Chromium Code Reviews| Index: content/common/gpu/media/vaapi_picture_provider.cc |
| diff --git a/content/common/gpu/media/vaapi_picture_provider.cc b/content/common/gpu/media/vaapi_picture_provider.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..dc3413080c79c893c9a5f4cf1b61b23d23e86995 |
| --- /dev/null |
| +++ b/content/common/gpu/media/vaapi_picture_provider.cc |
| @@ -0,0 +1,588 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "content/common/gpu/media/vaapi_picture_provider.h" |
| + |
| +#include "base/bind.h" |
| +#include "base/callback.h" |
| +#include "ui/gl/gl_bindings.h" |
| +#include "ui/gl/gl_image.h" |
| +#if defined(USE_X11) |
| +#include "third_party/libva/va/va_x11.h" |
| +#include "ui/gl/gl_context_glx.h" |
| +#else |
| +#include "third_party/libva/va/drm/va_drm.h" |
| +#include "third_party/libva/va/va_drmcommon.h" |
| +#include "ui/gl/gl_image_egl.h" |
| +#include "ui/ozone/public/native_pixmap.h" |
| +#include "ui/ozone/public/ozone_platform.h" |
| +#include "ui/ozone/public/surface_factory_ozone.h" |
| +#include <va/va_vpp.h> |
| +#endif // USE_X11 |
| +#include "ui/gl/scoped_binders.h" |
| + |
| +#define LOG_VA_ERROR_AND_RETURN(input, err_msg, output_code) \ |
| + do { \ |
| + VAStatus va_status = input; \ |
|
Pawel Osciak
2014/09/24 11:27:11
I don't think we need this intermediate.
llandwerlin-old
2014/09/25 09:54:18
I will need it if I'm using vaErrorStr().
|
| + if (va_status != VA_STATUS_SUCCESS) { \ |
| + DVLOG(1) << err_msg << " : " << va_status; \ |
|
Pawel Osciak
2014/09/24 11:27:11
Could we use vaErrorStr()?
llandwerlin-old
2014/09/25 09:54:17
Acknowledged.
|
| + output_code; \ |
|
Pawel Osciak
2014/09/24 11:27:11
Please don't do it like this. Please move and dest
llandwerlin-old
2014/09/25 09:54:18
Acknowledged.
|
| + return false; \ |
| + } \ |
| + } while (0) |
| + |
| +namespace content { |
| + |
| +namespace { |
|
Pawel Osciak
2014/09/24 11:27:12
Do we need this namespace?
llandwerlin-old
2014/09/25 09:54:18
Acknowledged.
llandwerlin-old
2014/09/25 09:54:18
I'm just trying to remove stuff from the content n
|
| + |
| +#if defined(USE_X11) |
| + |
| +class TFPPicture; |
| + |
| +class X11VaapiPictureProvider : public VaapiPictureProvider { |
|
Pawel Osciak
2014/09/24 11:27:10
Could we have X11* and Drm* classes in separate fi
llandwerlin-old
2014/09/25 09:54:17
Acknowledged.
|
| + public: |
| + X11VaapiPictureProvider( |
| + VADisplay va_display, |
| + gfx::GLContextGLX* glx_context, |
| + const base::Callback<bool(void)> make_context_current); |
| + virtual ~X11VaapiPictureProvider(); |
| + |
| + virtual scoped_ptr<VaapiPictureProvider::Picture> CreatePicture( |
| + int32 picture_buffer_id, |
| + uint32 texture_id, |
| + const gfx::Size& size) OVERRIDE; |
| + |
| + void DestroyPicture(TFPPicture* tfp_picture); |
| + |
| + virtual bool PutSurfaceIntoPicture( |
| + VASurfaceID va_surface_id, |
| + VaapiPictureProvider::Picture* picture) OVERRIDE; |
| + |
| + virtual bool Initialize() OVERRIDE; |
| + |
| + private: |
| + |
|
Pawel Osciak
2014/09/24 11:27:11
Please no whitespace after public, private, etc.
llandwerlin-old
2014/09/25 09:54:17
Acknowledged.
|
| + bool BindPicture(TFPPicture* picture); |
| + |
| + gfx::GLContextGLX* glx_context_; |
| + base::Callback<bool(void)> make_context_current_; |
| + |
| + Display* x_display_; |
| + GLXFBConfig fb_config_; |
| + |
| + VADisplay va_display_; |
| +}; |
| + |
| +class TFPPicture : public VaapiPictureProvider::Picture { |
| + public: |
| + TFPPicture(X11VaapiPictureProvider* provider, |
| + int32 picture_buffer_id, |
| + uint32 texture_id, |
| + const gfx::Size& size, |
| + Pixmap x_pixmap, |
| + GLXPixmap glx_pixmap) |
| + : Picture(picture_buffer_id, texture_id, size), |
| + provider_(provider), |
| + x_pixmap_(x_pixmap), |
| + glx_pixmap_(glx_pixmap) {} |
| + virtual ~TFPPicture() { provider_->DestroyPicture(this); } |
|
Pawel Osciak
2014/09/24 11:27:11
Could we have this class destroy itself (passing x
llandwerlin-old
2014/10/08 09:31:17
Acknowledged.
|
| + |
| + Pixmap x_pixmap() const { return x_pixmap_; } |
| + GLXPixmap glx_pixmap() const { return glx_pixmap_; } |
| + |
| + private: |
| + X11VaapiPictureProvider* provider_; |
| + Pixmap x_pixmap_; |
| + GLXPixmap glx_pixmap_; |
| +}; |
| + |
| +class XFreeDeleter { |
| + public: |
| + void operator()(void* x) const { ::XFree(x); } |
| +}; |
| + |
| +X11VaapiPictureProvider::X11VaapiPictureProvider( |
| + VADisplay va_display, |
| + gfx::GLContextGLX* glx_context, |
| + const base::Callback<bool(void)> make_context_current) |
| + : glx_context_(glx_context), |
| + make_context_current_(make_context_current), |
| + x_display_(glx_context_->display()), |
| + va_display_(va_display) { |
| +} |
| + |
| +X11VaapiPictureProvider::~X11VaapiPictureProvider() { |
| +} |
| + |
| +scoped_ptr<VaapiPictureProvider::Picture> |
| +X11VaapiPictureProvider::CreatePicture(int32 picture_buffer_id, |
| + uint32 texture_id, |
| + const gfx::Size& size) { |
| + scoped_ptr<VaapiPictureProvider::Picture> picture; |
| + |
| + if (!make_context_current_.Run()) |
| + return picture.Pass(); |
| + |
| + XWindowAttributes win_attr; |
|
Pawel Osciak
2014/09/24 11:27:12
Please move this code back to TFPPicture::Initiali
|
| + int screen = DefaultScreen(x_display_); |
| + XGetWindowAttributes(x_display_, RootWindow(x_display_, screen), &win_attr); |
| + // TODO(posciak): pass the depth required by libva, not the RootWindow's |
| + // depth |
| + Pixmap x_pixmap = XCreatePixmap(x_display_, |
| + RootWindow(x_display_, screen), |
| + size.width(), |
| + size.height(), |
| + win_attr.depth); |
| + if (!x_pixmap) { |
| + DVLOG(1) << "Failed creating an X Pixmap for TFP"; |
| + return picture.Pass(); |
| + } |
| + |
| + static const int pixmap_attr[] = { |
| + GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_2D_EXT, GLX_TEXTURE_FORMAT_EXT, |
| + GLX_TEXTURE_FORMAT_RGB_EXT, GL_NONE, |
| + }; |
| + |
| + GLXPixmap glx_pixmap = |
| + glXCreatePixmap(x_display_, fb_config_, x_pixmap, pixmap_attr); |
| + if (!glx_pixmap) { |
| + // x_pixmap_ will be freed in the destructor. |
| + DVLOG(1) << "Failed creating a GLX Pixmap for TFP"; |
| + XFreePixmap(x_display_, x_pixmap); |
| + return picture.Pass(); |
| + } |
| + |
| + picture.reset(new TFPPicture(this, |
| + picture_buffer_id, |
| + texture_id, |
| + size, |
| + x_pixmap, |
| + glx_pixmap)); |
| + |
| + return picture.Pass(); |
| +} |
| + |
| +void X11VaapiPictureProvider::DestroyPicture(TFPPicture* tfp_picture) { |
| + // Unbind surface from texture and deallocate resources. |
| + if (tfp_picture->glx_pixmap() && make_context_current_.Run()) { |
| + glXReleaseTexImageEXT(x_display_, |
| + tfp_picture->glx_pixmap(), |
| + GLX_FRONT_LEFT_EXT); |
| + glXDestroyPixmap(x_display_, tfp_picture->glx_pixmap()); |
| + } |
| + |
| + if (tfp_picture->x_pixmap()) |
| + XFreePixmap(x_display_, tfp_picture->x_pixmap()); |
| + XSync(x_display_, False); // Needed to work around buggy vdpau-driver. |
| +} |
| + |
| +bool X11VaapiPictureProvider::PutSurfaceIntoPicture( |
|
Pawel Osciak
2014/09/24 11:27:11
Please make it a virtual method in Picture and not
llandwerlin-old
2014/09/25 09:54:17
Acknowledged.
|
| + VASurfaceID va_surface_id, |
| + VaapiPictureProvider::Picture* picture) { |
| + TFPPicture* tfp_picture = static_cast<TFPPicture*>(picture); |
| + const gfx::Size& size = tfp_picture->size(); |
| + |
| + if (!BindPicture(tfp_picture)) |
| + return false; |
| + |
| + LOG_VA_ERROR_AND_RETURN(vaPutSurface(va_display_, |
| + va_surface_id, |
| + tfp_picture->x_pixmap(), |
| + 0, 0, |
| + size.width(), |
| + size.height(), |
| + 0, 0, |
| + size.width(), |
| + size.height(), |
| + NULL, |
| + 0, 0), |
| + "Couldn't put surface into picture",); |
| + return true; |
| +} |
| + |
| +bool X11VaapiPictureProvider::Initialize(){ |
| + if (!make_context_current_.Run()) { |
| + DVLOG(1) << "Couldn't make context current"; |
| + return false; |
| + } |
| + |
| + const int fbconfig_attr[] = { |
| + GLX_DRAWABLE_TYPE, GLX_PIXMAP_BIT, |
| + GLX_BIND_TO_TEXTURE_TARGETS_EXT, GLX_TEXTURE_2D_BIT_EXT, |
| + GLX_BIND_TO_TEXTURE_RGB_EXT, GL_TRUE, |
| + GLX_Y_INVERTED_EXT, GL_TRUE, |
| + GL_NONE, |
| + }; |
| + |
| + int num_fbconfigs; |
| + scoped_ptr<GLXFBConfig, XFreeDeleter> glx_fb_configs(glXChooseFBConfig( |
| + x_display_, DefaultScreen(x_display_), fbconfig_attr, &num_fbconfigs)); |
| + |
| + if (!glx_fb_configs) { |
| + DVLOG(1) << "Couldn't get glx configs"; |
| + return false; |
| + } |
| + if (!num_fbconfigs) { |
| + DVLOG(1) << "Couldn't get at least a glx config"; |
| + return false; |
| + } |
| + |
| + fb_config_ = glx_fb_configs.get()[0]; |
| + return true; |
| +} |
| + |
| +bool X11VaapiPictureProvider::BindPicture(TFPPicture* tfp_picture) { |
|
Pawel Osciak
2014/09/24 11:27:10
Also could be moved back to TFPPicture.
The provi
llandwerlin-old
2014/09/25 09:54:18
Acknowledged.
|
| + if (!make_context_current_.Run()) { |
| + DVLOG(1) << "Failed making gl context current"; |
| + return false; |
| + } |
| + |
| + gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_2D, |
| + tfp_picture->texture_id()); |
| + glXBindTexImageEXT(x_display_, tfp_picture->glx_pixmap(), |
| + GLX_FRONT_LEFT_EXT, NULL); |
| + |
| + return true; |
| +} |
| + |
| +#else |
| + |
| +class DrmPicture; |
| + |
| +class DrmVaapiPictureProvider : public VaapiPictureProvider { |
| + public: |
| + DrmVaapiPictureProvider( |
| + VADisplay va_display, |
| + const base::Callback<bool(void)> make_context_current); |
| + virtual ~DrmVaapiPictureProvider(); |
| + |
| + virtual scoped_ptr<VaapiPictureProvider::Picture> CreatePicture( |
| + int32 picture_buffer_id, |
| + uint32 texture_id, |
| + const gfx::Size& size) OVERRIDE; |
| + |
| + void DestroyPicture(DrmPicture* drm_picture); |
| + |
| + virtual bool PutSurfaceIntoPicture( |
| + VASurfaceID va_surface_id, |
| + VaapiPictureProvider::Picture* picture) OVERRIDE; |
| + |
| + virtual bool SetCodedSurfacesSize(const gfx::Size& size) OVERRIDE; |
| + |
| + virtual bool Initialize() OVERRIDE; |
| + |
| + private: |
| + bool InitializeVpp(const gfx::Size& size); |
|
Pawel Osciak
2014/09/24 11:27:11
Please document this and other classes.
llandwerlin-old
2014/09/25 09:54:17
Acknowledged.
|
| + |
| + bool IsVppInitialized(); |
|
Pawel Osciak
2014/09/24 11:27:11
I don't think you will need this if you only Deini
llandwerlin-old
2014/09/25 09:54:18
Acknowledged.
|
| + |
| + void DeinitializeVpp(); |
| + |
| + base::Callback<bool(void)> make_context_current_; |
| + |
| + VADisplay va_display_; |
| + |
| + VAConfigID vpp_config_; |
| + VAContextID vpp_context_; |
| + VABufferID vpp_buffer_; |
| + |
| + gfx::Size coded_picture_size_; |
| +}; |
| + |
| +class DrmPicture : public VaapiPictureProvider::Picture { |
| + public: |
| + DrmPicture(DrmVaapiPictureProvider* provider, |
| + int32 picture_buffer_id, |
| + uint32 texture_id, |
| + const gfx::Size& size, |
| + VASurfaceID va_surface, |
| + scoped_refptr<ui::NativePixmap> pixmap, |
| + scoped_refptr<gfx::GLImage> gl_image) |
| + : Picture(picture_buffer_id, texture_id, size), |
| + provider_(provider), |
| + va_surface_(va_surface), |
| + pixmap_(pixmap), |
| + gl_image_(gl_image) {} |
| + virtual ~DrmPicture() { |
| + provider_->DestroyPicture(this); |
| + } |
| + |
| + scoped_refptr<gfx::GLImage> gl_image() const { return gl_image_; } |
| + VASurfaceID va_surface() const { return va_surface_; } |
| + |
| + private: |
| + DrmVaapiPictureProvider* provider_; |
| + VASurfaceID va_surface_; |
| + scoped_refptr<ui::NativePixmap> pixmap_; |
| + scoped_refptr<gfx::GLImage> gl_image_; |
| +}; |
| + |
| +DrmVaapiPictureProvider::DrmVaapiPictureProvider( |
| + VADisplay va_display, |
| + const base::Callback<bool(void)> make_context_current) |
| + : make_context_current_(make_context_current), |
| + va_display_(va_display), |
| + vpp_config_(VA_INVALID_ID), |
| + vpp_context_(VA_INVALID_ID), |
| + vpp_buffer_(VA_INVALID_ID) { |
| +} |
| + |
| +DrmVaapiPictureProvider::~DrmVaapiPictureProvider() { |
| + DeinitializeVpp(); |
| +} |
| + |
| +scoped_ptr<VaapiPictureProvider::Picture> |
| +DrmVaapiPictureProvider::CreatePicture(int32 picture_buffer_id, |
| + uint32 texture_id, |
| + const gfx::Size& size) { |
| + VASurfaceAttrib va_attribs[2]; |
| + VASurfaceAttribExternalBuffers va_attrib_extbuf; |
| + |
| + ui::OzonePlatform* platform = ui::OzonePlatform::GetInstance(); |
| + ui::SurfaceFactoryOzone* factory = platform->GetSurfaceFactoryOzone(); |
| + |
| + scoped_refptr<ui::NativePixmap> pixmap = |
| + factory->CreateNativePixmap(size, ui::SurfaceFactoryOzone::RGBA_8888); |
|
jiajia.qin
2014/09/17 10:45:24
Wayland seems not support nativepixmap. If you use
|
| + unsigned long buffer_fd = pixmap->GetDmaBufFd(); |
| + VASurfaceID va_surface; |
| + |
| + va_attrib_extbuf.pixel_format = VA_FOURCC_BGRX; |
| + va_attrib_extbuf.width = size.width(); |
| + va_attrib_extbuf.height = size.height(); |
| + va_attrib_extbuf.data_size = size.height() * pixmap->GetStride(); |
| + va_attrib_extbuf.num_planes = 1; |
| + va_attrib_extbuf.pitches[0] = pixmap->GetStride(); |
| + va_attrib_extbuf.offsets[0] = 0; |
| + va_attrib_extbuf.buffers = &buffer_fd; |
| + va_attrib_extbuf.num_buffers = 1; |
| + va_attrib_extbuf.flags = 0; |
| + va_attrib_extbuf.private_data = NULL; |
| + |
| + va_attribs[0].type = VASurfaceAttribMemoryType; |
| + va_attribs[0].flags = VA_SURFACE_ATTRIB_SETTABLE; |
| + va_attribs[0].value.type = VAGenericValueTypeInteger; |
| + va_attribs[0].value.value.i = VA_SURFACE_ATTRIB_MEM_TYPE_DRM_PRIME; |
| + |
| + va_attribs[1].type = VASurfaceAttribExternalBufferDescriptor; |
| + va_attribs[1].flags = VA_SURFACE_ATTRIB_SETTABLE; |
| + va_attribs[1].value.type = VAGenericValueTypePointer; |
| + va_attribs[1].value.value.p = &va_attrib_extbuf; |
| + |
| + VAStatus status = vaCreateSurfaces(va_display_, |
| + VA_RT_FORMAT_RGB32, |
| + size.width(), |
| + size.height(), |
| + &va_surface, |
| + 1, |
| + va_attribs, |
| + arraysize(va_attribs)); |
| + |
| + scoped_ptr<Picture> picture; |
| + |
| + if (status == VA_STATUS_SUCCESS) { |
|
Pawel Osciak
2014/09/24 11:27:11
Do we leak va_surface if not SUCCESS?
llandwerlin-old
2014/09/25 09:54:17
Thanks, moving this all back into TFPPicture so it
|
| + if (!make_context_current_.Run()) |
| + return picture.Pass(); |
| + |
| + EGLint attrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE}; |
| + scoped_refptr<gfx::GLImageEGL> gl_image(new gfx::GLImageEGL(size)); |
| + gl_image->Initialize( |
|
Pawel Osciak
2014/09/24 11:27:10
This can fail.
llandwerlin-old
2014/09/25 09:54:17
Right, I was counting on the following glGetError(
|
| + EGL_NATIVE_PIXMAP_KHR, |
| + pixmap->GetEGLClientBuffer(), |
| + attrs); |
| + |
| + |
| + if (static_cast<int>(glGetError()) != GL_NO_ERROR) |
| + return picture.Pass(); |
| + |
| + picture.reset(new DrmPicture(this, |
| + picture_buffer_id, |
| + texture_id, |
| + size, |
| + va_surface, |
| + pixmap, |
| + gl_image)); |
| + } |
| + |
| + return picture.Pass(); |
| +} |
| + |
| +void DrmVaapiPictureProvider::DestroyPicture(DrmPicture* drm_picture) { |
| + VASurfaceID va_surface = drm_picture->va_surface(); |
| + |
| + if (!make_context_current_.Run()) |
|
Pawel Osciak
2014/09/24 11:27:11
We still want to vaDestroySurfaces if this fails.
llandwerlin-old
2014/09/25 09:54:17
Acknowledged.
|
| + return; |
| + |
| + // ReleaseTexImage on a GLImageEGL does nothing, do deassociate |
| + // the renderer texture from the image, just set the storage of |
| + // that texture to NULL |
| + gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_2D, |
| + drm_picture->texture_id()); |
| + glTexImage2D(GL_TEXTURE_2D, |
| + 0, |
| + GL_RGBA, |
| + drm_picture->size().width(), |
| + drm_picture->size().height(), |
| + 0, |
| + GL_RGBA, |
| + GL_UNSIGNED_BYTE, |
| + NULL); |
| + |
| + drm_picture->gl_image()->Destroy(true); |
| + |
| + CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); |
| + |
| + vaDestroySurfaces(va_display_, &va_surface, 1); |
|
Pawel Osciak
2014/09/24 11:27:10
Do we need to check if va_surface is valid?
llandwerlin-old
2014/09/25 09:54:18
Acknowledged.
|
| +} |
| + |
| +bool DrmVaapiPictureProvider::PutSurfaceIntoPicture( |
| + VASurfaceID va_surface_id, |
| + VaapiPictureProvider::Picture* picture) { |
| + DrmPicture* drm_picture = static_cast<DrmPicture*>(picture); |
| + VAProcPipelineParameterBuffer* pipeline_param; |
|
jiajia.qin
2014/09/16 11:09:55
Using VPP seems like a little complicated. Do vaGe
llandwerlin-old
2014/09/16 12:28:58
On SandyBrige/IvyBridge this triggers exactly the
jiajia.qin
2014/09/17 10:45:24
I add this comment because that I notice DrmVaapiP
|
| + VARectangle input_region, output_region; |
| + |
| + DCHECK(IsVppInitialized()); |
| + |
| + LOG_VA_ERROR_AND_RETURN(vaMapBuffer(va_display_, |
|
Pawel Osciak
2014/09/24 11:27:12
Can we use own instance of VaapiWrapper for all va
llandwerlin-old
2014/09/25 09:54:18
Would you mind if I did this in another CL?
It fee
Pawel Osciak
2014/10/08 08:17:21
I'm open to the suggestion, but perhaps we could c
|
| + vpp_buffer_, |
| + (void**)&pipeline_param), |
| + "Couldn't map buffer",); |
|
Pawel Osciak
2014/09/24 11:27:10
Do we need to unmap on error?
llandwerlin-old
2014/09/25 09:54:17
Either MapBuffer works or it fails and nothing get
Pawel Osciak
2014/10/08 08:17:21
Acknowledged.
|
| + |
| + memset(pipeline_param, 0, sizeof *pipeline_param); |
| + |
| + input_region.x = input_region.y = 0; |
| + input_region.width = coded_picture_size_.width(); |
| + input_region.height = coded_picture_size_.height(); |
| + pipeline_param->surface_region = &input_region; |
| + pipeline_param->surface = va_surface_id; |
| + pipeline_param->surface_color_standard = VAProcColorStandardNone; |
| + |
| + output_region.x = output_region.y = 0; |
| + output_region.width = drm_picture->size().width(); |
| + output_region.height = drm_picture->size().height(); |
| + pipeline_param->output_region = &output_region; |
| + pipeline_param->output_background_color = 0xff000000; |
| + pipeline_param->output_color_standard = VAProcColorStandardNone; |
| + |
| + LOG_VA_ERROR_AND_RETURN(vaUnmapBuffer(va_display_, vpp_buffer_), |
|
Pawel Osciak
2014/09/24 11:27:11
Would it make sense to keep the buffer mapped? Or
llandwerlin-old
2014/09/25 09:54:18
On Intel hardware we need to unmap the buffer obje
Pawel Osciak
2014/10/08 08:17:21
Acknowledged.
|
| + "Couldn't unmap buffer",); |
| + |
| + LOG_VA_ERROR_AND_RETURN(vaBeginPicture(va_display_, |
| + vpp_context_, |
| + drm_picture->va_surface()), |
| + "Couldn't begin picture",); |
| + |
| + LOG_VA_ERROR_AND_RETURN(vaRenderPicture(va_display_, |
| + vpp_context_, |
| + &vpp_buffer_, 1), |
| + "Couldn't render picture",); |
| + |
| + LOG_VA_ERROR_AND_RETURN(vaEndPicture(va_display_, vpp_context_), |
| + "Couldn't end picture", ); |
| + |
| + if (!make_context_current_.Run()) |
| + return VA_STATUS_ERROR_OPERATION_FAILED; |
|
Pawel Osciak
2014/09/24 11:27:12
This method returns bool type.
llandwerlin-old
2014/09/25 09:54:18
Acknowledged.
|
| + |
| + gfx::ScopedTextureBinder texture_binder(GL_TEXTURE_2D, |
| + drm_picture->texture_id()); |
| + drm_picture->gl_image()->BindTexImage(GL_TEXTURE_2D); |
|
Pawel Osciak
2014/09/24 11:27:12
This can fail.
llandwerlin-old
2014/09/25 09:54:18
Acknowledged.
|
| + |
| + if (static_cast<int>(glGetError()) != GL_NO_ERROR) |
|
Pawel Osciak
2014/09/24 11:27:11
Is this cast needed?
llandwerlin-old
2014/09/25 09:54:17
Acknowledged.
|
| + return false; |
| + |
| + return true; |
| +} |
| + |
| +bool DrmVaapiPictureProvider::SetCodedSurfacesSize(const gfx::Size& size) { |
| + DeinitializeVpp(); |
| + return InitializeVpp(size); |
| +} |
| + |
| + |
| +bool DrmVaapiPictureProvider::Initialize() { |
| + return true; |
| +} |
| + |
| +bool DrmVaapiPictureProvider::InitializeVpp(const gfx::Size& size) { |
| + LOG_VA_ERROR_AND_RETURN(vaCreateConfig(va_display_, |
| + VAProfileNone, |
| + VAEntrypointVideoProc, |
| + NULL, |
| + 0, |
| + &vpp_config_), |
| + "Couldn't create config",); |
| + |
| + LOG_VA_ERROR_AND_RETURN(vaCreateContext(va_display_, |
| + vpp_config_, |
| + size.width(), |
| + size.height(), |
| + 0, |
| + NULL, |
| + 0, |
| + &vpp_context_), |
| + "Couldn't create context", |
| + DeinitializeVpp()); |
|
Pawel Osciak
2014/09/24 11:27:11
I don't think you need this if you DeinitializeVpp
llandwerlin-old
2014/09/25 09:54:18
Acknowledged.
|
| + |
| + LOG_VA_ERROR_AND_RETURN(vaCreateBuffer(va_display_, |
| + vpp_context_, |
| + VAProcPipelineParameterBufferType, |
| + sizeof(VAProcPipelineParameterBuffer), |
| + 1, |
| + NULL, |
| + &vpp_buffer_), |
| + "Couldn't create buffer", |
| + DeinitializeVpp()); |
| + |
| + coded_picture_size_ = size; |
| + |
| + return true; |
| +} |
| + |
| +bool DrmVaapiPictureProvider::IsVppInitialized() { |
| + return vpp_buffer_ != VA_INVALID_ID; |
| +} |
| + |
| +void DrmVaapiPictureProvider::DeinitializeVpp() { |
| + if (vpp_buffer_ != VA_INVALID_ID) { |
| + vaDestroyBuffer(va_display_, vpp_buffer_); |
| + vpp_buffer_ = VA_INVALID_ID; |
| + } |
| + if (vpp_context_ != VA_INVALID_ID) { |
| + vaDestroyContext(va_display_, vpp_context_); |
| + vpp_context_ = VA_INVALID_ID; |
| + } |
| + if (vpp_config_ != VA_INVALID_ID) { |
| + vaDestroyConfig(va_display_, vpp_config_); |
| + vpp_config_ = VA_INVALID_ID; |
| + } |
| +} |
| + |
| +#endif // USE_X11 |
| + |
| +} // namespace |
| + |
| + |
| +scoped_ptr<VaapiPictureProvider> VaapiPictureProvider::Create( |
| + VADisplay va_display, |
| + gfx::GLContext* gl_context, |
| + const base::Callback<bool(void)> make_context_current) { |
| + scoped_ptr<VaapiPictureProvider> backend; |
|
Pawel Osciak
2014/09/24 11:27:11
s/backend/provider/
llandwerlin-old
2014/09/25 09:54:17
Acknowledged.
|
| + |
| +#if defined(USE_X11) |
| + backend.reset(new X11VaapiPictureProvider( |
| + va_display, |
| + static_cast<gfx::GLContextGLX*>(gl_context), |
| + make_context_current)); |
| +#else |
| + backend.reset(new DrmVaapiPictureProvider(va_display, |
| + make_context_current)); |
| +#endif // USE_X11 |
| + |
| + if (!backend->Initialize()) |
| + backend.reset(); |
| + |
| + return backend.Pass(); |
|
Pawel Osciak
2014/09/24 11:27:11
Pass() shouldn't be required.
llandwerlin-old
2014/09/25 09:54:17
Sadly it doesn't compile without it :
src/base/me
Pawel Osciak
2014/10/08 08:17:21
Right, sorry, I misread scoped_ptr as refptr.
|
| +} |
| + |
| +} // namespace content |