| Index: src/gpu/effects/GrConvolutionEffect.cpp
|
| diff --git a/src/gpu/effects/GrConvolutionEffect.cpp b/src/gpu/effects/GrConvolutionEffect.cpp
|
| index 925a8188f6828117081ab25bc80ebb09c4e67b6a..d3d18409ea943c8452064e3ca767306b5e3ae58b 100644
|
| --- a/src/gpu/effects/GrConvolutionEffect.cpp
|
| +++ b/src/gpu/effects/GrConvolutionEffect.cpp
|
| @@ -62,7 +62,7 @@ void GrGLConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
|
| const char* outputColor,
|
| const char* inputColor,
|
| const TextureSamplerArray& samplers) {
|
| - const char* coords;
|
| + SkString coords;
|
| fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &coords);
|
| fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
|
| kVec2f_GrSLType, "ImageIncrement");
|
| @@ -79,7 +79,7 @@ void GrGLConvolutionEffect::emitCode(GrGLShaderBuilder* builder,
|
| const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni);
|
| const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
|
|
|
| - builder->fsCodeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords, fRadius, imgInc);
|
| + builder->fsCodeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords.c_str(), fRadius, imgInc);
|
|
|
| // Manually unroll loop because some drivers don't; yields 20-30% speedup.
|
| for (int i = 0; i < width; i++) {
|
|
|