| Index: src/gpu/gl/GrGLCaps.h
|
| diff --git a/src/gpu/gl/GrGLCaps.h b/src/gpu/gl/GrGLCaps.h
|
| index 0b625a5a3a689d6cece0c24c2f0ad52b20f66861..79251b2645334785b1d8d7393c52cdc4f7c25f25 100644
|
| --- a/src/gpu/gl/GrGLCaps.h
|
| +++ b/src/gpu/gl/GrGLCaps.h
|
| @@ -221,6 +221,9 @@ public:
|
| /// maximum number of texture units accessible in the fragment shader.
|
| int maxFragmentTextureUnits() const { return fMaxFragmentTextureUnits; }
|
|
|
| + /// maximum number of fixed-function texture coords, or zero if no fixed-function.
|
| + int maxFixedFunctionTextureCoords() const { return fMaxFixedFunctionTextureCoords; }
|
| +
|
| /// ES requires an extension to support RGBA8 in RenderBufferStorage
|
| bool rgba8RenderbufferSupport() const { return fRGBA8RenderbufferSupport; }
|
|
|
| @@ -336,6 +339,7 @@ private:
|
| int fMaxFragmentUniformVectors;
|
| int fMaxVertexAttributes;
|
| int fMaxFragmentTextureUnits;
|
| + int fMaxFixedFunctionTextureCoords;
|
|
|
| MSFBOType fMSFBOType;
|
| CoverageAAType fCoverageAAType;
|
|
|