Index: src/gpu/gl/GrGLEffectMatrix.cpp |
diff --git a/src/gpu/gl/GrGLEffectMatrix.cpp b/src/gpu/gl/GrGLEffectMatrix.cpp |
index 7530b5911a7b9e9f73e959c4169cff0aaa08629f..ef3812e0fbb7c87e9f4ef4b243a613cfaafd7515 100644 |
--- a/src/gpu/gl/GrGLEffectMatrix.cpp |
+++ b/src/gpu/gl/GrGLEffectMatrix.cpp |
@@ -48,6 +48,7 @@ GrSLType GrGLEffectMatrix::emitCode(GrGLShaderBuilder* builder, |
SkString* fsCoordName, |
SkString* vsCoordName, |
const char* suffix) { |
+ // TODO: Handle vertexless shaders here before we start enabling them. |
GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertexBuilder(); |
SkASSERT(NULL != vertexBuilder); |