| Index: src/effects/gradients/SkTwoPointRadialGradient.cpp
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| diff --git a/src/effects/gradients/SkTwoPointRadialGradient.cpp b/src/effects/gradients/SkTwoPointRadialGradient.cpp
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| index 4c8575844cd6b7e5b078a680833caa896c8c07fd..a3f82ec0389f74eb97b9217840f83b668ff775d8 100644
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| --- a/src/effects/gradients/SkTwoPointRadialGradient.cpp
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| +++ b/src/effects/gradients/SkTwoPointRadialGradient.cpp
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| @@ -541,9 +541,9 @@ void GrGLRadial2Gradient::emitCode(GrGLShaderBuilder* builder,
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|      // 2 copies of uniform array, 1 for each of vertex & fragment shader,
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|      // to work around Xoom bug. Doesn't seem to cause performance decrease
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|      // in test apps, but need to keep an eye on it.
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| -    fVSParamUni = builder->addUniformArray(GrGLShaderBuilder::kVertex_ShaderType,
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| +    fVSParamUni = builder->addUniformArray(GrGLShaderBuilder::kVertex_Visibility,
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|                                             kFloat_GrSLType, "Radial2VSParams", 6);
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| -    fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType,
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| +    fFSParamUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility,
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|                                             kFloat_GrSLType, "Radial2FSParams", 6);
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|  
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|      // For radial gradients without perspective we can pass the linear
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| 
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