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Unified Diff: net/socket/tcp_socket_win.cc

Issue 23881002: Windows only: Move client socket functionality from TCPClientSocket into TCPSocket. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 3 months ago
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Index: net/socket/tcp_socket_win.cc
diff --git a/net/socket/tcp_socket_win.cc b/net/socket/tcp_socket_win.cc
index f69c7609e79896a2970260be3316a370fa9bb0b6..1b28124c2536d3332e9ef2a79278c647f14a3cf5 100644
--- a/net/socket/tcp_socket_win.cc
+++ b/net/socket/tcp_socket_win.cc
@@ -6,10 +6,17 @@
#include <mstcpip.h>
+#include "base/callback_helpers.h"
#include "base/logging.h"
+#include "base/metrics/stats_counters.h"
+#include "base/win/windows_version.h"
+#include "net/base/address_list.h"
+#include "net/base/connection_type_histograms.h"
+#include "net/base/io_buffer.h"
#include "net/base/ip_endpoint.h"
#include "net/base/net_errors.h"
#include "net/base/net_util.h"
+#include "net/base/network_change_notifier.h"
#include "net/base/winsock_init.h"
#include "net/base/winsock_util.h"
#include "net/socket/socket_descriptor.h"
@@ -17,12 +24,251 @@
namespace net {
+namespace {
+
+const int kTCPKeepAliveSeconds = 45;
+
+bool SetSocketReceiveBufferSize(SOCKET socket, int32 size) {
+ int rv = setsockopt(socket, SOL_SOCKET, SO_RCVBUF,
+ reinterpret_cast<const char*>(&size), sizeof(size));
+ DCHECK(!rv) << "Could not set socket receive buffer size: " << GetLastError();
+ return rv == 0;
+}
+
+bool SetSocketSendBufferSize(SOCKET socket, int32 size) {
+ int rv = setsockopt(socket, SOL_SOCKET, SO_SNDBUF,
+ reinterpret_cast<const char*>(&size), sizeof(size));
+ DCHECK(!rv) << "Could not set socket send buffer size: " << GetLastError();
+ return rv == 0;
+}
+
+// Disable Nagle.
+// The Nagle implementation on windows is governed by RFC 896. The idea
+// behind Nagle is to reduce small packets on the network. When Nagle is
+// enabled, if a partial packet has been sent, the TCP stack will disallow
+// further *partial* packets until an ACK has been received from the other
+// side. Good applications should always strive to send as much data as
+// possible and avoid partial-packet sends. However, in most real world
+// applications, there are edge cases where this does not happen, and two
+// partial packets may be sent back to back. For a browser, it is NEVER
+// a benefit to delay for an RTT before the second packet is sent.
+//
+// As a practical example in Chromium today, consider the case of a small
+// POST. I have verified this:
+// Client writes 649 bytes of header (partial packet #1)
+// Client writes 50 bytes of POST data (partial packet #2)
+// In the above example, with Nagle, a RTT delay is inserted between these
+// two sends due to nagle. RTTs can easily be 100ms or more. The best
+// fix is to make sure that for POSTing data, we write as much data as
+// possible and minimize partial packets. We will fix that. But disabling
+// Nagle also ensure we don't run into this delay in other edge cases.
+// See also:
+// http://technet.microsoft.com/en-us/library/bb726981.aspx
+bool DisableNagle(SOCKET socket, bool disable) {
+ BOOL val = disable ? TRUE : FALSE;
+ int rv = setsockopt(socket, IPPROTO_TCP, TCP_NODELAY,
+ reinterpret_cast<const char*>(&val),
+ sizeof(val));
+ DCHECK(!rv) << "Could not disable nagle";
+ return rv == 0;
+}
+
+// Enable TCP Keep-Alive to prevent NAT routers from timing out TCP
+// connections. See http://crbug.com/27400 for details.
+bool SetTCPKeepAlive(SOCKET socket, BOOL enable, int delay_secs) {
+ int delay = delay_secs * 1000;
+ struct tcp_keepalive keepalive_vals = {
+ enable ? 1 : 0, // TCP keep-alive on.
+ delay, // Delay seconds before sending first TCP keep-alive packet.
+ delay, // Delay seconds between sending TCP keep-alive packets.
+ };
+ DWORD bytes_returned = 0xABAB;
+ int rv = WSAIoctl(socket, SIO_KEEPALIVE_VALS, &keepalive_vals,
+ sizeof(keepalive_vals), NULL, 0,
+ &bytes_returned, NULL, NULL);
+ DCHECK(!rv) << "Could not enable TCP Keep-Alive for socket: " << socket
+ << " [error: " << WSAGetLastError() << "].";
+
+ // Disregard any failure in disabling nagle or enabling TCP Keep-Alive.
+ return rv == 0;
+}
+
+int MapConnectError(int os_error) {
+ switch (os_error) {
+ // connect fails with WSAEACCES when Windows Firewall blocks the
+ // connection.
+ case WSAEACCES:
+ return ERR_NETWORK_ACCESS_DENIED;
+ case WSAETIMEDOUT:
+ return ERR_CONNECTION_TIMED_OUT;
+ default: {
+ int net_error = MapSystemError(os_error);
+ if (net_error == ERR_FAILED)
+ return ERR_CONNECTION_FAILED; // More specific than ERR_FAILED.
+
+ // Give a more specific error when the user is offline.
+ if (net_error == ERR_ADDRESS_UNREACHABLE &&
+ NetworkChangeNotifier::IsOffline()) {
+ return ERR_INTERNET_DISCONNECTED;
+ }
+
+ return net_error;
+ }
+ }
+}
+
+} // namespace
+
+//-----------------------------------------------------------------------------
+
+// This class encapsulates all the state that has to be preserved as long as
+// there is a network IO operation in progress. If the owner TCPSocketWin is
+// destroyed while an operation is in progress, the Core is detached and it
+// lives until the operation completes and the OS doesn't reference any resource
+// declared on this class anymore.
+class TCPSocketWin::Core : public base::RefCounted<Core> {
+ public:
+ explicit Core(TCPSocketWin* socket);
+
+ // Start watching for the end of a read or write operation.
+ void WatchForRead();
+ void WatchForWrite();
+
+ // The TCPSocketWin is going away.
+ void Detach() { socket_ = NULL; }
+
+ // The separate OVERLAPPED variables for asynchronous operation.
+ // |read_overlapped_| is used for both Connect() and Read().
+ // |write_overlapped_| is only used for Write();
+ OVERLAPPED read_overlapped_;
+ OVERLAPPED write_overlapped_;
+
+ // The buffers used in Read() and Write().
+ scoped_refptr<IOBuffer> read_iobuffer_;
+ scoped_refptr<IOBuffer> write_iobuffer_;
+ int read_buffer_length_;
+ int write_buffer_length_;
+
+ bool non_blocking_reads_initialized_;
+
+ private:
+ friend class base::RefCounted<Core>;
+
+ class ReadDelegate : public base::win::ObjectWatcher::Delegate {
+ public:
+ explicit ReadDelegate(Core* core) : core_(core) {}
+ virtual ~ReadDelegate() {}
+
+ // base::ObjectWatcher::Delegate methods:
+ virtual void OnObjectSignaled(HANDLE object);
+
+ private:
+ Core* const core_;
+ };
+
+ class WriteDelegate : public base::win::ObjectWatcher::Delegate {
+ public:
+ explicit WriteDelegate(Core* core) : core_(core) {}
+ virtual ~WriteDelegate() {}
+
+ // base::ObjectWatcher::Delegate methods:
+ virtual void OnObjectSignaled(HANDLE object);
+
+ private:
+ Core* const core_;
+ };
+
+ ~Core();
+
+ // The socket that created this object.
+ TCPSocketWin* socket_;
+
+ // |reader_| handles the signals from |read_watcher_|.
+ ReadDelegate reader_;
+ // |writer_| handles the signals from |write_watcher_|.
+ WriteDelegate writer_;
+
+ // |read_watcher_| watches for events from Connect() and Read().
+ base::win::ObjectWatcher read_watcher_;
+ // |write_watcher_| watches for events from Write();
+ base::win::ObjectWatcher write_watcher_;
+
+ DISALLOW_COPY_AND_ASSIGN(Core);
+};
+
+TCPSocketWin::Core::Core(TCPSocketWin* socket)
+ : read_buffer_length_(0),
+ write_buffer_length_(0),
+ non_blocking_reads_initialized_(false),
+ socket_(socket),
+ reader_(this),
+ writer_(this) {
+ memset(&read_overlapped_, 0, sizeof(read_overlapped_));
+ memset(&write_overlapped_, 0, sizeof(write_overlapped_));
+
+ read_overlapped_.hEvent = WSACreateEvent();
+ write_overlapped_.hEvent = WSACreateEvent();
+}
+
+TCPSocketWin::Core::~Core() {
+ // Make sure the message loop is not watching this object anymore.
+ read_watcher_.StopWatching();
+ write_watcher_.StopWatching();
+
+ WSACloseEvent(read_overlapped_.hEvent);
+ memset(&read_overlapped_, 0xaf, sizeof(read_overlapped_));
+ WSACloseEvent(write_overlapped_.hEvent);
+ memset(&write_overlapped_, 0xaf, sizeof(write_overlapped_));
+}
+
+void TCPSocketWin::Core::WatchForRead() {
+ // We grab an extra reference because there is an IO operation in progress.
+ // Balanced in ReadDelegate::OnObjectSignaled().
+ AddRef();
+ read_watcher_.StartWatching(read_overlapped_.hEvent, &reader_);
+}
+
+void TCPSocketWin::Core::WatchForWrite() {
+ // We grab an extra reference because there is an IO operation in progress.
+ // Balanced in WriteDelegate::OnObjectSignaled().
+ AddRef();
+ write_watcher_.StartWatching(write_overlapped_.hEvent, &writer_);
+}
+
+void TCPSocketWin::Core::ReadDelegate::OnObjectSignaled(HANDLE object) {
+ DCHECK_EQ(object, core_->read_overlapped_.hEvent);
+ if (core_->socket_) {
+ if (core_->socket_->waiting_connect_)
+ core_->socket_->DidCompleteConnect();
+ else
+ core_->socket_->DidSignalRead();
+ }
+
+ core_->Release();
+}
+
+void TCPSocketWin::Core::WriteDelegate::OnObjectSignaled(
+ HANDLE object) {
+ DCHECK_EQ(object, core_->write_overlapped_.hEvent);
+ if (core_->socket_)
+ core_->socket_->DidCompleteWrite();
+
+ core_->Release();
+}
+
+//-----------------------------------------------------------------------------
+
TCPSocketWin::TCPSocketWin(net::NetLog* net_log,
const net::NetLog::Source& source)
: socket_(INVALID_SOCKET),
- socket_event_(WSA_INVALID_EVENT),
+ accept_event_(WSA_INVALID_EVENT),
accept_socket_(NULL),
accept_address_(NULL),
+ waiting_connect_(false),
+ waiting_read_(false),
+ waiting_write_(false),
+ connect_os_error_(0),
+ logging_multiple_connect_attempts_(false),
net_log_(BoundNetLog::Make(net_log, NetLog::SOURCE_SOCKET)) {
net_log_.BeginEvent(NetLog::TYPE_SOCKET_ALIVE,
source.ToEventParametersCallback());
@@ -34,7 +280,7 @@ TCPSocketWin::~TCPSocketWin() {
net_log_.EndEvent(NetLog::TYPE_SOCKET_ALIVE);
}
-int TCPSocketWin::Create(AddressFamily family) {
+int TCPSocketWin::Open(AddressFamily family) {
DCHECK(CalledOnValidThread());
DCHECK_EQ(socket_, INVALID_SOCKET);
@@ -54,9 +300,11 @@ int TCPSocketWin::Create(AddressFamily family) {
return OK;
}
-int TCPSocketWin::Adopt(SOCKET socket) {
+int TCPSocketWin::AdoptConnectedSocket(SOCKET socket,
+ const IPEndPoint& peer_address) {
DCHECK(CalledOnValidThread());
DCHECK_EQ(socket_, INVALID_SOCKET);
+ DCHECK(!core_);
socket_ = socket;
@@ -66,17 +314,10 @@ int TCPSocketWin::Adopt(SOCKET socket) {
return result;
}
- return OK;
-}
-
-SOCKET TCPSocketWin::Release() {
- DCHECK(CalledOnValidThread());
- DCHECK_EQ(socket_event_, WSA_INVALID_EVENT);
- DCHECK(accept_callback_.is_null());
+ core_ = new Core(this);
+ peer_address_.reset(new IPEndPoint(peer_address));
- SOCKET result = socket_;
- socket_ = INVALID_SOCKET;
- return result;
+ return OK;
}
int TCPSocketWin::Bind(const IPEndPoint& address) {
@@ -96,36 +337,22 @@ int TCPSocketWin::Bind(const IPEndPoint& address) {
return OK;
}
-int TCPSocketWin::GetLocalAddress(IPEndPoint* address) const {
- DCHECK(CalledOnValidThread());
- DCHECK(address);
-
- SockaddrStorage storage;
- if (getsockname(socket_, storage.addr, &storage.addr_len))
- return MapSystemError(WSAGetLastError());
- if (!address->FromSockAddr(storage.addr, storage.addr_len))
- return ERR_FAILED;
-
- return OK;
-}
-
int TCPSocketWin::Listen(int backlog) {
DCHECK(CalledOnValidThread());
DCHECK_GT(backlog, 0);
DCHECK_NE(socket_, INVALID_SOCKET);
- DCHECK_EQ(socket_event_, WSA_INVALID_EVENT);
+ DCHECK_EQ(accept_event_, WSA_INVALID_EVENT);
- socket_event_ = WSACreateEvent();
- if (socket_event_ == WSA_INVALID_EVENT) {
+ accept_event_ = WSACreateEvent();
+ if (accept_event_ == WSA_INVALID_EVENT) {
PLOG(ERROR) << "WSACreateEvent()";
- return ERR_FAILED;
+ return MapSystemError(WSAGetLastError());
}
int result = listen(socket_, backlog);
if (result < 0) {
PLOG(ERROR) << "listen() returned an error";
- result = MapSystemError(WSAGetLastError());
- return result;
+ return MapSystemError(WSAGetLastError());
}
return OK;
@@ -146,8 +373,8 @@ int TCPSocketWin::Accept(scoped_ptr<TCPSocketWin>* socket,
if (result == ERR_IO_PENDING) {
// Start watching.
- WSAEventSelect(socket_, socket_event_, FD_ACCEPT);
- accept_watcher_.StartWatching(socket_event_, this);
+ WSAEventSelect(socket_, accept_event_, FD_ACCEPT);
+ accept_watcher_.StartWatching(accept_event_, this);
accept_socket_ = socket;
accept_address_ = address;
@@ -157,10 +384,195 @@ int TCPSocketWin::Accept(scoped_ptr<TCPSocketWin>* socket,
return result;
}
+int TCPSocketWin::Connect(const IPEndPoint& address,
+ const CompletionCallback& callback) {
+ DCHECK(CalledOnValidThread());
+ DCHECK_NE(socket_, INVALID_SOCKET);
+ DCHECK(!waiting_connect_);
+
+ // |peer_address_| and |core_| will be non-NULL if Connect() has been called.
+ // Unless Close() is called to reset the internal state, a second call to
+ // Connect() is not allowed.
+ // Please note that we enforce this even if the previous Connect() has
+ // completed and failed. Although it is allowed to connect the same |socket_|
+ // again after a connection attempt failed on Windows, it results in
+ // unspecified behavior according to POSIX. Therefore, we make it behave in
+ // the same way as TCPSocketLibevent.
+ DCHECK(!peer_address_ && !core_);
+
+ if (!logging_multiple_connect_attempts_)
+ LogConnectBegin(AddressList(address));
+
+ peer_address_.reset(new IPEndPoint(address));
+
+ int rv = DoConnect();
+ if (rv == ERR_IO_PENDING) {
+ // Synchronous operation not supported.
+ DCHECK(!callback.is_null());
+ read_callback_ = callback;
+ waiting_connect_ = true;
+ } else {
+ DoConnectComplete(rv);
+ }
+
+ return rv;
+}
+
+bool TCPSocketWin::IsConnected() const {
+ DCHECK(CalledOnValidThread());
+
+ if (socket_ == INVALID_SOCKET || waiting_connect_)
+ return false;
+
+ if (waiting_read_)
+ return true;
+
+ // Check if connection is alive.
+ char c;
+ int rv = recv(socket_, &c, 1, MSG_PEEK);
+ if (rv == 0)
+ return false;
+ if (rv == SOCKET_ERROR && WSAGetLastError() != WSAEWOULDBLOCK)
+ return false;
+
+ return true;
+}
+
+bool TCPSocketWin::IsConnectedAndIdle() const {
+ DCHECK(CalledOnValidThread());
+
+ if (socket_ == INVALID_SOCKET || waiting_connect_)
+ return false;
+
+ if (waiting_read_)
+ return true;
+
+ // Check if connection is alive and we haven't received any data
+ // unexpectedly.
+ char c;
+ int rv = recv(socket_, &c, 1, MSG_PEEK);
+ if (rv >= 0)
+ return false;
+ if (WSAGetLastError() != WSAEWOULDBLOCK)
+ return false;
+
+ return true;
+}
+
+int TCPSocketWin::Read(IOBuffer* buf,
+ int buf_len,
+ const CompletionCallback& callback) {
+ DCHECK(CalledOnValidThread());
+ DCHECK_NE(socket_, INVALID_SOCKET);
+ DCHECK(!waiting_read_);
+ DCHECK(read_callback_.is_null());
+ DCHECK(!core_->read_iobuffer_);
+
+ return DoRead(buf, buf_len, callback);
+}
+
+int TCPSocketWin::Write(IOBuffer* buf,
+ int buf_len,
+ const CompletionCallback& callback) {
+ DCHECK(CalledOnValidThread());
+ DCHECK_NE(socket_, INVALID_SOCKET);
+ DCHECK(!waiting_write_);
+ DCHECK(write_callback_.is_null());
+ DCHECK_GT(buf_len, 0);
+ DCHECK(!core_->write_iobuffer_);
+
+ base::StatsCounter writes("tcp.writes");
+ writes.Increment();
+
+ WSABUF write_buffer;
+ write_buffer.len = buf_len;
+ write_buffer.buf = buf->data();
+
+ // TODO(wtc): Remove the assertion after enough testing.
+ AssertEventNotSignaled(core_->write_overlapped_.hEvent);
+ DWORD num;
+ int rv = WSASend(socket_, &write_buffer, 1, &num, 0,
+ &core_->write_overlapped_, NULL);
+ if (rv == 0) {
+ if (ResetEventIfSignaled(core_->write_overlapped_.hEvent)) {
+ rv = static_cast<int>(num);
+ if (rv > buf_len || rv < 0) {
+ // It seems that some winsock interceptors report that more was written
+ // than was available. Treat this as an error. http://crbug.com/27870
+ LOG(ERROR) << "Detected broken LSP: Asked to write " << buf_len
+ << " bytes, but " << rv << " bytes reported.";
+ return ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES;
+ }
+ base::StatsCounter write_bytes("tcp.write_bytes");
+ write_bytes.Add(rv);
+ net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_SENT, rv,
+ buf->data());
+ return rv;
+ }
+ } else {
+ int os_error = WSAGetLastError();
+ if (os_error != WSA_IO_PENDING) {
+ int net_error = MapSystemError(os_error);
+ net_log_.AddEvent(NetLog::TYPE_SOCKET_WRITE_ERROR,
+ CreateNetLogSocketErrorCallback(net_error, os_error));
+ return net_error;
+ }
+ }
+ waiting_write_ = true;
+ write_callback_ = callback;
+ core_->write_iobuffer_ = buf;
+ core_->write_buffer_length_ = buf_len;
+ core_->WatchForWrite();
+ return ERR_IO_PENDING;
+}
+
+int TCPSocketWin::GetLocalAddress(IPEndPoint* address) const {
+ DCHECK(CalledOnValidThread());
+ DCHECK(address);
+
+ SockaddrStorage storage;
+ if (getsockname(socket_, storage.addr, &storage.addr_len))
+ return MapSystemError(WSAGetLastError());
+ if (!address->FromSockAddr(storage.addr, storage.addr_len))
+ return ERR_ADDRESS_INVALID;
+
+ return OK;
+}
+
+int TCPSocketWin::GetPeerAddress(IPEndPoint* address) const {
+ DCHECK(CalledOnValidThread());
+ DCHECK(address);
+ if (!IsConnected())
+ return ERR_SOCKET_NOT_CONNECTED;
+ *address = *peer_address_;
+ return OK;
+}
+
int TCPSocketWin::SetDefaultOptionsForServer() {
return SetExclusiveAddrUse();
}
+void TCPSocketWin::SetDefaultOptionsForClient() {
+ // Increase the socket buffer sizes from the default sizes for WinXP. In
+ // performance testing, there is substantial benefit by increasing from 8KB
+ // to 64KB.
+ // See also:
+ // http://support.microsoft.com/kb/823764/EN-US
+ // On Vista, if we manually set these sizes, Vista turns off its receive
+ // window auto-tuning feature.
+ // http://blogs.msdn.com/wndp/archive/2006/05/05/Winhec-blog-tcpip-2.aspx
+ // Since Vista's auto-tune is better than any static value we can could set,
+ // only change these on pre-vista machines.
+ if (base::win::GetVersion() < base::win::VERSION_VISTA) {
+ const int32 kSocketBufferSize = 64 * 1024;
+ SetSocketReceiveBufferSize(socket_, kSocketBufferSize);
+ SetSocketSendBufferSize(socket_, kSocketBufferSize);
+ }
+
+ DisableNagle(socket_, true);
+ SetTCPKeepAlive(socket_, true, kTCPKeepAliveSeconds);
+}
+
int TCPSocketWin::SetExclusiveAddrUse() {
// On Windows, a bound end point can be hijacked by another process by
// setting SO_REUSEADDR. Therefore a Windows-only option SO_EXCLUSIVEADDRUSE
@@ -187,16 +599,99 @@ int TCPSocketWin::SetExclusiveAddrUse() {
return OK;
}
+bool TCPSocketWin::SetReceiveBufferSize(int32 size) {
+ DCHECK(CalledOnValidThread());
+ return SetSocketReceiveBufferSize(socket_, size);
+}
+
+bool TCPSocketWin::SetSendBufferSize(int32 size) {
+ DCHECK(CalledOnValidThread());
+ return SetSocketSendBufferSize(socket_, size);
+}
+
+bool TCPSocketWin::SetKeepAlive(bool enable, int delay) {
+ return SetTCPKeepAlive(socket_, enable, delay);
+}
+
+bool TCPSocketWin::SetNoDelay(bool no_delay) {
+ return DisableNagle(socket_, no_delay);
+}
+
void TCPSocketWin::Close() {
wtc 2013/09/13 16:33:05 The property I want from Close() is that members t
yzshen1 2013/09/13 18:16:44 I tried to make it simple: Close() is always safe
+ DCHECK(CalledOnValidThread());
+
if (socket_ != INVALID_SOCKET) {
+ // Note: don't use CancelIo to cancel pending IO because it doesn't work
+ // when there is a Winsock layered service provider.
+
+ // In most socket implementations, closing a socket results in a graceful
+ // connection shutdown, but in Winsock we have to call shutdown explicitly.
+ // See the MSDN page "Graceful Shutdown, Linger Options, and Socket Closure"
+ // at http://msdn.microsoft.com/en-us/library/ms738547.aspx
+ shutdown(socket_, SD_SEND);
+
+ // This cancels any pending IO.
if (closesocket(socket_) < 0)
PLOG(ERROR) << "closesocket";
socket_ = INVALID_SOCKET;
}
- if (socket_event_) {
- WSACloseEvent(socket_event_);
- socket_event_ = WSA_INVALID_EVENT;
+ if (accept_event_) {
+ WSACloseEvent(accept_event_);
+ accept_event_ = WSA_INVALID_EVENT;
+ }
+
+ if (!accept_callback_.is_null()) {
+ accept_watcher_.StopWatching();
+ accept_socket_ = NULL;
+ accept_address_ = NULL;
+ accept_callback_.Reset();
+ }
+
+ if (core_) {
+ if (waiting_connect_) {
+ // We closed the socket, so this notification will never come.
+ // From MSDN' WSAEventSelect documentation:
+ // "Closing a socket with closesocket also cancels the association and
+ // selection of network events specified in WSAEventSelect for the
+ // socket".
+ core_->Release();
+ }
+ core_->Detach();
+ core_ = NULL;
+ }
+
+ waiting_connect_ = false;
+ waiting_read_ = false;
+ waiting_write_ = false;
+
+ read_callback_.Reset();
+ write_callback_.Reset();
+ peer_address_.reset();
+ connect_os_error_ = 0;
+}
+
+bool TCPSocketWin::UsingTCPFastOpen() const {
+ // Not supported on windows.
+ return false;
+}
+
+void TCPSocketWin::StartLoggingMultipleConnectAttempts(
+ const AddressList& addresses) {
+ if (!logging_multiple_connect_attempts_) {
+ logging_multiple_connect_attempts_ = true;
+ LogConnectBegin(addresses);
+ } else {
+ NOTREACHED();
+ }
+}
+
+void TCPSocketWin::EndLoggingMultipleConnectAttempts(int net_error) {
+ if (logging_multiple_connect_attempts_) {
+ LogConnectEnd(net_error);
+ logging_multiple_connect_attempts_ = false;
+ } else {
+ NOTREACHED();
}
}
@@ -221,7 +716,7 @@ int TCPSocketWin::AcceptInternal(scoped_ptr<TCPSocketWin>* socket,
}
scoped_ptr<TCPSocketWin> tcp_socket(new TCPSocketWin(
net_log_.net_log(), net_log_.source()));
- int adopt_result = tcp_socket->Adopt(new_socket);
+ int adopt_result = tcp_socket->AdoptConnectedSocket(new_socket, ip_end_point);
if (adopt_result != OK) {
net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_ACCEPT, adopt_result);
return adopt_result;
@@ -235,7 +730,7 @@ int TCPSocketWin::AcceptInternal(scoped_ptr<TCPSocketWin>* socket,
void TCPSocketWin::OnObjectSignaled(HANDLE object) {
WSANETWORKEVENTS ev;
- if (WSAEnumNetworkEvents(socket_, socket_event_, &ev) == SOCKET_ERROR) {
+ if (WSAEnumNetworkEvents(socket_, accept_event_, &ev) == SOCKET_ERROR) {
PLOG(ERROR) << "WSAEnumNetworkEvents()";
return;
}
@@ -245,11 +740,251 @@ void TCPSocketWin::OnObjectSignaled(HANDLE object) {
if (result != ERR_IO_PENDING) {
accept_socket_ = NULL;
accept_address_ = NULL;
- CompletionCallback callback = accept_callback_;
- accept_callback_.Reset();
- callback.Run(result);
+ base::ResetAndReturn(&accept_callback_).Run(result);
+ }
+ }
+}
+
+int TCPSocketWin::DoConnect() {
+ DCHECK_EQ(connect_os_error_, 0);
+ DCHECK(!core_);
+
+ net_log_.BeginEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT,
+ CreateNetLogIPEndPointCallback(peer_address_.get()));
+
+ core_ = new Core(this);
wtc 2013/09/13 16:33:05 It is fine to create core_ lazily here. I forgot t
yzshen1 2013/09/13 18:16:44 Done.
+ // WSAEventSelect sets the socket to non-blocking mode as a side effect.
+ // Our connect() and recv() calls require that the socket be non-blocking.
+ WSAEventSelect(socket_, core_->read_overlapped_.hEvent, FD_CONNECT);
+
+ SockaddrStorage storage;
+ if (!peer_address_->ToSockAddr(storage.addr, &storage.addr_len))
+ return ERR_INVALID_ARGUMENT;
+ if (!connect(socket_, storage.addr, storage.addr_len)) {
+ // Connected without waiting!
+ //
+ // The MSDN page for connect says:
+ // With a nonblocking socket, the connection attempt cannot be completed
+ // immediately. In this case, connect will return SOCKET_ERROR, and
+ // WSAGetLastError will return WSAEWOULDBLOCK.
+ // which implies that for a nonblocking socket, connect never returns 0.
+ // It's not documented whether the event object will be signaled or not
+ // if connect does return 0. So the code below is essentially dead code
+ // and we don't know if it's correct.
+ NOTREACHED();
+
+ if (ResetEventIfSignaled(core_->read_overlapped_.hEvent))
+ return OK;
+ } else {
+ int os_error = WSAGetLastError();
+ if (os_error != WSAEWOULDBLOCK) {
+ LOG(ERROR) << "connect failed: " << os_error;
+ connect_os_error_ = os_error;
+ return MapConnectError(os_error);
}
}
+
+ core_->WatchForRead();
+ return ERR_IO_PENDING;
+}
+
+void TCPSocketWin::DoConnectComplete(int result) {
+ // Log the end of this attempt (and any OS error it threw).
+ int os_error = connect_os_error_;
+ connect_os_error_ = 0;
+ if (result != OK) {
+ net_log_.EndEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT,
+ NetLog::IntegerCallback("os_error", os_error));
+ } else {
+ net_log_.EndEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT);
+ }
+
+ if (!logging_multiple_connect_attempts_)
+ LogConnectEnd(result);
+}
+
+void TCPSocketWin::LogConnectBegin(const AddressList& addresses) {
+ base::StatsCounter connects("tcp.connect");
+ connects.Increment();
+
+ net_log_.BeginEvent(NetLog::TYPE_TCP_CONNECT,
+ addresses.CreateNetLogCallback());
+}
+
+void TCPSocketWin::LogConnectEnd(int net_error) {
+ if (net_error == OK)
+ UpdateConnectionTypeHistograms(CONNECTION_ANY);
+
+ if (net_error != OK) {
+ net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_CONNECT, net_error);
+ return;
+ }
+
+ struct sockaddr_storage source_address;
+ socklen_t addrlen = sizeof(source_address);
+ int rv = getsockname(
+ socket_, reinterpret_cast<struct sockaddr*>(&source_address), &addrlen);
+ if (rv != 0) {
+ LOG(ERROR) << "getsockname() [rv: " << rv
+ << "] error: " << WSAGetLastError();
+ NOTREACHED();
+ net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_CONNECT, rv);
+ return;
+ }
+
+ net_log_.EndEvent(
+ NetLog::TYPE_TCP_CONNECT,
+ CreateNetLogSourceAddressCallback(
+ reinterpret_cast<const struct sockaddr*>(&source_address),
+ sizeof(source_address)));
+}
+
+int TCPSocketWin::DoRead(IOBuffer* buf, int buf_len,
+ const CompletionCallback& callback) {
+ if (!core_->non_blocking_reads_initialized_) {
+ WSAEventSelect(socket_, core_->read_overlapped_.hEvent,
+ FD_READ | FD_CLOSE);
+ core_->non_blocking_reads_initialized_ = true;
+ }
+ int rv = recv(socket_, buf->data(), buf_len, 0);
+ if (rv == SOCKET_ERROR) {
+ int os_error = WSAGetLastError();
+ if (os_error != WSAEWOULDBLOCK) {
+ int net_error = MapSystemError(os_error);
+ net_log_.AddEvent(
+ NetLog::TYPE_SOCKET_READ_ERROR,
+ CreateNetLogSocketErrorCallback(net_error, os_error));
+ return net_error;
+ }
+ } else {
+ base::StatsCounter read_bytes("tcp.read_bytes");
+ if (rv > 0)
+ read_bytes.Add(rv);
+ net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_RECEIVED, rv,
+ buf->data());
+ return rv;
+ }
+
+ waiting_read_ = true;
+ read_callback_ = callback;
+ core_->read_iobuffer_ = buf;
+ core_->read_buffer_length_ = buf_len;
+ core_->WatchForRead();
+ return ERR_IO_PENDING;
+}
+
+void TCPSocketWin::DidCompleteConnect() {
+ DCHECK(waiting_connect_);
+ DCHECK(!read_callback_.is_null());
+ int result;
+
+ WSANETWORKEVENTS events;
+ int rv = WSAEnumNetworkEvents(socket_, core_->read_overlapped_.hEvent,
+ &events);
+ int os_error = 0;
+ if (rv == SOCKET_ERROR) {
+ NOTREACHED();
+ os_error = WSAGetLastError();
+ result = MapSystemError(os_error);
+ } else if (events.lNetworkEvents & FD_CONNECT) {
+ os_error = events.iErrorCode[FD_CONNECT_BIT];
+ result = MapConnectError(os_error);
+ } else {
+ NOTREACHED();
+ result = ERR_UNEXPECTED;
+ }
+
+ connect_os_error_ = os_error;
+ DoConnectComplete(result);
+ waiting_connect_ = false;
+
+ DCHECK_NE(result, ERR_IO_PENDING);
+ base::ResetAndReturn(&read_callback_).Run(result);
+}
+
+void TCPSocketWin::DidCompleteWrite() {
+ DCHECK(waiting_write_);
+ DCHECK(!write_callback_.is_null());
+
+ DWORD num_bytes, flags;
+ BOOL ok = WSAGetOverlappedResult(socket_, &core_->write_overlapped_,
+ &num_bytes, FALSE, &flags);
+ WSAResetEvent(core_->write_overlapped_.hEvent);
+ waiting_write_ = false;
+ int rv;
+ if (!ok) {
+ int os_error = WSAGetLastError();
+ rv = MapSystemError(os_error);
+ net_log_.AddEvent(NetLog::TYPE_SOCKET_WRITE_ERROR,
+ CreateNetLogSocketErrorCallback(rv, os_error));
+ } else {
+ rv = static_cast<int>(num_bytes);
+ if (rv > core_->write_buffer_length_ || rv < 0) {
+ // It seems that some winsock interceptors report that more was written
+ // than was available. Treat this as an error. http://crbug.com/27870
+ LOG(ERROR) << "Detected broken LSP: Asked to write "
+ << core_->write_buffer_length_ << " bytes, but " << rv
+ << " bytes reported.";
+ rv = ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES;
+ } else {
+ base::StatsCounter write_bytes("tcp.write_bytes");
+ write_bytes.Add(num_bytes);
+ net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_SENT, num_bytes,
+ core_->write_iobuffer_->data());
+ }
+ }
+
+ core_->write_iobuffer_ = NULL;
+
+ DCHECK_NE(rv, ERR_IO_PENDING);
+ base::ResetAndReturn(&write_callback_).Run(rv);
+}
+
+void TCPSocketWin::DidSignalRead() {
+ DCHECK(waiting_read_);
+ DCHECK(!read_callback_.is_null());
+
+ int os_error = 0;
+ WSANETWORKEVENTS network_events;
+ int rv = WSAEnumNetworkEvents(socket_, core_->read_overlapped_.hEvent,
+ &network_events);
+ if (rv == SOCKET_ERROR) {
+ os_error = WSAGetLastError();
+ rv = MapSystemError(os_error);
+ } else if (network_events.lNetworkEvents) {
+ DCHECK_EQ(network_events.lNetworkEvents & ~(FD_READ | FD_CLOSE), 0);
+ // If network_events.lNetworkEvents is FD_CLOSE and
+ // network_events.iErrorCode[FD_CLOSE_BIT] is 0, it is a graceful
+ // connection closure. It is tempting to directly set rv to 0 in
+ // this case, but the MSDN pages for WSAEventSelect and
+ // WSAAsyncSelect recommend we still call DoRead():
+ // FD_CLOSE should only be posted after all data is read from a
+ // socket, but an application should check for remaining data upon
+ // receipt of FD_CLOSE to avoid any possibility of losing data.
+ //
+ // If network_events.iErrorCode[FD_READ_BIT] or
+ // network_events.iErrorCode[FD_CLOSE_BIT] is nonzero, still call
+ // DoRead() because recv() reports a more accurate error code
+ // (WSAECONNRESET vs. WSAECONNABORTED) when the connection was
+ // reset.
+ rv = DoRead(core_->read_iobuffer_, core_->read_buffer_length_,
+ read_callback_);
+ if (rv == ERR_IO_PENDING)
+ return;
+ } else {
+ // This may happen because Read() may succeed synchronously and
+ // consume all the received data without resetting the event object.
+ core_->WatchForRead();
+ return;
+ }
+
+ waiting_read_ = false;
+ core_->read_iobuffer_ = NULL;
+ core_->read_buffer_length_ = 0;
+
+ DCHECK_NE(rv, ERR_IO_PENDING);
+ base::ResetAndReturn(&read_callback_).Run(rv);
}
} // namespace net
+
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