(va_display_, vpp_buffer_); |
+ vpp_buffer_ = VA_INVALID_ID; |
+ } |
+ if (vpp_context_ != VA_INVALID_ID) { |
+ vaDestroyContext(va_display_, vpp_context_); |
+ vpp_context_ = VA_INVALID_ID; |
+ } |
+ if (vpp_config_ != VA_INVALID_ID) { |
+ vaDestroyConfig(va_display_, vpp_config_); |
+ vpp_config_ = VA_INVALID_ID; |
+ } |
+} |
+ |
+#endif // USE_X11 |
+ |
+} // namespace |
+ |
+ |
+scoped_ptr<VaapiPictureProvider> VaapiPictureProvider::Create( |
+ VADisplay va_display, |
+ gfx::GLContext* gl_context, |
+ const base::Callback<bool(void)> make_context_current) { |
+ scoped_ptr<VaapiPictureProvider> backend; |
Pawel Osciak
2014/09/24 11:27:11
s/backend/provider/
llandwerlin-old
2014/09/25 09:54:17
Acknowledged.
|
+ |
+#if defined(USE_X11) |
+ backend.reset(new X11VaapiPictureProvider( |
+ va_display, |
+ static_cast<gfx::GLContextGLX*>(gl_context), |
+ make_context_current)); |
+#else |
+ backend.reset(new DrmVaapiPictureProvider(va_display, |
+ make_context_current)); |
+#endif // USE_X11 |
+ |
+ if (!backend->Initialize()) |
+ backend.reset(); |
+ |
+ return backend.Pass(); |
Pawel Osciak
2014/09/24 11:27:11
Pass() shouldn't be required.
llandwerlin-old
2014/09/25 09:54:17
Sadly it doesn't compile without it :
src/base/me
Pawel Osciak
2014/10/08 08:17:21
Right, sorry, I misread scoped_ptr as refptr.
|
+} |
+ |
+} // namespace content |