Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(109)

Side by Side Diff: src/gpu/gl/GrGLUniformManager.h

Issue 23636011: Add a GrGpuGL reference for GrGLProgram/GrGLUniformManager (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 3 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
OLDNEW
1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLUniformManager_DEFINED 8 #ifndef GrGLUniformManager_DEFINED
9 #define GrGLUniformManager_DEFINED 9 #define GrGLUniformManager_DEFINED
10 10
11 #include "gl/GrGLShaderVar.h" 11 #include "gl/GrGLShaderVar.h"
12 #include "gl/GrGLSL.h" 12 #include "gl/GrGLSL.h"
13 #include "GrAllocator.h" 13 #include "GrAllocator.h"
14 14
15 #include "SkTArray.h" 15 #include "SkTArray.h"
16 16
17 class GrGLContext; 17 class GrGpuGL;
18 class SkMatrix; 18 class SkMatrix;
19 19
20 /** Manages a program's uniforms. 20 /** Manages a program's uniforms.
21 */ 21 */
22 class GrGLUniformManager { 22 class GrGLUniformManager {
23 public: 23 public:
24 // Opaque handle to a uniform 24 // Opaque handle to a uniform
25 class UniformHandle { 25 class UniformHandle {
26 public: 26 public:
27 static UniformHandle CreateFromUniformIndex(int i); 27 static UniformHandle CreateFromUniformIndex(int i);
(...skipping 11 matching lines...) Expand all
39 : fValue(~value) { 39 : fValue(~value) {
40 SkASSERT(isValid()); 40 SkASSERT(isValid());
41 } 41 }
42 42
43 int toUniformIndex() const { SkASSERT(isValid()); return ~fValue; } 43 int toUniformIndex() const { SkASSERT(isValid()); return ~fValue; }
44 44
45 int fValue; 45 int fValue;
46 friend class GrGLUniformManager; // For accessing toUniformIndex(). 46 friend class GrGLUniformManager; // For accessing toUniformIndex().
47 }; 47 };
48 48
49 GrGLUniformManager(const GrGLContext& context) : fContext(context) {} 49 GrGLUniformManager(GrGpuGL* gpu) : fGpu(gpu) {}
50 50
51 UniformHandle appendUniform(GrSLType type, int arrayCount = GrGLShaderVar::k NonArray); 51 UniformHandle appendUniform(GrSLType type, int arrayCount = GrGLShaderVar::k NonArray);
52 52
53 /** Functions for uploading uniform values. The varities ending in v can be used to upload to an 53 /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
54 * array of uniforms. offset + arrayCount must be <= the array count of the uniform. 54 * array of uniforms. offset + arrayCount must be <= the array count of the uniform.
55 */ 55 */
56 void setSampler(UniformHandle, GrGLint texUnit) const; 56 void setSampler(UniformHandle, GrGLint texUnit) const;
57 void set1f(UniformHandle, GrGLfloat v0) const; 57 void set1f(UniformHandle, GrGLfloat v0) const;
58 void set1fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const; 58 void set1fv(UniformHandle, int offset, int arrayCount, const GrGLfloat v[]) const;
59 void set2f(UniformHandle, GrGLfloat, GrGLfloat) const; 59 void set2f(UniformHandle, GrGLfloat, GrGLfloat) const;
(...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after
97 }; 97 };
98 98
99 struct Uniform { 99 struct Uniform {
100 GrGLint fVSLocation; 100 GrGLint fVSLocation;
101 GrGLint fFSLocation; 101 GrGLint fFSLocation;
102 GrSLType fType; 102 GrSLType fType;
103 int fArrayCount; 103 int fArrayCount;
104 }; 104 };
105 105
106 SkTArray<Uniform, true> fUniforms; 106 SkTArray<Uniform, true> fUniforms;
107 const GrGLContext& fContext; 107 GrGpuGL* fGpu;
108 }; 108 };
109 109
110 #endif 110 #endif
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698