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Unified Diff: include/gpu/gl/GrGLInterface.h

Issue 23513006: Add glTexGen funcs to interface (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: mesa Created 7 years, 4 months ago
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Index: include/gpu/gl/GrGLInterface.h
diff --git a/include/gpu/gl/GrGLInterface.h b/include/gpu/gl/GrGLInterface.h
index 852b4bd551c954aed64f5657e92fa19a30cca354..b99f2633c405f42c0cf191fec41bd8aa1954009b 100644
--- a/include/gpu/gl/GrGLInterface.h
+++ b/include/gpu/gl/GrGLInterface.h
@@ -159,6 +159,7 @@ public:
GLPtr<GrGLClearProc> fClear;
GLPtr<GrGLClearColorProc> fClearColor;
GLPtr<GrGLClearStencilProc> fClearStencil;
+ GLPtr<GrGLClientActiveTextureProc> fClientActiveTexture;
GLPtr<GrGLColorMaskProc> fColorMask;
GLPtr<GrGLCompileShaderProc> fCompileShader;
GLPtr<GrGLCompressedTexImage2DProc> fCompressedTexImage2D;
@@ -176,12 +177,14 @@ public:
GLPtr<GrGLDeleteVertexArraysProc> fDeleteVertexArrays;
GLPtr<GrGLDepthMaskProc> fDepthMask;
GLPtr<GrGLDisableProc> fDisable;
+ GLPtr<GrGLDisableClientStateProc> fDisableClientState;
GLPtr<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray;
GLPtr<GrGLDrawArraysProc> fDrawArrays;
GLPtr<GrGLDrawBufferProc> fDrawBuffer;
GLPtr<GrGLDrawBuffersProc> fDrawBuffers;
GLPtr<GrGLDrawElementsProc> fDrawElements;
GLPtr<GrGLEnableProc> fEnable;
+ GLPtr<GrGLEnableClientStateProc> fEnableClientState;
GLPtr<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray;
GLPtr<GrGLEndQueryProc> fEndQuery;
GLPtr<GrGLFinishProc> fFinish;
@@ -234,6 +237,9 @@ public:
GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate;
GLPtr<GrGLStencilOpProc> fStencilOp;
GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate;
+ GLPtr<GrGLTexGenfProc> fTexGenf;
+ GLPtr<GrGLTexGenfvProc> fTexGenfv;
+ GLPtr<GrGLTexGeniProc> fTexGeni;
GLPtr<GrGLTexImage2DProc> fTexImage2D;
GLPtr<GrGLTexParameteriProc> fTexParameteri;
GLPtr<GrGLTexParameterivProc> fTexParameteriv;
@@ -263,6 +269,7 @@ public:
GLPtr<GrGLUseProgramProc> fUseProgram;
GLPtr<GrGLVertexAttrib4fvProc> fVertexAttrib4fv;
GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer;
+ GLPtr<GrGLVertexPointerProc> fVertexPointer;
GLPtr<GrGLViewportProc> fViewport;
// Experimental: Functions for GL_NV_path_rendering. These will be
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