| Index: include/gpu/gl/GrGLConfig.h
|
| diff --git a/include/gpu/gl/GrGLConfig.h b/include/gpu/gl/GrGLConfig.h
|
| index 1f7c9e29f5ec160ce67d16316a5f9d6e64c57bfd..0da2c0bf2c6fcb09d179311681127f3f06793c04 100644
|
| --- a/include/gpu/gl/GrGLConfig.h
|
| +++ b/include/gpu/gl/GrGLConfig.h
|
| @@ -170,6 +170,15 @@
|
| #define GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE 0
|
| #endif
|
|
|
| +// We now have a separate GrGLInterface function pointer entry for the IMG/EXT version of
|
| +// glRenderbufferStorageMultisampled. However, Chrome is setting the one we now use for
|
| +// ES3 MSAA to point to the IMG/EXT function. This macro exists to make Skia ignore the
|
| +// ES3 MSAA and instead use the IMG/EXT version with the old function pointer entry. It will
|
| +// be removed as soon as Chrome is updated to set the new function pointer.
|
| +#if !defined(GR_GL_IGNORE_ES3_MSAA)
|
| + #define GR_GL_IGNORE_ES3_MSAA 0
|
| +#endif
|
| +
|
| /**
|
| * There is a strange bug that occurs on Macs with NVIDIA GPUs. We don't
|
| * fully understand it. When (element) array buffers are continually
|
|
|