| Index: src/gpu/gl/GrGLUniformManager.h
|
| diff --git a/src/gpu/gl/GrGLUniformManager.h b/src/gpu/gl/GrGLUniformManager.h
|
| index 1ef262da9fe055869134c5d4f8569c5e2c29af78..eefab049865070d92ea57cb88ccdfb536fea3a18 100644
|
| --- a/src/gpu/gl/GrGLUniformManager.h
|
| +++ b/src/gpu/gl/GrGLUniformManager.h
|
| @@ -14,7 +14,7 @@
|
|
|
| #include "SkTArray.h"
|
|
|
| -class GrGLContext;
|
| +class GrGpuGL;
|
| class SkMatrix;
|
|
|
| /** Manages a program's uniforms.
|
| @@ -46,7 +46,7 @@ public:
|
| friend class GrGLUniformManager; // For accessing toUniformIndex().
|
| };
|
|
|
| - GrGLUniformManager(const GrGLContext& context) : fContext(context) {}
|
| + GrGLUniformManager(GrGpuGL* gpu) : fGpu(gpu) {}
|
|
|
| UniformHandle appendUniform(GrSLType type, int arrayCount = GrGLShaderVar::kNonArray);
|
|
|
| @@ -104,7 +104,7 @@ private:
|
| };
|
|
|
| SkTArray<Uniform, true> fUniforms;
|
| - const GrGLContext& fContext;
|
| + GrGpuGL* fGpu;
|
| };
|
|
|
| #endif
|
|
|