| Index: src/effects/SkMatrixConvolutionImageFilter.cpp | 
| diff --git a/src/effects/SkMatrixConvolutionImageFilter.cpp b/src/effects/SkMatrixConvolutionImageFilter.cpp | 
| index 37ca2fa141cae500dc19809c28ecd1e2dc6273ae..00bb6ec4bb474166f5ad7e62b69a72b83868e5ec 100644 | 
| --- a/src/effects/SkMatrixConvolutionImageFilter.cpp | 
| +++ b/src/effects/SkMatrixConvolutionImageFilter.cpp | 
| @@ -385,7 +385,7 @@ void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder, | 
| const char* outputColor, | 
| const char* inputColor, | 
| const TextureSamplerArray& samplers) { | 
| -    const char* coords; | 
| +    SkString coords; | 
| fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &coords); | 
| fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, | 
| kVec2f_GrSLType, "ImageIncrement"); | 
| @@ -407,7 +407,7 @@ void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder, | 
| int kHeight = fKernelSize.height(); | 
|  | 
| builder->fsCodeAppend("\t\tvec4 sum = vec4(0, 0, 0, 0);\n"); | 
| -    builder->fsCodeAppendf("\t\tvec2 coord = %s - %s * %s;\n", coords, target, imgInc); | 
| +    builder->fsCodeAppendf("\t\tvec2 coord = %s - %s * %s;\n", coords.c_str(), target, imgInc); | 
| builder->fsCodeAppendf("\t\tfor (int y = 0; y < %d; y++) {\n", kHeight); | 
| builder->fsCodeAppendf("\t\t\tfor (int x = 0; x < %d; x++) {\n", kWidth); | 
| builder->fsCodeAppendf("\t\t\t\tfloat k = %s[y * %d + x];\n", kernel, kWidth); | 
| @@ -426,7 +426,7 @@ void GrGLMatrixConvolutionEffect::emitCode(GrGLShaderBuilder* builder, | 
| builder->fsCodeAppendf("\t\t%s.rgb = clamp(%s.rgb, 0.0, %s.a);\n", outputColor, outputColor, outputColor); | 
| } else { | 
| builder->fsCodeAppend("\t\tvec4 c = "); | 
| -        appendTextureLookup(builder, samplers[0], coords, fTileMode); | 
| +        appendTextureLookup(builder, samplers[0], coords.c_str(), fTileMode); | 
| builder->fsCodeAppend(";\n"); | 
| builder->fsCodeAppendf("\t\t%s.a = c.a;\n", outputColor); | 
| builder->fsCodeAppendf("\t\t%s.rgb = sum.rgb * %s + %s;\n", outputColor, gain, bias); | 
|  |