| Index: src/gpu/gl/GrGLEffectMatrix.cpp
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| diff --git a/src/gpu/gl/GrGLEffectMatrix.cpp b/src/gpu/gl/GrGLEffectMatrix.cpp
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| index 7530b5911a7b9e9f73e959c4169cff0aaa08629f..ef3812e0fbb7c87e9f4ef4b243a613cfaafd7515 100644
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| --- a/src/gpu/gl/GrGLEffectMatrix.cpp
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| +++ b/src/gpu/gl/GrGLEffectMatrix.cpp
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| @@ -48,6 +48,7 @@ GrSLType GrGLEffectMatrix::emitCode(GrGLShaderBuilder* builder,
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|                                      SkString* fsCoordName,
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|                                      SkString* vsCoordName,
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|                                      const char* suffix) {
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| +    // TODO: Handle vertexless shaders here before we start enabling them.
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|      GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuilder();
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|      SkASSERT(NULL != vertexBuilder);
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|  
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| 
 |