Index: include/gpu/gl/GrGLInterface.h |
diff --git a/include/gpu/gl/GrGLInterface.h b/include/gpu/gl/GrGLInterface.h |
index 852b4bd551c954aed64f5657e92fa19a30cca354..b99f2633c405f42c0cf191fec41bd8aa1954009b 100644 |
--- a/include/gpu/gl/GrGLInterface.h |
+++ b/include/gpu/gl/GrGLInterface.h |
@@ -159,6 +159,7 @@ public: |
GLPtr<GrGLClearProc> fClear; |
GLPtr<GrGLClearColorProc> fClearColor; |
GLPtr<GrGLClearStencilProc> fClearStencil; |
+ GLPtr<GrGLClientActiveTextureProc> fClientActiveTexture; |
GLPtr<GrGLColorMaskProc> fColorMask; |
GLPtr<GrGLCompileShaderProc> fCompileShader; |
GLPtr<GrGLCompressedTexImage2DProc> fCompressedTexImage2D; |
@@ -176,12 +177,14 @@ public: |
GLPtr<GrGLDeleteVertexArraysProc> fDeleteVertexArrays; |
GLPtr<GrGLDepthMaskProc> fDepthMask; |
GLPtr<GrGLDisableProc> fDisable; |
+ GLPtr<GrGLDisableClientStateProc> fDisableClientState; |
GLPtr<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray; |
GLPtr<GrGLDrawArraysProc> fDrawArrays; |
GLPtr<GrGLDrawBufferProc> fDrawBuffer; |
GLPtr<GrGLDrawBuffersProc> fDrawBuffers; |
GLPtr<GrGLDrawElementsProc> fDrawElements; |
GLPtr<GrGLEnableProc> fEnable; |
+ GLPtr<GrGLEnableClientStateProc> fEnableClientState; |
GLPtr<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray; |
GLPtr<GrGLEndQueryProc> fEndQuery; |
GLPtr<GrGLFinishProc> fFinish; |
@@ -234,6 +237,9 @@ public: |
GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; |
GLPtr<GrGLStencilOpProc> fStencilOp; |
GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate; |
+ GLPtr<GrGLTexGenfProc> fTexGenf; |
+ GLPtr<GrGLTexGenfvProc> fTexGenfv; |
+ GLPtr<GrGLTexGeniProc> fTexGeni; |
GLPtr<GrGLTexImage2DProc> fTexImage2D; |
GLPtr<GrGLTexParameteriProc> fTexParameteri; |
GLPtr<GrGLTexParameterivProc> fTexParameteriv; |
@@ -263,6 +269,7 @@ public: |
GLPtr<GrGLUseProgramProc> fUseProgram; |
GLPtr<GrGLVertexAttrib4fvProc> fVertexAttrib4fv; |
GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer; |
+ GLPtr<GrGLVertexPointerProc> fVertexPointer; |
GLPtr<GrGLViewportProc> fViewport; |
// Experimental: Functions for GL_NV_path_rendering. These will be |