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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef DOMMatrixReadOnly_h | 5 #ifndef DOMMatrixReadOnly_h |
6 #define DOMMatrixReadOnly_h | 6 #define DOMMatrixReadOnly_h |
7 | 7 |
8 #include "bindings/core/v8/ExceptionState.h" | 8 #include "bindings/core/v8/ExceptionState.h" |
9 #include "bindings/core/v8/ScriptWrappable.h" | 9 #include "bindings/core/v8/ScriptWrappable.h" |
10 #include "core/dom/DOMTypedArray.h" | 10 #include "core/dom/DOMTypedArray.h" |
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59 DOMMatrix* multiply(DOMMatrixInit&, ExceptionState&); | 59 DOMMatrix* multiply(DOMMatrixInit&, ExceptionState&); |
60 DOMMatrix* translate(double tx, double ty, double tz = 0); | 60 DOMMatrix* translate(double tx, double ty, double tz = 0); |
61 DOMMatrix* scale(double scale, double ox = 0, double oy = 0); | 61 DOMMatrix* scale(double scale, double ox = 0, double oy = 0); |
62 DOMMatrix* scale3d(double scale, double ox = 0, double oy = 0, double oz = 0); | 62 DOMMatrix* scale3d(double scale, double ox = 0, double oy = 0, double oz = 0); |
63 DOMMatrix* scaleNonUniform(double sx, | 63 DOMMatrix* scaleNonUniform(double sx, |
64 double sy = 1, | 64 double sy = 1, |
65 double sz = 1, | 65 double sz = 1, |
66 double ox = 0, | 66 double ox = 0, |
67 double oy = 0, | 67 double oy = 0, |
68 double oz = 0); | 68 double oz = 0); |
| 69 DOMMatrix* rotateAxisAngle(double x = 0, |
| 70 double y = 0, |
| 71 double z = 0, |
| 72 double angle = 0); |
69 DOMMatrix* skewX(double sx); | 73 DOMMatrix* skewX(double sx); |
70 DOMMatrix* skewY(double sy); | 74 DOMMatrix* skewY(double sy); |
71 DOMMatrix* flipX(); | 75 DOMMatrix* flipX(); |
72 DOMMatrix* flipY(); | 76 DOMMatrix* flipY(); |
73 DOMMatrix* inverse(); | 77 DOMMatrix* inverse(); |
74 | 78 |
75 DOMFloat32Array* toFloat32Array() const; | 79 DOMFloat32Array* toFloat32Array() const; |
76 DOMFloat64Array* toFloat64Array() const; | 80 DOMFloat64Array* toFloat64Array() const; |
77 | 81 |
78 const String toString() const; | 82 const String toString() const; |
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108 // supports 16-byte alignment but Oilpan doesn't. So we use an std::unique_ptr | 112 // supports 16-byte alignment but Oilpan doesn't. So we use an std::unique_ptr |
109 // to allocate TransformationMatrix on PartitionAlloc. | 113 // to allocate TransformationMatrix on PartitionAlloc. |
110 // TODO(oilpan): Oilpan should support 16-byte aligned allocations. | 114 // TODO(oilpan): Oilpan should support 16-byte aligned allocations. |
111 std::unique_ptr<TransformationMatrix> m_matrix; | 115 std::unique_ptr<TransformationMatrix> m_matrix; |
112 bool m_is2D; | 116 bool m_is2D; |
113 }; | 117 }; |
114 | 118 |
115 } // namespace blink | 119 } // namespace blink |
116 | 120 |
117 #endif | 121 #endif |
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