| Index: src/gpu/gl/GrGLEffect.h
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| diff --git a/src/gpu/gl/GrGLEffect.h b/src/gpu/gl/GrGLEffect.h
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| index 5df22811c4c60dfef25794d2294ad49117a60a05..2d7258e026ec76727f935847a01d05a1239f5af5 100644
|
| --- a/src/gpu/gl/GrGLEffect.h
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| +++ b/src/gpu/gl/GrGLEffect.h
|
| @@ -51,6 +51,13 @@ public:
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|
|
| virtual ~GrGLEffect();
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|
|
| + /** Called when GrGLProgram is about to create its GrGLShaderBuilder. When possible, effects
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| + should handle programs that don't have a vertex shader. But if an effect requires special
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| + vertex processing that can't be accomplished with the fixed pipeline, it can override this
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| + method and return true to guarantee the GrGLShaderBuilder in emitCode has a VertexBuilder.
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| + */
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| + virtual bool requiresVertexShader(const GrDrawEffect&) const { return false; }
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| +
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| /** Called when the program stage should insert its code into the shaders. The code in each
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| shader will be in its own block ({}) and so locally scoped names will not collide across
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| stages.
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|
|