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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gl_context_virtual.h" | 5 #include "gpu/command_buffer/service/gl_context_virtual.h" |
6 | 6 |
7 #include "gpu/command_buffer/service/gl_state_restorer_impl.h" | 7 #include "gpu/command_buffer/service/gl_state_restorer_impl.h" |
8 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 8 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
9 #include "ui/gl/gl_surface.h" | 9 #include "ui/gl/gl_surface.h" |
10 | 10 |
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63 | 63 |
64 void GLContextVirtual::ReleaseCurrent(gfx::GLSurface* surface) { | 64 void GLContextVirtual::ReleaseCurrent(gfx::GLSurface* surface) { |
65 if (IsCurrent(surface)) { | 65 if (IsCurrent(surface)) { |
66 shared_context_->OnReleaseVirtuallyCurrent(this); | 66 shared_context_->OnReleaseVirtuallyCurrent(this); |
67 shared_context_->ReleaseCurrent(surface); | 67 shared_context_->ReleaseCurrent(surface); |
68 } | 68 } |
69 } | 69 } |
70 | 70 |
71 bool GLContextVirtual::IsCurrent(gfx::GLSurface* surface) { | 71 bool GLContextVirtual::IsCurrent(gfx::GLSurface* surface) { |
72 // If it's a real surface it needs to be current. | 72 // If it's a real surface it needs to be current. |
73 if (surface && | 73 if (surface && |
no sievers
2013/09/09 17:04:12
nit: I think this fits in one line now
| |
74 !surface->IsOffscreen() && | 74 !surface->IsOffscreen()) |
75 !surface->GetBackingFrameBufferObject()) | |
76 return shared_context_->IsCurrent(surface); | 75 return shared_context_->IsCurrent(surface); |
77 | 76 |
78 // Otherwise, only insure the context itself is current. | 77 // Otherwise, only insure the context itself is current. |
79 return shared_context_->IsCurrent(NULL); | 78 return shared_context_->IsCurrent(NULL); |
80 } | 79 } |
81 | 80 |
82 void* GLContextVirtual::GetHandle() { | 81 void* GLContextVirtual::GetHandle() { |
83 return shared_context_->GetHandle(); | 82 return shared_context_->GetHandle(); |
84 } | 83 } |
85 | 84 |
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108 | 107 |
109 void GLContextVirtual::SetUnbindFboOnMakeCurrent() { | 108 void GLContextVirtual::SetUnbindFboOnMakeCurrent() { |
110 shared_context_->SetUnbindFboOnMakeCurrent(); | 109 shared_context_->SetUnbindFboOnMakeCurrent(); |
111 } | 110 } |
112 | 111 |
113 GLContextVirtual::~GLContextVirtual() { | 112 GLContextVirtual::~GLContextVirtual() { |
114 Destroy(); | 113 Destroy(); |
115 } | 114 } |
116 | 115 |
117 } // namespace gpu | 116 } // namespace gpu |
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