Index: src/gpu/gl/GrGLCaps.h |
diff --git a/src/gpu/gl/GrGLCaps.h b/src/gpu/gl/GrGLCaps.h |
index 0b625a5a3a689d6cece0c24c2f0ad52b20f66861..79251b2645334785b1d8d7393c52cdc4f7c25f25 100644 |
--- a/src/gpu/gl/GrGLCaps.h |
+++ b/src/gpu/gl/GrGLCaps.h |
@@ -221,6 +221,9 @@ public: |
/// maximum number of texture units accessible in the fragment shader. |
int maxFragmentTextureUnits() const { return fMaxFragmentTextureUnits; } |
+ /// maximum number of fixed-function texture coords, or zero if no fixed-function. |
+ int maxFixedFunctionTextureCoords() const { return fMaxFixedFunctionTextureCoords; } |
+ |
/// ES requires an extension to support RGBA8 in RenderBufferStorage |
bool rgba8RenderbufferSupport() const { return fRGBA8RenderbufferSupport; } |
@@ -336,6 +339,7 @@ private: |
int fMaxFragmentUniformVectors; |
int fMaxVertexAttributes; |
int fMaxFragmentTextureUnits; |
+ int fMaxFixedFunctionTextureCoords; |
MSFBOType fMSFBOType; |
CoverageAAType fCoverageAAType; |