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1 <!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN"> | 1 <script src="../../resources/testharness.js"></script> |
2 <html> | 2 <script src="../../resources/testharnessreport.js"></script> |
3 <head> | |
4 <script src="../../resources/js-test.js"></script> | |
5 </head> | |
6 <body> | 3 <body> |
7 <script src="script-tests/canvas-scale-drawImage-shadow.js"></script> | 4 <script> |
| 5 async_test(t => { |
| 6 // Create auxiliary canvas to draw to and create an image from. |
| 7 // This is done instead of simply loading an image from the file system |
| 8 // because that would throw a SECURITY_ERR DOM Exception. |
| 9 var aCanvas = document.createElement('canvas'); |
| 10 aCanvas.width = aCanvas.height = 10; |
| 11 var aCtx = aCanvas.getContext('2d'); |
| 12 aCtx.fillStyle = 'rgba(0, 0, 255, 1)'; |
| 13 aCtx.fillRect(0, 0, 50, 50); |
| 14 |
| 15 // Create the image object to be drawn on the master canvas. |
| 16 var img = new Image(); |
| 17 img.onload = drawImageToCanvasAndCheckPixels; |
| 18 img.src = aCanvas.toDataURL(); // set a data URI of the base64 encoded image
as the source |
| 19 |
| 20 aCanvas.width = 10; |
| 21 aCtx.fillStyle = 'rgba(0, 0, 255, 0.5)'; |
| 22 aCtx.fillRect(0, 0, 50, 50); |
| 23 // Create the image object to be drawn on the master canvas. |
| 24 var transparentImg = new Image(); |
| 25 transparentImg.onload = drawImageToCanvasAndCheckPixels; |
| 26 transparentImg.src = aCanvas.toDataURL(); // set a data URI of the base64 en
coded image as the source |
| 27 |
| 28 // Create master canvas. |
| 29 var canvas = document.createElement('canvas'); |
| 30 document.body.appendChild(canvas); |
| 31 canvas.width = 150; |
| 32 canvas.height = 110; |
| 33 var ctx = canvas.getContext('2d'); |
| 34 |
| 35 function testPixelShadow(x, y, color) |
| 36 { |
| 37 assert_array_equals(ctx.getImageData(x, y, 1, 1).data, color); |
| 38 } |
| 39 |
| 40 function testPixelShadowAlpha(x, y, color) |
| 41 { |
| 42 var data = ctx.getImageData(x, y, 1, 1).data; |
| 43 assert_array_equals(data.slice(0,3), color.slice(0,3)); |
| 44 assert_approx_equals(data[3], color[3], 10); |
| 45 } |
| 46 |
| 47 var testPixelShadowScenarios = [ |
| 48 ['Verify solid shadow 1', 40, 40, [255, 0, 0, 255]], |
| 49 ['Verify solid shadow 2', 59, 59, [255, 0, 0, 255]], |
| 50 ]; |
| 51 |
| 52 var testPixelShadowAlphaScenarios = [ |
| 53 ['Verify solid alpha shadow 1', 41, 81, [255, 0, 0, 76]], |
| 54 ['Verify solid alpha shadow 2', 59, 99, [255, 0, 0, 76]], |
| 55 |
| 56 ['Verify blurry shadow 1', 90, 39, [255, 0, 0, 114]], |
| 57 ['Verify blurry shadow 2', 90, 60, [255, 0, 0, 114]], |
| 58 ['Verify blurry shadow 3', 79, 50, [255, 0, 0, 114]], |
| 59 ['Verify blurry shadow 4', 100, 50, [255, 0, 0, 114]], |
| 60 |
| 61 ['Verify blurry alpha shadow 1', 90, 79, [255, 0, 0, 34]], |
| 62 ['Verify blurry alpha shadow 2', 90, 100, [255, 0, 0, 34]], |
| 63 ['Verify blurry alpha shadow 3', 79, 90, [255, 0, 0, 34]], |
| 64 ['Verify blurry alpha shadow 4', 100, 90, [255, 0, 0, 34]], |
| 65 |
| 66 ['Verify blurry shadow of image with alpha 1', 130, 39, [255, 0, 0, 57]]
, |
| 67 ['Verify blurry shadow of image with alpha 2', 130, 60, [255, 0, 0, 57]]
, |
| 68 ['Verify blurry shadow of image with alpha 3', 119, 50, [255, 0, 0, 57]]
, |
| 69 ['Verify blurry shadow of image with alpha 4', 140, 50, [255, 0, 0, 57]]
, |
| 70 |
| 71 ['Verify blurry alpha shadow of image with alpha 1', 130, 79, [255, 0, 0
, 17]], |
| 72 ['Verify blurry alpha shadow of image with alpha 2', 130, 100, [255, 0,
0, 17]], |
| 73 ['Verify blurry alpha shadow of image with alpha 3', 119, 90, [255, 0, 0
, 17]], |
| 74 ['Verify blurry alpha shadow of image with alpha 4', 140, 90, [255, 0, 0
, 17]], |
| 75 ]; |
| 76 |
| 77 var imagesLoaded = 0; |
| 78 function drawImageToCanvasAndCheckPixels() { |
| 79 imagesLoaded = imagesLoaded + 1; |
| 80 if (imagesLoaded == 2) { |
| 81 ctx.scale(2, 2); |
| 82 ctx.shadowOffsetX = 20; |
| 83 ctx.shadowOffsetY = 20; |
| 84 ctx.fillStyle = 'rgba(0, 0, 255, 1)'; |
| 85 |
| 86 ctx.shadowColor = 'rgba(255, 0, 0, 1.0)'; |
| 87 ctx.drawImage(img, 10, 10); |
| 88 |
| 89 ctx.shadowColor = 'rgba(255, 0, 0, 0.3)'; |
| 90 ctx.drawImage(img, 10, 30); |
| 91 |
| 92 ctx.shadowColor = 'rgba(255, 0, 0, 1.0)'; |
| 93 ctx.shadowBlur = 10; |
| 94 ctx.drawImage(img, 30, 10); |
| 95 |
| 96 ctx.shadowColor = 'rgba(255, 0, 0, 0.3)'; |
| 97 ctx.drawImage(img, 30, 30); |
| 98 |
| 99 ctx.shadowColor = 'rgba(255, 0, 0, 1.0)'; |
| 100 ctx.drawImage(transparentImg, 50, 10); |
| 101 |
| 102 ctx.shadowColor = 'rgba(255, 0, 0, 0.3)'; |
| 103 ctx.drawImage(transparentImg, 50, 30); |
| 104 |
| 105 t.step(runTests); |
| 106 t.done(); |
| 107 |
| 108 } |
| 109 } |
| 110 |
| 111 function runTests() { |
| 112 for (var i = 0; i < testPixelShadowScenarios.length; i++) |
| 113 testPixelShadow(testPixelShadowScenarios[i][1], |
| 114 testPixelShadowScenarios[i][2], |
| 115 testPixelShadowScenarios[i][3]); |
| 116 |
| 117 for (var i = 0; i < testPixelShadowAlphaScenarios.length; i++) |
| 118 testPixelShadowAlpha(testPixelShadowAlphaScenarios[i][1], |
| 119 testPixelShadowAlphaScenarios[i][2], |
| 120 testPixelShadowAlphaScenarios[i][3]); |
| 121 } |
| 122 |
| 123 }, 'Ensure correct behavior of canvas with drawImage+shadow after scaling. A blu
e and red checkered pattern should be displayed.'); |
| 124 </script> |
8 </body> | 125 </body> |
9 </html> | |
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