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Unified Diff: include/effects/SkBitmapAlphaThresholdShader.h

Issue 23707019: alpha threshold bitmap shader (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: false->NULL Created 7 years, 3 months ago
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Index: include/effects/SkBitmapAlphaThresholdShader.h
diff --git a/include/effects/SkBitmapAlphaThresholdShader.h b/include/effects/SkBitmapAlphaThresholdShader.h
new file mode 100644
index 0000000000000000000000000000000000000000..61596daff3e0bc0bcf8204ce1563f6ae18897360
--- /dev/null
+++ b/include/effects/SkBitmapAlphaThresholdShader.h
@@ -0,0 +1,24 @@
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkShader.h"
+#include "SkBitmap.h"
+#include "SkRegion.h"
+#include "SkString.h"
+
+class SK_API SkBitmapAlphaThresholdShader : public SkShader {
+public:
+ /**
+ * Creates a shader that samples a bitmap and a region. If the sample is inside the region
+ * the alpha of the bitmap color is boosted up to a threshold value. If it is
+ * outside the region then the bitmap alpha is decreased to the threshold value.
+ * The 0,0 point of the region corresponds to the upper left corner of the bitmap
+ * Currently, this only has a GPU implementation, doesn't respect the paint's bitmap
+ * filter setting, and always uses clamp mode.
+ */
+ static SkShader* Create(const SkBitmap& bitmap, const SkRegion& region, U8CPU threshold);
+};
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