Chromium Code Reviews| Index: gpu/command_buffer/service/gl_context_virtual.cc |
| diff --git a/gpu/command_buffer/service/gl_context_virtual.cc b/gpu/command_buffer/service/gl_context_virtual.cc |
| index e7a4c043bf7021fdacb0f8fb1a142173eb96f276..a29e540981b70830ad1d72048a0d49f573cb8f10 100644 |
| --- a/gpu/command_buffer/service/gl_context_virtual.cc |
| +++ b/gpu/command_buffer/service/gl_context_virtual.cc |
| @@ -71,8 +71,7 @@ void GLContextVirtual::ReleaseCurrent(gfx::GLSurface* surface) { |
| bool GLContextVirtual::IsCurrent(gfx::GLSurface* surface) { |
| // If it's a real surface it needs to be current. |
| if (surface && |
|
no sievers
2013/09/09 17:04:12
nit: I think this fits in one line now
|
| - !surface->IsOffscreen() && |
| - !surface->GetBackingFrameBufferObject()) |
| + !surface->IsOffscreen()) |
| return shared_context_->IsCurrent(surface); |
| // Otherwise, only insure the context itself is current. |