Index: net/socket/tcp_client_socket_win.cc |
diff --git a/net/socket/tcp_client_socket_win.cc b/net/socket/tcp_client_socket_win.cc |
deleted file mode 100644 |
index f1334e78a468b144e8783e9fbae5a812dba50af4..0000000000000000000000000000000000000000 |
--- a/net/socket/tcp_client_socket_win.cc |
+++ /dev/null |
@@ -1,956 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "net/socket/tcp_client_socket_win.h" |
- |
-#include <mstcpip.h> |
- |
-#include "base/basictypes.h" |
-#include "base/compiler_specific.h" |
-#include "base/metrics/stats_counters.h" |
-#include "base/strings/string_util.h" |
-#include "base/win/object_watcher.h" |
-#include "base/win/windows_version.h" |
-#include "net/base/connection_type_histograms.h" |
-#include "net/base/io_buffer.h" |
-#include "net/base/ip_endpoint.h" |
-#include "net/base/net_errors.h" |
-#include "net/base/net_log.h" |
-#include "net/base/net_util.h" |
-#include "net/base/network_change_notifier.h" |
-#include "net/base/winsock_init.h" |
-#include "net/base/winsock_util.h" |
-#include "net/socket/socket_descriptor.h" |
-#include "net/socket/socket_net_log_params.h" |
- |
-namespace net { |
- |
-namespace { |
- |
-const int kTCPKeepAliveSeconds = 45; |
-bool g_disable_overlapped_reads = false; |
- |
-bool SetSocketReceiveBufferSize(SOCKET socket, int32 size) { |
- int rv = setsockopt(socket, SOL_SOCKET, SO_RCVBUF, |
- reinterpret_cast<const char*>(&size), sizeof(size)); |
- DCHECK(!rv) << "Could not set socket receive buffer size: " << GetLastError(); |
- return rv == 0; |
-} |
- |
-bool SetSocketSendBufferSize(SOCKET socket, int32 size) { |
- int rv = setsockopt(socket, SOL_SOCKET, SO_SNDBUF, |
- reinterpret_cast<const char*>(&size), sizeof(size)); |
- DCHECK(!rv) << "Could not set socket send buffer size: " << GetLastError(); |
- return rv == 0; |
-} |
- |
-// Disable Nagle. |
-// The Nagle implementation on windows is governed by RFC 896. The idea |
-// behind Nagle is to reduce small packets on the network. When Nagle is |
-// enabled, if a partial packet has been sent, the TCP stack will disallow |
-// further *partial* packets until an ACK has been received from the other |
-// side. Good applications should always strive to send as much data as |
-// possible and avoid partial-packet sends. However, in most real world |
-// applications, there are edge cases where this does not happen, and two |
-// partial packets may be sent back to back. For a browser, it is NEVER |
-// a benefit to delay for an RTT before the second packet is sent. |
-// |
-// As a practical example in Chromium today, consider the case of a small |
-// POST. I have verified this: |
-// Client writes 649 bytes of header (partial packet #1) |
-// Client writes 50 bytes of POST data (partial packet #2) |
-// In the above example, with Nagle, a RTT delay is inserted between these |
-// two sends due to nagle. RTTs can easily be 100ms or more. The best |
-// fix is to make sure that for POSTing data, we write as much data as |
-// possible and minimize partial packets. We will fix that. But disabling |
-// Nagle also ensure we don't run into this delay in other edge cases. |
-// See also: |
-// http://technet.microsoft.com/en-us/library/bb726981.aspx |
-bool DisableNagle(SOCKET socket, bool disable) { |
- BOOL val = disable ? TRUE : FALSE; |
- int rv = setsockopt(socket, IPPROTO_TCP, TCP_NODELAY, |
- reinterpret_cast<const char*>(&val), |
- sizeof(val)); |
- DCHECK(!rv) << "Could not disable nagle"; |
- return rv == 0; |
-} |
- |
-// Enable TCP Keep-Alive to prevent NAT routers from timing out TCP |
-// connections. See http://crbug.com/27400 for details. |
-bool SetTCPKeepAlive(SOCKET socket, BOOL enable, int delay_secs) { |
- int delay = delay_secs * 1000; |
- struct tcp_keepalive keepalive_vals = { |
- enable ? 1 : 0, // TCP keep-alive on. |
- delay, // Delay seconds before sending first TCP keep-alive packet. |
- delay, // Delay seconds between sending TCP keep-alive packets. |
- }; |
- DWORD bytes_returned = 0xABAB; |
- int rv = WSAIoctl(socket, SIO_KEEPALIVE_VALS, &keepalive_vals, |
- sizeof(keepalive_vals), NULL, 0, |
- &bytes_returned, NULL, NULL); |
- DCHECK(!rv) << "Could not enable TCP Keep-Alive for socket: " << socket |
- << " [error: " << WSAGetLastError() << "]."; |
- |
- // Disregard any failure in disabling nagle or enabling TCP Keep-Alive. |
- return rv == 0; |
-} |
- |
-// Sets socket parameters. Returns the OS error code (or 0 on |
-// success). |
-int SetupSocket(SOCKET socket) { |
- // Increase the socket buffer sizes from the default sizes for WinXP. In |
- // performance testing, there is substantial benefit by increasing from 8KB |
- // to 64KB. |
- // See also: |
- // http://support.microsoft.com/kb/823764/EN-US |
- // On Vista, if we manually set these sizes, Vista turns off its receive |
- // window auto-tuning feature. |
- // http://blogs.msdn.com/wndp/archive/2006/05/05/Winhec-blog-tcpip-2.aspx |
- // Since Vista's auto-tune is better than any static value we can could set, |
- // only change these on pre-vista machines. |
- if (base::win::GetVersion() < base::win::VERSION_VISTA) { |
- const int32 kSocketBufferSize = 64 * 1024; |
- SetSocketReceiveBufferSize(socket, kSocketBufferSize); |
- SetSocketSendBufferSize(socket, kSocketBufferSize); |
- } |
- |
- DisableNagle(socket, true); |
- SetTCPKeepAlive(socket, true, kTCPKeepAliveSeconds); |
- return 0; |
-} |
- |
-// Creates a new socket and sets default parameters for it. Returns |
-// the OS error code (or 0 on success). |
-int CreateSocket(int family, SOCKET* socket) { |
- *socket = CreatePlatformSocket(family, SOCK_STREAM, IPPROTO_TCP); |
- if (*socket == INVALID_SOCKET) { |
- int os_error = WSAGetLastError(); |
- LOG(ERROR) << "CreatePlatformSocket failed: " << os_error; |
- return os_error; |
- } |
- int error = SetupSocket(*socket); |
- if (error) { |
- if (closesocket(*socket) < 0) |
- PLOG(ERROR) << "closesocket"; |
- *socket = INVALID_SOCKET; |
- return error; |
- } |
- return 0; |
-} |
- |
-int MapConnectError(int os_error) { |
- switch (os_error) { |
- // connect fails with WSAEACCES when Windows Firewall blocks the |
- // connection. |
- case WSAEACCES: |
- return ERR_NETWORK_ACCESS_DENIED; |
- case WSAETIMEDOUT: |
- return ERR_CONNECTION_TIMED_OUT; |
- default: { |
- int net_error = MapSystemError(os_error); |
- if (net_error == ERR_FAILED) |
- return ERR_CONNECTION_FAILED; // More specific than ERR_FAILED. |
- |
- // Give a more specific error when the user is offline. |
- if (net_error == ERR_ADDRESS_UNREACHABLE && |
- NetworkChangeNotifier::IsOffline()) { |
- return ERR_INTERNET_DISCONNECTED; |
- } |
- |
- return net_error; |
- } |
- } |
-} |
- |
-} // namespace |
- |
-//----------------------------------------------------------------------------- |
- |
-// This class encapsulates all the state that has to be preserved as long as |
-// there is a network IO operation in progress. If the owner TCPClientSocketWin |
-// is destroyed while an operation is in progress, the Core is detached and it |
-// lives until the operation completes and the OS doesn't reference any resource |
-// declared on this class anymore. |
-class TCPClientSocketWin::Core : public base::RefCounted<Core> { |
- public: |
- explicit Core(TCPClientSocketWin* socket); |
- |
- // Start watching for the end of a read or write operation. |
- void WatchForRead(); |
- void WatchForWrite(); |
- |
- // The TCPClientSocketWin is going away. |
- void Detach() { socket_ = NULL; } |
- |
- // The separate OVERLAPPED variables for asynchronous operation. |
- // |read_overlapped_| is used for both Connect() and Read(). |
- // |write_overlapped_| is only used for Write(); |
- OVERLAPPED read_overlapped_; |
- OVERLAPPED write_overlapped_; |
- |
- // The buffers used in Read() and Write(). |
- scoped_refptr<IOBuffer> read_iobuffer_; |
- scoped_refptr<IOBuffer> write_iobuffer_; |
- int read_buffer_length_; |
- int write_buffer_length_; |
- |
- bool non_blocking_reads_initialized_; |
- |
- private: |
- friend class base::RefCounted<Core>; |
- |
- class ReadDelegate : public base::win::ObjectWatcher::Delegate { |
- public: |
- explicit ReadDelegate(Core* core) : core_(core) {} |
- virtual ~ReadDelegate() {} |
- |
- // base::ObjectWatcher::Delegate methods: |
- virtual void OnObjectSignaled(HANDLE object); |
- |
- private: |
- Core* const core_; |
- }; |
- |
- class WriteDelegate : public base::win::ObjectWatcher::Delegate { |
- public: |
- explicit WriteDelegate(Core* core) : core_(core) {} |
- virtual ~WriteDelegate() {} |
- |
- // base::ObjectWatcher::Delegate methods: |
- virtual void OnObjectSignaled(HANDLE object); |
- |
- private: |
- Core* const core_; |
- }; |
- |
- ~Core(); |
- |
- // The socket that created this object. |
- TCPClientSocketWin* socket_; |
- |
- // |reader_| handles the signals from |read_watcher_|. |
- ReadDelegate reader_; |
- // |writer_| handles the signals from |write_watcher_|. |
- WriteDelegate writer_; |
- |
- // |read_watcher_| watches for events from Connect() and Read(). |
- base::win::ObjectWatcher read_watcher_; |
- // |write_watcher_| watches for events from Write(); |
- base::win::ObjectWatcher write_watcher_; |
- |
- DISALLOW_COPY_AND_ASSIGN(Core); |
-}; |
- |
-TCPClientSocketWin::Core::Core( |
- TCPClientSocketWin* socket) |
- : read_buffer_length_(0), |
- write_buffer_length_(0), |
- non_blocking_reads_initialized_(false), |
- socket_(socket), |
- reader_(this), |
- writer_(this) { |
- memset(&read_overlapped_, 0, sizeof(read_overlapped_)); |
- memset(&write_overlapped_, 0, sizeof(write_overlapped_)); |
- |
- read_overlapped_.hEvent = WSACreateEvent(); |
- write_overlapped_.hEvent = WSACreateEvent(); |
-} |
- |
-TCPClientSocketWin::Core::~Core() { |
- // Make sure the message loop is not watching this object anymore. |
- read_watcher_.StopWatching(); |
- write_watcher_.StopWatching(); |
- |
- WSACloseEvent(read_overlapped_.hEvent); |
- memset(&read_overlapped_, 0xaf, sizeof(read_overlapped_)); |
- WSACloseEvent(write_overlapped_.hEvent); |
- memset(&write_overlapped_, 0xaf, sizeof(write_overlapped_)); |
-} |
- |
-void TCPClientSocketWin::Core::WatchForRead() { |
- // We grab an extra reference because there is an IO operation in progress. |
- // Balanced in ReadDelegate::OnObjectSignaled(). |
- AddRef(); |
- read_watcher_.StartWatching(read_overlapped_.hEvent, &reader_); |
-} |
- |
-void TCPClientSocketWin::Core::WatchForWrite() { |
- // We grab an extra reference because there is an IO operation in progress. |
- // Balanced in WriteDelegate::OnObjectSignaled(). |
- AddRef(); |
- write_watcher_.StartWatching(write_overlapped_.hEvent, &writer_); |
-} |
- |
-void TCPClientSocketWin::Core::ReadDelegate::OnObjectSignaled( |
- HANDLE object) { |
- DCHECK_EQ(object, core_->read_overlapped_.hEvent); |
- if (core_->socket_) { |
- if (core_->socket_->waiting_connect()) |
- core_->socket_->DidCompleteConnect(); |
- else |
- core_->socket_->DidSignalRead(); |
- } |
- |
- core_->Release(); |
-} |
- |
-void TCPClientSocketWin::Core::WriteDelegate::OnObjectSignaled( |
- HANDLE object) { |
- DCHECK_EQ(object, core_->write_overlapped_.hEvent); |
- if (core_->socket_) |
- core_->socket_->DidCompleteWrite(); |
- |
- core_->Release(); |
-} |
- |
-//----------------------------------------------------------------------------- |
- |
-TCPClientSocketWin::TCPClientSocketWin(const AddressList& addresses, |
- net::NetLog* net_log, |
- const net::NetLog::Source& source) |
- : socket_(INVALID_SOCKET), |
- bound_socket_(INVALID_SOCKET), |
- addresses_(addresses), |
- current_address_index_(-1), |
- waiting_read_(false), |
- waiting_write_(false), |
- next_connect_state_(CONNECT_STATE_NONE), |
- connect_os_error_(0), |
- net_log_(BoundNetLog::Make(net_log, NetLog::SOURCE_SOCKET)), |
- previously_disconnected_(false) { |
- net_log_.BeginEvent(NetLog::TYPE_SOCKET_ALIVE, |
- source.ToEventParametersCallback()); |
- EnsureWinsockInit(); |
-} |
- |
-TCPClientSocketWin::~TCPClientSocketWin() { |
- Disconnect(); |
- net_log_.EndEvent(NetLog::TYPE_SOCKET_ALIVE); |
-} |
- |
-int TCPClientSocketWin::AdoptSocket(SOCKET socket) { |
- DCHECK_EQ(socket_, INVALID_SOCKET); |
- |
- int error = SetupSocket(socket); |
- if (error) |
- return MapSystemError(error); |
- |
- socket_ = socket; |
- SetNonBlocking(socket_); |
- |
- core_ = new Core(this); |
- current_address_index_ = 0; |
- use_history_.set_was_ever_connected(); |
- |
- return OK; |
-} |
- |
-int TCPClientSocketWin::Bind(const IPEndPoint& address) { |
- if (current_address_index_ >= 0 || bind_address_.get()) { |
- // Cannot bind the socket if we are already connected or connecting. |
- return ERR_UNEXPECTED; |
- } |
- |
- SockaddrStorage storage; |
- if (!address.ToSockAddr(storage.addr, &storage.addr_len)) |
- return ERR_INVALID_ARGUMENT; |
- |
- // Create |bound_socket_| and try to bind it to |address|. |
- int error = CreateSocket(address.GetSockAddrFamily(), &bound_socket_); |
- if (error) |
- return MapSystemError(error); |
- |
- if (bind(bound_socket_, storage.addr, storage.addr_len)) { |
- error = errno; |
- if (closesocket(bound_socket_) < 0) |
- PLOG(ERROR) << "closesocket"; |
- bound_socket_ = INVALID_SOCKET; |
- return MapSystemError(error); |
- } |
- |
- bind_address_.reset(new IPEndPoint(address)); |
- |
- return 0; |
-} |
- |
- |
-int TCPClientSocketWin::Connect(const CompletionCallback& callback) { |
- DCHECK(CalledOnValidThread()); |
- |
- // If already connected, then just return OK. |
- if (socket_ != INVALID_SOCKET) |
- return OK; |
- |
- base::StatsCounter connects("tcp.connect"); |
- connects.Increment(); |
- |
- net_log_.BeginEvent(NetLog::TYPE_TCP_CONNECT, |
- addresses_.CreateNetLogCallback()); |
- |
- // We will try to connect to each address in addresses_. Start with the |
- // first one in the list. |
- next_connect_state_ = CONNECT_STATE_CONNECT; |
- current_address_index_ = 0; |
- |
- int rv = DoConnectLoop(OK); |
- if (rv == ERR_IO_PENDING) { |
- // Synchronous operation not supported. |
- DCHECK(!callback.is_null()); |
- // TODO(ajwong): Is setting read_callback_ the right thing to do here?? |
- read_callback_ = callback; |
- } else { |
- LogConnectCompletion(rv); |
- } |
- |
- return rv; |
-} |
- |
-int TCPClientSocketWin::DoConnectLoop(int result) { |
- DCHECK_NE(next_connect_state_, CONNECT_STATE_NONE); |
- |
- int rv = result; |
- do { |
- ConnectState state = next_connect_state_; |
- next_connect_state_ = CONNECT_STATE_NONE; |
- switch (state) { |
- case CONNECT_STATE_CONNECT: |
- DCHECK_EQ(OK, rv); |
- rv = DoConnect(); |
- break; |
- case CONNECT_STATE_CONNECT_COMPLETE: |
- rv = DoConnectComplete(rv); |
- break; |
- default: |
- LOG(DFATAL) << "bad state " << state; |
- rv = ERR_UNEXPECTED; |
- break; |
- } |
- } while (rv != ERR_IO_PENDING && next_connect_state_ != CONNECT_STATE_NONE); |
- |
- return rv; |
-} |
- |
-int TCPClientSocketWin::DoConnect() { |
- DCHECK_GE(current_address_index_, 0); |
- DCHECK_LT(current_address_index_, static_cast<int>(addresses_.size())); |
- DCHECK_EQ(0, connect_os_error_); |
- |
- const IPEndPoint& endpoint = addresses_[current_address_index_]; |
- |
- if (previously_disconnected_) { |
- use_history_.Reset(); |
- previously_disconnected_ = false; |
- } |
- |
- net_log_.BeginEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT, |
- CreateNetLogIPEndPointCallback(&endpoint)); |
- |
- next_connect_state_ = CONNECT_STATE_CONNECT_COMPLETE; |
- |
- if (bound_socket_ != INVALID_SOCKET) { |
- DCHECK(bind_address_.get()); |
- socket_ = bound_socket_; |
- bound_socket_ = INVALID_SOCKET; |
- } else { |
- connect_os_error_ = CreateSocket(endpoint.GetSockAddrFamily(), &socket_); |
- if (connect_os_error_ != 0) |
- return MapSystemError(connect_os_error_); |
- |
- if (bind_address_.get()) { |
- SockaddrStorage storage; |
- if (!bind_address_->ToSockAddr(storage.addr, &storage.addr_len)) |
- return ERR_INVALID_ARGUMENT; |
- if (bind(socket_, storage.addr, storage.addr_len)) |
- return MapSystemError(errno); |
- } |
- } |
- |
- DCHECK(!core_); |
- core_ = new Core(this); |
- // WSAEventSelect sets the socket to non-blocking mode as a side effect. |
- // Our connect() and recv() calls require that the socket be non-blocking. |
- WSAEventSelect(socket_, core_->read_overlapped_.hEvent, FD_CONNECT); |
- |
- SockaddrStorage storage; |
- if (!endpoint.ToSockAddr(storage.addr, &storage.addr_len)) |
- return ERR_INVALID_ARGUMENT; |
- if (!connect(socket_, storage.addr, storage.addr_len)) { |
- // Connected without waiting! |
- // |
- // The MSDN page for connect says: |
- // With a nonblocking socket, the connection attempt cannot be completed |
- // immediately. In this case, connect will return SOCKET_ERROR, and |
- // WSAGetLastError will return WSAEWOULDBLOCK. |
- // which implies that for a nonblocking socket, connect never returns 0. |
- // It's not documented whether the event object will be signaled or not |
- // if connect does return 0. So the code below is essentially dead code |
- // and we don't know if it's correct. |
- NOTREACHED(); |
- |
- if (ResetEventIfSignaled(core_->read_overlapped_.hEvent)) |
- return OK; |
- } else { |
- int os_error = WSAGetLastError(); |
- if (os_error != WSAEWOULDBLOCK) { |
- LOG(ERROR) << "connect failed: " << os_error; |
- connect_os_error_ = os_error; |
- return MapConnectError(os_error); |
- } |
- } |
- |
- core_->WatchForRead(); |
- return ERR_IO_PENDING; |
-} |
- |
-int TCPClientSocketWin::DoConnectComplete(int result) { |
- // Log the end of this attempt (and any OS error it threw). |
- int os_error = connect_os_error_; |
- connect_os_error_ = 0; |
- if (result != OK) { |
- net_log_.EndEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT, |
- NetLog::IntegerCallback("os_error", os_error)); |
- } else { |
- net_log_.EndEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT); |
- } |
- |
- if (result == OK) { |
- use_history_.set_was_ever_connected(); |
- return OK; // Done! |
- } |
- |
- // Close whatever partially connected socket we currently have. |
- DoDisconnect(); |
- |
- // Try to fall back to the next address in the list. |
- if (current_address_index_ + 1 < static_cast<int>(addresses_.size())) { |
- next_connect_state_ = CONNECT_STATE_CONNECT; |
- ++current_address_index_; |
- return OK; |
- } |
- |
- // Otherwise there is nothing to fall back to, so give up. |
- return result; |
-} |
- |
-void TCPClientSocketWin::Disconnect() { |
- DCHECK(CalledOnValidThread()); |
- |
- DoDisconnect(); |
- current_address_index_ = -1; |
- bind_address_.reset(); |
-} |
- |
-void TCPClientSocketWin::DoDisconnect() { |
- DCHECK(CalledOnValidThread()); |
- |
- if (socket_ == INVALID_SOCKET) |
- return; |
- |
- // Note: don't use CancelIo to cancel pending IO because it doesn't work |
- // when there is a Winsock layered service provider. |
- |
- // In most socket implementations, closing a socket results in a graceful |
- // connection shutdown, but in Winsock we have to call shutdown explicitly. |
- // See the MSDN page "Graceful Shutdown, Linger Options, and Socket Closure" |
- // at http://msdn.microsoft.com/en-us/library/ms738547.aspx |
- shutdown(socket_, SD_SEND); |
- |
- // This cancels any pending IO. |
- closesocket(socket_); |
- socket_ = INVALID_SOCKET; |
- |
- if (waiting_connect()) { |
- // We closed the socket, so this notification will never come. |
- // From MSDN' WSAEventSelect documentation: |
- // "Closing a socket with closesocket also cancels the association and |
- // selection of network events specified in WSAEventSelect for the socket". |
- core_->Release(); |
- } |
- |
- waiting_read_ = false; |
- waiting_write_ = false; |
- |
- core_->Detach(); |
- core_ = NULL; |
- |
- previously_disconnected_ = true; |
-} |
- |
-bool TCPClientSocketWin::IsConnected() const { |
- DCHECK(CalledOnValidThread()); |
- |
- if (socket_ == INVALID_SOCKET || waiting_connect()) |
- return false; |
- |
- if (waiting_read_) |
- return true; |
- |
- // Check if connection is alive. |
- char c; |
- int rv = recv(socket_, &c, 1, MSG_PEEK); |
- if (rv == 0) |
- return false; |
- if (rv == SOCKET_ERROR && WSAGetLastError() != WSAEWOULDBLOCK) |
- return false; |
- |
- return true; |
-} |
- |
-bool TCPClientSocketWin::IsConnectedAndIdle() const { |
- DCHECK(CalledOnValidThread()); |
- |
- if (socket_ == INVALID_SOCKET || waiting_connect()) |
- return false; |
- |
- if (waiting_read_) |
- return true; |
- |
- // Check if connection is alive and we haven't received any data |
- // unexpectedly. |
- char c; |
- int rv = recv(socket_, &c, 1, MSG_PEEK); |
- if (rv >= 0) |
- return false; |
- if (WSAGetLastError() != WSAEWOULDBLOCK) |
- return false; |
- |
- return true; |
-} |
- |
-int TCPClientSocketWin::GetPeerAddress(IPEndPoint* address) const { |
- DCHECK(CalledOnValidThread()); |
- DCHECK(address); |
- if (!IsConnected()) |
- return ERR_SOCKET_NOT_CONNECTED; |
- *address = addresses_[current_address_index_]; |
- return OK; |
-} |
- |
-int TCPClientSocketWin::GetLocalAddress(IPEndPoint* address) const { |
- DCHECK(CalledOnValidThread()); |
- DCHECK(address); |
- if (socket_ == INVALID_SOCKET) { |
- if (bind_address_.get()) { |
- *address = *bind_address_; |
- return OK; |
- } |
- return ERR_SOCKET_NOT_CONNECTED; |
- } |
- |
- struct sockaddr_storage addr_storage; |
- socklen_t addr_len = sizeof(addr_storage); |
- struct sockaddr* addr = reinterpret_cast<struct sockaddr*>(&addr_storage); |
- if (getsockname(socket_, addr, &addr_len)) |
- return MapSystemError(WSAGetLastError()); |
- if (!address->FromSockAddr(addr, addr_len)) |
- return ERR_FAILED; |
- return OK; |
-} |
- |
-void TCPClientSocketWin::SetSubresourceSpeculation() { |
- use_history_.set_subresource_speculation(); |
-} |
- |
-void TCPClientSocketWin::SetOmniboxSpeculation() { |
- use_history_.set_omnibox_speculation(); |
-} |
- |
-bool TCPClientSocketWin::WasEverUsed() const { |
- return use_history_.was_used_to_convey_data(); |
-} |
- |
-bool TCPClientSocketWin::UsingTCPFastOpen() const { |
- // Not supported on windows. |
- return false; |
-} |
- |
-bool TCPClientSocketWin::WasNpnNegotiated() const { |
- return false; |
-} |
- |
-NextProto TCPClientSocketWin::GetNegotiatedProtocol() const { |
- return kProtoUnknown; |
-} |
- |
-bool TCPClientSocketWin::GetSSLInfo(SSLInfo* ssl_info) { |
- return false; |
-} |
- |
-int TCPClientSocketWin::Read(IOBuffer* buf, |
- int buf_len, |
- const CompletionCallback& callback) { |
- DCHECK(CalledOnValidThread()); |
- DCHECK_NE(socket_, INVALID_SOCKET); |
- DCHECK(!waiting_read_); |
- DCHECK(read_callback_.is_null()); |
- DCHECK(!core_->read_iobuffer_); |
- |
- return DoRead(buf, buf_len, callback); |
-} |
- |
-int TCPClientSocketWin::Write(IOBuffer* buf, |
- int buf_len, |
- const CompletionCallback& callback) { |
- DCHECK(CalledOnValidThread()); |
- DCHECK_NE(socket_, INVALID_SOCKET); |
- DCHECK(!waiting_write_); |
- DCHECK(write_callback_.is_null()); |
- DCHECK_GT(buf_len, 0); |
- DCHECK(!core_->write_iobuffer_); |
- |
- base::StatsCounter writes("tcp.writes"); |
- writes.Increment(); |
- |
- WSABUF write_buffer; |
- write_buffer.len = buf_len; |
- write_buffer.buf = buf->data(); |
- |
- // TODO(wtc): Remove the assertion after enough testing. |
- AssertEventNotSignaled(core_->write_overlapped_.hEvent); |
- DWORD num; |
- int rv = WSASend(socket_, &write_buffer, 1, &num, 0, |
- &core_->write_overlapped_, NULL); |
- if (rv == 0) { |
- if (ResetEventIfSignaled(core_->write_overlapped_.hEvent)) { |
- rv = static_cast<int>(num); |
- if (rv > buf_len || rv < 0) { |
- // It seems that some winsock interceptors report that more was written |
- // than was available. Treat this as an error. http://crbug.com/27870 |
- LOG(ERROR) << "Detected broken LSP: Asked to write " << buf_len |
- << " bytes, but " << rv << " bytes reported."; |
- return ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES; |
- } |
- base::StatsCounter write_bytes("tcp.write_bytes"); |
- write_bytes.Add(rv); |
- if (rv > 0) |
- use_history_.set_was_used_to_convey_data(); |
- net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_SENT, rv, |
- buf->data()); |
- return rv; |
- } |
- } else { |
- int os_error = WSAGetLastError(); |
- if (os_error != WSA_IO_PENDING) { |
- int net_error = MapSystemError(os_error); |
- net_log_.AddEvent(NetLog::TYPE_SOCKET_WRITE_ERROR, |
- CreateNetLogSocketErrorCallback(net_error, os_error)); |
- return net_error; |
- } |
- } |
- waiting_write_ = true; |
- write_callback_ = callback; |
- core_->write_iobuffer_ = buf; |
- core_->write_buffer_length_ = buf_len; |
- core_->WatchForWrite(); |
- return ERR_IO_PENDING; |
-} |
- |
-bool TCPClientSocketWin::SetReceiveBufferSize(int32 size) { |
- DCHECK(CalledOnValidThread()); |
- return SetSocketReceiveBufferSize(socket_, size); |
-} |
- |
-bool TCPClientSocketWin::SetSendBufferSize(int32 size) { |
- DCHECK(CalledOnValidThread()); |
- return SetSocketSendBufferSize(socket_, size); |
-} |
- |
-bool TCPClientSocketWin::SetKeepAlive(bool enable, int delay) { |
- return SetTCPKeepAlive(socket_, enable, delay); |
-} |
- |
-bool TCPClientSocketWin::SetNoDelay(bool no_delay) { |
- return DisableNagle(socket_, no_delay); |
-} |
- |
-void TCPClientSocketWin::LogConnectCompletion(int net_error) { |
- if (net_error == OK) |
- UpdateConnectionTypeHistograms(CONNECTION_ANY); |
- |
- if (net_error != OK) { |
- net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_CONNECT, net_error); |
- return; |
- } |
- |
- struct sockaddr_storage source_address; |
- socklen_t addrlen = sizeof(source_address); |
- int rv = getsockname( |
- socket_, reinterpret_cast<struct sockaddr*>(&source_address), &addrlen); |
- if (rv != 0) { |
- LOG(ERROR) << "getsockname() [rv: " << rv |
- << "] error: " << WSAGetLastError(); |
- NOTREACHED(); |
- net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_CONNECT, rv); |
- return; |
- } |
- |
- net_log_.EndEvent( |
- NetLog::TYPE_TCP_CONNECT, |
- CreateNetLogSourceAddressCallback( |
- reinterpret_cast<const struct sockaddr*>(&source_address), |
- sizeof(source_address))); |
-} |
- |
-int TCPClientSocketWin::DoRead(IOBuffer* buf, int buf_len, |
- const CompletionCallback& callback) { |
- if (!core_->non_blocking_reads_initialized_) { |
- WSAEventSelect(socket_, core_->read_overlapped_.hEvent, |
- FD_READ | FD_CLOSE); |
- core_->non_blocking_reads_initialized_ = true; |
- } |
- int rv = recv(socket_, buf->data(), buf_len, 0); |
- if (rv == SOCKET_ERROR) { |
- int os_error = WSAGetLastError(); |
- if (os_error != WSAEWOULDBLOCK) { |
- int net_error = MapSystemError(os_error); |
- net_log_.AddEvent( |
- NetLog::TYPE_SOCKET_READ_ERROR, |
- CreateNetLogSocketErrorCallback(net_error, os_error)); |
- return net_error; |
- } |
- } else { |
- base::StatsCounter read_bytes("tcp.read_bytes"); |
- if (rv > 0) { |
- use_history_.set_was_used_to_convey_data(); |
- read_bytes.Add(rv); |
- } |
- net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_RECEIVED, rv, |
- buf->data()); |
- return rv; |
- } |
- |
- waiting_read_ = true; |
- read_callback_ = callback; |
- core_->read_iobuffer_ = buf; |
- core_->read_buffer_length_ = buf_len; |
- core_->WatchForRead(); |
- return ERR_IO_PENDING; |
-} |
- |
-void TCPClientSocketWin::DoReadCallback(int rv) { |
- DCHECK_NE(rv, ERR_IO_PENDING); |
- DCHECK(!read_callback_.is_null()); |
- |
- // Since Run may result in Read being called, clear read_callback_ up front. |
- CompletionCallback c = read_callback_; |
- read_callback_.Reset(); |
- c.Run(rv); |
-} |
- |
-void TCPClientSocketWin::DoWriteCallback(int rv) { |
- DCHECK_NE(rv, ERR_IO_PENDING); |
- DCHECK(!write_callback_.is_null()); |
- |
- // Since Run may result in Write being called, clear write_callback_ up front. |
- CompletionCallback c = write_callback_; |
- write_callback_.Reset(); |
- c.Run(rv); |
-} |
- |
-void TCPClientSocketWin::DidCompleteConnect() { |
- DCHECK_EQ(next_connect_state_, CONNECT_STATE_CONNECT_COMPLETE); |
- int result; |
- |
- WSANETWORKEVENTS events; |
- int rv = WSAEnumNetworkEvents(socket_, core_->read_overlapped_.hEvent, |
- &events); |
- int os_error = 0; |
- if (rv == SOCKET_ERROR) { |
- NOTREACHED(); |
- os_error = WSAGetLastError(); |
- result = MapSystemError(os_error); |
- } else if (events.lNetworkEvents & FD_CONNECT) { |
- os_error = events.iErrorCode[FD_CONNECT_BIT]; |
- result = MapConnectError(os_error); |
- } else { |
- NOTREACHED(); |
- result = ERR_UNEXPECTED; |
- } |
- |
- connect_os_error_ = os_error; |
- rv = DoConnectLoop(result); |
- if (rv != ERR_IO_PENDING) { |
- LogConnectCompletion(rv); |
- DoReadCallback(rv); |
- } |
-} |
- |
-void TCPClientSocketWin::DidCompleteWrite() { |
- DCHECK(waiting_write_); |
- |
- DWORD num_bytes, flags; |
- BOOL ok = WSAGetOverlappedResult(socket_, &core_->write_overlapped_, |
- &num_bytes, FALSE, &flags); |
- WSAResetEvent(core_->write_overlapped_.hEvent); |
- waiting_write_ = false; |
- int rv; |
- if (!ok) { |
- int os_error = WSAGetLastError(); |
- rv = MapSystemError(os_error); |
- net_log_.AddEvent(NetLog::TYPE_SOCKET_WRITE_ERROR, |
- CreateNetLogSocketErrorCallback(rv, os_error)); |
- } else { |
- rv = static_cast<int>(num_bytes); |
- if (rv > core_->write_buffer_length_ || rv < 0) { |
- // It seems that some winsock interceptors report that more was written |
- // than was available. Treat this as an error. http://crbug.com/27870 |
- LOG(ERROR) << "Detected broken LSP: Asked to write " |
- << core_->write_buffer_length_ << " bytes, but " << rv |
- << " bytes reported."; |
- rv = ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES; |
- } else { |
- base::StatsCounter write_bytes("tcp.write_bytes"); |
- write_bytes.Add(num_bytes); |
- if (num_bytes > 0) |
- use_history_.set_was_used_to_convey_data(); |
- net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_SENT, num_bytes, |
- core_->write_iobuffer_->data()); |
- } |
- } |
- core_->write_iobuffer_ = NULL; |
- DoWriteCallback(rv); |
-} |
- |
-void TCPClientSocketWin::DidSignalRead() { |
- DCHECK(waiting_read_); |
- int os_error = 0; |
- WSANETWORKEVENTS network_events; |
- int rv = WSAEnumNetworkEvents(socket_, core_->read_overlapped_.hEvent, |
- &network_events); |
- if (rv == SOCKET_ERROR) { |
- os_error = WSAGetLastError(); |
- rv = MapSystemError(os_error); |
- } else if (network_events.lNetworkEvents) { |
- DCHECK_EQ(network_events.lNetworkEvents & ~(FD_READ | FD_CLOSE), 0); |
- // If network_events.lNetworkEvents is FD_CLOSE and |
- // network_events.iErrorCode[FD_CLOSE_BIT] is 0, it is a graceful |
- // connection closure. It is tempting to directly set rv to 0 in |
- // this case, but the MSDN pages for WSAEventSelect and |
- // WSAAsyncSelect recommend we still call DoRead(): |
- // FD_CLOSE should only be posted after all data is read from a |
- // socket, but an application should check for remaining data upon |
- // receipt of FD_CLOSE to avoid any possibility of losing data. |
- // |
- // If network_events.iErrorCode[FD_READ_BIT] or |
- // network_events.iErrorCode[FD_CLOSE_BIT] is nonzero, still call |
- // DoRead() because recv() reports a more accurate error code |
- // (WSAECONNRESET vs. WSAECONNABORTED) when the connection was |
- // reset. |
- rv = DoRead(core_->read_iobuffer_, core_->read_buffer_length_, |
- read_callback_); |
- if (rv == ERR_IO_PENDING) |
- return; |
- } else { |
- // This may happen because Read() may succeed synchronously and |
- // consume all the received data without resetting the event object. |
- core_->WatchForRead(); |
- return; |
- } |
- waiting_read_ = false; |
- core_->read_iobuffer_ = NULL; |
- core_->read_buffer_length_ = 0; |
- DoReadCallback(rv); |
-} |
- |
-} // namespace net |